Player Matchup

Ymir
Ymir
 
Ymir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Bilal-at
Nemesis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,323 Elo+
Solo
Ao Kuang
Ao Kuang
SiriPlayParanoid
Ao Kuang
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
294W - 284L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
gio-malak
Cu Chulainn
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,273 Elo+
Solo
Team Averages
Level 98
1,500 SR
1,412 Elo+

VS

Team Averages
Level 126
1,408 SR
1,463 Elo+
Agni
Agni
Androemedaes
Agni
Level 156
God Stats
3W - 4L
1,278 SR
Queue Stats
249W - 277L
1,436 Elo+
Solo
Apollo
Apollo
LoudRunner
Apollo
Level 108
God Stats
2W - 3L
1,306 SR
Queue Stats
100W - 112L
1,426 Elo+
Solo
Scylla
Scylla
Nickapon
Scylla
Level 117
God Stats
2W - 1L
1,561 SR
Queue Stats
56W - 51L
1,560 Elo+
Party 1
Neith
Neith
crazerys
Neith
Level 106
God Stats
1W - 1L
1,325 SR
Queue Stats
66W - 74L
1,498 Elo+
Party 1
Persephone
Persephone
qmanmatt
Persephone
Level 144
God Stats
12W - 10L
1,572 SR
Queue Stats
454W - 468L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
1 / 2 / 4
8,607
782
5,328
12,986
13,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ares
 
Ares
14
2 / 4 / 4
8,100
736
5,748
11,105
12,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
Bilal-at
Nemesis
10
0 / 2 / 5
6,398
582
1,869
3,905
2,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
4 / 7 / 4
8,565
779
3,135
14,852
10,114
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cu Chulainn
gio-malak
Cu Chulainn
8
0 / 5 / 0
6,121
556
23
6,232
2,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 14
9,763
888
7,299
5,025
2,503
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
LoudRunner
Apollo
17
7 / 1 / 9
10,373
943
9,792
5,015
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
Nickapon
Scylla
16
5 / 1 / 13
9,997
909
9,004
3,628
1,191
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
crazerys
Neith
15
3 / 4 / 12
9,270
843
8,685
8,447
3,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Persephone
qmanmatt
Persephone
15
2 / 1 / 14
9,156
832
7,699
5,793
1,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
82
7
Kills
20
20
Deaths
8
17
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
4
1.5
L
Ares
 
Ares
2
4
4
1
W
3
1
14
10
L
Nemesis
Bilal-at
Nemesis
0
2
5
1.25
W
Apollo
LoudRunner
Apollo
7
1
9
11.5
W
Scylla
Nickapon
Scylla
5
1
13
11.5
L
4
7
4
0.86
W
Neith
crazerys
Neith
3
4
12
2.25
L
Cu Chulainn
gio-malak
Cu Chulainn
0
5
0
0
W
Persephone
qmanmatt
Persephone
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,103
Damage
42,479
49,080
Taken
27,908
40,129
Mitigated
10,924
10,075
Healing
8,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,328
0
215
3,737
12,986
13,034
0
6,070
6,916
16,401
0
L
Ares
 
Ares
5,748
68
654
1,005
11,105
12,106
0
3,739
7,366
7,501
0
W
7,299
1,011
253
587
5,025
2,503
1,247
1,905
3,081
25,490
1,103
L
Nemesis
Bilal-at
Nemesis
1,869
165
1,041
1,142
3,905
2,265
0
2,957
948
0
4,108
W
Apollo
LoudRunner
Apollo
9,792
5,241
367
1,134
5,015
2,214
2,671
2,462
2,553
0
21,494
W
Scylla
Nickapon
Scylla
9,004
305
1,422
1,067
3,628
1,191
1,110
1,439
2,189
20,896
1,555
L
3,135
797
0
2,281
14,852
10,114
0
6,868
7,984
20,744
492
W
Neith
crazerys
Neith
8,685
1,452
320
834
8,447
3,078
1,447
5,291
3,079
0
22,788
L
Cu Chulainn
gio-malak
Cu Chulainn
23
0
0
0
6,232
2,610
0
2,983
3,249
0
1,046
W
Persephone
qmanmatt
Persephone
7,699
334
294
1,774
5,793
1,938
313
3,107
2,505
20,008
792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,791
Gold Earned
48,559
65
Minions Killed
148
0
Camps Cleared
0
764,579
Distance Traveled
1,133,485
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,607
782
20
2
0
225,844
0
L
Ares
8,100
736
3
0
0
177,977
0
W
Agni
9,763
888
23
2
0
233,488
0
L
Nemesis
6,398
582
4
0
0
101,898
0
W
Apollo
10,373
943
33
3
0
211,192
0
W
Scylla
9,997
909
42
4
0
246,655
0
L
Ao Kuang
8,565
779
38
3
0
168,158
0
W
Neith
9,270
843
30
3
0
218,241
0
L
Cu Chulainn
6,121
556
0
0
0
90,702
3
W
Persephone
9,156
832
20
2
0
223,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role