Player Matchup

Sylvanus
Sylvanus
Boopbeepboop
Sylvanus
Level 120
God Stats
2W - 1L
1,569 SR
Queue Stats
6W - 6L
1,527 Elo+
Solo
The Morrigan
The Morrigan
FoxSinner
The Morrigan
Level 146
God Stats
19W - 17L
1,545 SR
Queue Stats
318W - 304L
1,486 Elo+
Solo
Jing Wei
Jing Wei
GarnerSan
Jing Wei
Level 62
God Stats
0W - 1L
1,717 SR
Queue Stats
30W - 28L
1,452 Elo+
Solo
Gilgamesh
Gilgamesh
Sammik13
Gilgamesh
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,395 Elo+
Solo
Vamana
Vamana
birolevi9312
Vamana
Level 84
God Stats
1W - 3L
1,337 SR
Queue Stats
181W - 191L
1,481 Elo+
Solo
Team Averages
Level 91
1,534 SR
1,468 Elo+

VS

Team Averages
Level 110
1,526 SR
1,474 Elo+
King Arthur
King Arthur
Belerofonte99
King Arthur
Level 80
God Stats
6W - 6L
1,485 SR
Queue Stats
311W - 313L
1,459 Elo+
Solo
Thor
Thor
DemarcoPlz
Thor
Level 111
God Stats
1W - 1L
1,706 SR
Queue Stats
37W - 40L
1,467 Elo+
Solo
Neith
Neith
LIPRIKOL
Neith
Level 149
God Stats
64W - 77L
1,512 SR
Queue Stats
478W - 466L
1,511 Elo+
Solo
Cabrakan
Cabrakan
LeezyThms91
Cabrakan
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 45L
1,507 Elo+
Solo
Ra
Ra
skyygras
Ra
Level 102
God Stats
9W - 8L
1,427 SR
Queue Stats
165W - 173L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Boopbeepboop
Sylvanus
15
0 / 3 / 2
8,372
441
5,240
17,372
13,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
FoxSinner
The Morrigan
18
3 / 1 / 4
10,722
564
12,437
6,023
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
GarnerSan
Jing Wei
6
0 / 2 / 0
6,377
336
2,597
4,492
1,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
Sammik13
Gilgamesh
13
1 / 5 / 1
7,963
419
6,178
15,444
14,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vamana
18
4 / 0 / 3
9,496
500
5,922
13,001
6,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Belerofonte99
King Arthur
19
3 / 2 / 3
12,000
632
11,628
19,630
22,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 2 / 3
9,449
497
6,979
10,732
3,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
LIPRIKOL
Neith
18
3 / 2 / 4
11,136
586
11,915
9,233
3,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
LeezyThms91
Cabrakan
14
1 / 2 / 3
9,408
495
2,977
12,787
11,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

18
0 / 0 / 6
10,823
570
5,744
6,001
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
8
Kills
11
11
Deaths
8
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Belerofonte99
King Arthur
3
2
3
2.25
L
Sylvanus
Boopbeepboop
Sylvanus
0
3
2
0.33
W
4
2
3
2.75
L
The Morrigan
FoxSinner
The Morrigan
3
1
4
5
L
Jing Wei
GarnerSan
Jing Wei
0
2
0
0
W
Neith
LIPRIKOL
Neith
3
2
4
2.5
W
Cabrakan
LeezyThms91
Cabrakan
1
2
3
1.25
L
Gilgamesh
Sammik13
Gilgamesh
1
5
1
0.3
L
Vamana
4
0
3
5.5
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,374
Damage
39,243
56,332
Taken
58,383
37,859
Mitigated
43,792
13,850
Healing
20,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Belerofonte99
King Arthur
11,628
1,037
0
3,662
19,630
22,099
12
2,992
15,846
0
102,618
L
Sylvanus
Boopbeepboop
Sylvanus
5,240
1,561
2,201
3,946
17,372
13,773
0
2,883
14,275
42,129
0
W
6,979
1,769
0
4,895
10,732
3,822
0
1,486
9,104
0
54,656
L
The Morrigan
FoxSinner
The Morrigan
12,437
2,093
120
1,273
6,023
2,264
0
1,601
4,232
79,509
3,032
L
Jing Wei
GarnerSan
Jing Wei
2,597
1,918
0
1,354
4,492
1,192
0
429
4,063
0
19,710
W
Neith
LIPRIKOL
Neith
11,915
6,028
0
2,231
9,233
3,637
929
4,439
4,698
0
113,751
W
Cabrakan
LeezyThms91
Cabrakan
2,977
549
0
2,709
12,787
11,839
222
4,549
8,020
18,230
0
L
Gilgamesh
Sammik13
Gilgamesh
6,178
1,571
40
1,658
15,444
14,246
0
1,764
13,588
0
37,449
L
Vamana
5,922
1,948
0
3,258
13,001
6,384
0
1,285
11,507
0
90,465
W
5,744
358
2,677
4,230
6,001
2,395
1,745
2,217
3,463
105,227
1,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,930
Gold Earned
52,816
517
Minions Killed
680
0
Camps Cleared
0
1,616,189
Distance Traveled
1,880,699
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,000
632
162
9
0
366,448
0
L
Sylvanus
8,372
441
68
4
0
307,825
4
W
Thor
9,449
497
92
5
0
399,563
0
L
The Morrigan
10,722
564
191
10
0
367,106
6
L
Jing Wei
6,377
336
39
2
0
121,812
0
W
Neith
11,136
586
199
10
0
358,316
0
W
Cabrakan
9,408
495
31
2
0
340,808
5
L
Gilgamesh
7,963
419
68
4
0
367,481
0
L
Vamana
9,496
500
151
8
0
451,965
0
W
Ra
10,823
570
196
10
0
415,564
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role