Player Matchup

Geb
Geb
Silver II
BlitzzCreedx
Geb
Silver II
Level 159
God Stats
8W - 1L
1,817 SR
Queue Stats
785W - 806L
906 MMR
Solo
Surtr
Surtr
Silver I
LordVhardo
Surtr
Silver I
Level 85
God Stats
24W - 24L
1,562 SR
Queue Stats
65W - 74L
1,173 MMR
Party 1
Janus
Janus
Silver I
TTMACUTINO
Janus
Silver I
Level 134
God Stats
3W - 2L
1,131 SR
Queue Stats
76W - 85L
1,220 MMR
Party 1
Skadi
Skadi
Silver IV
WakefulGinger
Skadi
Silver IV
Level 125
God Stats
15W - 26L
1,498 SR
Queue Stats
21W - 43L
1,008 MMR
Solo
Thor
Thor
Silver IV
koach80
Thor
Silver IV
Level 61
God Stats
3W - 0L
1,591 SR
Queue Stats
24W - 37L
984 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,520 SR
1,058 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 148
1,416 SR
1,113 MMR
Kumbhakarna
Kumbhakarna
Silver II
 
Kumbhakarna
Silver II
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
GSHMONEYB
Izanami
Silver II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 63L
1,250 MMR
Solo
Odin
Odin
Bronze I
RileyNoReid
Odin
Bronze I
Level 129
God Stats
5W - 7L
1,559 SR
Queue Stats
375W - 416L
579 MMR
Solo
Kukulkan
Kukulkan
Silver IV
Tr1pleG
Kukulkan
Silver IV
Level 125
God Stats
0W - 4L
1,213 SR
Queue Stats
18W - 33L
1,059 MMR
Solo
Bellona
Bellona
Silver I
takaakinice
Bellona
Silver I
Level 147
God Stats
0W - 1L
1,306 SR
Queue Stats
78W - 101L
1,177 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 1
6,040
431
5,610
8,498
5,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Surtr
11
1 / 2 / 2
6,685
478
5,664
9,688
9,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
14
7 / 0 / 2
8,496
607
10,452
4,560
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 3 / 0
6,365
455
9,552
8,375
2,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Thor
koach80
Thor
13
0 / 2 / 3
6,898
493
3,620
10,879
3,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
BacchusKing ArthurAgniArachneCthulhu

VS

Bans
MulanSerqetAresAnubisAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
0 / 0 / 4
6,921
494
6,075
10,619
7,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
GSHMONEYB
Izanami
13
3 / 1 / 0
7,651
547
5,955
9,871
3,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 2 / 0
7,327
523
5,350
10,219
6,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kukulkan
Tr1pleG
Kukulkan
11
1 / 5 / 1
6,495
464
4,245
7,537
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
takaakinice
Bellona
10
1 / 3 / 2
6,045
432
1,961
12,368
4,849
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
11
Kills
7
7
Deaths
11
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
0
4
2
W
2
0
1
2.5
L
Izanami
GSHMONEYB
Izanami
3
1
0
3
W
Surtr
1
2
2
1
L
2
2
0
1
W
Janus
7
0
2
8
L
Kukulkan
Tr1pleG
Kukulkan
1
5
1
0.3
W
1
3
0
0.33
W
Thor
koach80
Thor
0
2
3
0.75
L
Bellona
takaakinice
Bellona
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,898
Damage
23,586
42,000
Taken
50,614
21,455
Mitigated
23,786
12,475
Healing
14,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
6,075
662
305
4,202
10,619
7,315
0
2,300
8,303
19,882
2,282
W
5,610
416
0
1,978
8,498
5,031
0
2,299
6,199
19,420
517
L
Izanami
GSHMONEYB
Izanami
5,955
4,033
0
3,050
9,871
3,244
799
1,294
8,577
0
63,821
W
Surtr
5,664
1,390
0
4,125
9,688
9,040
0
911
8,777
923
40,795
L
5,350
1,004
0
1,858
10,219
6,631
0
2,158
7,232
0
47,396
W
Janus
10,452
213
0
729
4,560
1,354
0
1,451
3,109
64,336
0
L
Kukulkan
Tr1pleG
Kukulkan
4,245
86
0
610
7,537
1,747
0
4,987
2,152
35,313
175
W
9,552
3,154
0
977
8,375
2,340
0
2,683
5,692
0
43,460
W
Thor
koach80
Thor
3,620
474
0
4,666
10,879
3,690
0
2,315
8,564
0
55,871
L
Bellona
takaakinice
Bellona
1,961
574
0
4,194
12,368
4,849
0
4,754
7,300
0
35,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,484
Gold Earned
34,439
380
Minions Killed
372
0
Camps Cleared
0
1,403,358
Distance Traveled
1,371,679
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,921
494
24
2
0
286,228
8
W
Geb
6,040
431
14
1
0
264,100
4
L
Izanami
7,651
547
123
9
0
262,905
2
W
Surtr
6,685
478
75
5
0
288,679
4
L
Odin
7,327
523
87
6
0
250,673
0
W
Janus
8,496
607
126
9
0
308,967
0
L
Kukulkan
6,495
464
73
5
0
251,323
3
W
Skadi
6,365
455
68
5
0
270,290
0
W
Thor
6,898
493
97
7
0
271,322
0
L
Bellona
6,045
432
65
5
0
320,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role