Player Matchup

Mulan
Mulan
Platinum IV
 
Mulan
Platinum IV
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold II
purevill
Poseidon
Gold II
Level 129
God Stats
132W - 94L
1,581 SR
Queue Stats
305W - 262L
1,599 MMR
Party 1
Ymir
Ymir
Gold IV
vivyo0
Ymir
Gold IV
Level 129
God Stats
162W - 150L
1,564 SR
Queue Stats
371W - 341L
1,357 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,549 SR
1,485 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,501 SR
1,646 MMR
Hel
Hel
Gold II
ShowRise
Hel
Gold II
Level 144
God Stats
5W - 4L
1,543 SR
Queue Stats
95W - 100L
1,597 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
SwainGotGame
Kuzenbo
Platinum III
Level 135
God Stats
8W - 8L
1,556 SR
Queue Stats
342W - 353L
2,003 MMR
Solo
Nike
Nike
Gold V
ll Rolo ll
Nike
Gold V
Level 141
God Stats
1W - 3L
1,404 SR
Queue Stats
141W - 162L
1,338 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
3 / 1 / 6
8,638
864
7,678
6,934
5,491
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
purevill
Poseidon
16
2 / 0 / 5
9,180
918
7,357
5,395
1,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
vivyo0
Ymir
15
4 / 0 / 5
8,863
886
7,230
7,445
6,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Bake KujiraThothPersephone

VS

Bans
AchillesShivaHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,431
743
4,065
5,876
3,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
SwainGotGame
Kuzenbo
13
1 / 1 / 0
7,562
756
5,561
10,312
13,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 6 / 1
7,069
707
4,587
10,655
9,714
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
1
6
6
L
0
2
1
0.25
L
Kuzenbo
SwainGotGame
Kuzenbo
1
1
0
1
L
0
6
1
0.08
W
Poseidon
purevill
Poseidon
2
0
5
4.5
W
Ymir
vivyo0
Ymir
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,265
Damage
14,213
19,774
Taken
26,843
13,519
Mitigated
26,656
3,206
Healing
4,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,678
847
0
1,675
6,934
5,491
299
3,477
3,141
0
19,850
L
4,065
17
1,419
1,543
5,876
3,155
0
1,276
4,595
19,441
0
L
Kuzenbo
SwainGotGame
Kuzenbo
5,561
2,211
0
813
10,312
13,787
0
6,513
3,769
14,555
652
L
4,587
132
278
794
10,655
9,714
0
5,624
5,021
0
18,045
W
Poseidon
purevill
Poseidon
7,357
1,689
0
1,531
5,395
1,869
1,027
2,089
3,162
52,871
2,932
W
Ymir
vivyo0
Ymir
7,230
586
0
0
7,445
6,159
0
3,083
4,187
20,189
2,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,681
Gold Earned
22,062
164
Minions Killed
100
0
Camps Cleared
0
639,101
Distance Traveled
561,639
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,638
864
23
2
0
216,391
3
L
Hel
7,431
743
49
5
0
204,333
0
L
Kuzenbo
7,562
756
26
3
0
199,142
0
L
Nike
7,069
707
25
3
0
158,164
1
W
Poseidon
9,180
918
110
11
0
224,680
5
W
Ymir
8,863
886
31
3
0
198,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role