Player Matchup

Charybdis
Charybdis
Bronze I
 
Charybdis
Bronze I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver III
BlitzzCreedx
Serqet
Silver III
Level 159
God Stats
9W - 6L
1,551 SR
Queue Stats
692W - 726L
864 MMR
Solo
Athena
Athena
Bronze II
Joshmen22
Athena
Bronze II
Level 142
God Stats
6W - 10L
1,461 SR
Queue Stats
157W - 210L
628 MMR
Party 2
King Arthur
King Arthur
Silver II
LekyGhark
King Arthur
Silver II
Level 137
God Stats
12W - 11L
1,575 SR
Queue Stats
194W - 217L
1,001 MMR
Party 2
Thoth
Thoth
Silver III
RyanDeNotS
Thoth
Silver III
Level 140
God Stats
118W - 124L
1,456 SR
Queue Stats
468W - 487L
873 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 144
1,509 SR
973 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 92
1,399 SR
754 MMR
Odin
Odin
Bronze I
DarkPhoenix1016
Odin
Bronze I
Level 69
God Stats
1W - 11L
1,020 SR
Queue Stats
26W - 63L
620 MMR
Party 1
Nemesis
Nemesis
Silver IV
Gold Titanz
Nemesis
Silver IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 50L
789 MMR
Solo
Ares
Ares
Bronze I
JOAOv-vG006
Ares
Bronze I
Level 85
God Stats
4W - 6L
1,541 SR
Queue Stats
84W - 122L
473 MMR
Party 1
Danzaburou
Danzaburou
Bronze I
Shotgunbeast715
Danzaburou
Bronze I
Level 69
God Stats
14W - 13L
1,556 SR
Queue Stats
50W - 80L
658 MMR
Solo
Janus
Janus
Silver III
deer killer38
Janus
Silver III
Level 111
God Stats
2W - 5L
1,375 SR
Queue Stats
19W - 31L
1,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
2 / 2 / 2
4,950
495
3,398
6,269
1,593
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
9
3 / 2 / 3
5,250
525
3,821
7,084
2,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Joshmen22
Athena
9
4 / 1 / 1
5,326
533
2,863
7,937
4,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
LekyGhark
King Arthur
11
2 / 1 / 4
6,691
669
4,511
7,314
3,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Thoth
12
5 / 0 / 3
6,628
663
4,307
3,483
766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CharonAgniNu WaArachne

VS

Bans
MulanBake KujiraMedusaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 0
5,032
503
3,923
8,057
2,575
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Nemesis
Gold Titanz
Nemesis
10
2 / 2 / 1
5,001
500
2,269
5,876
2,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
0 / 1 / 2
4,874
487
2,593
5,608
4,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Shotgunbeast715
Danzaburou
8
2 / 3 / 1
5,052
505
4,526
5,576
1,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
0 / 5 / 0
4,945
495
1,891
5,697
1,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
16
Kills
5
6
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
2
2
1.5
W
Serqet
3
2
3
2.25
L
1
5
0
0.2
L
Nemesis
Gold Titanz
Nemesis
2
2
1
1.25
L
0
1
2
1
W
Athena
Joshmen22
Athena
4
1
1
4.5
W
King Arthur
LekyGhark
King Arthur
2
1
4
4
W
Thoth
5
0
3
6.5
L
Danzaburou
Shotgunbeast715
Danzaburou
2
3
1
0.83
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,900
Damage
15,202
32,087
Taken
30,814
13,384
Mitigated
11,765
8,461
Healing
4,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,398
1,656
0
2,360
6,269
1,593
0
1,461
4,768
0
23,266
W
Serqet
3,821
1,169
0
971
7,084
2,648
0
360
6,696
0
30,390
L
3,923
1,354
0
710
8,057
2,575
0
814
7,243
0
27,218
L
Nemesis
Gold Titanz
Nemesis
2,269
447
0
273
5,876
2,116
0
588
5,220
0
31,801
L
2,593
392
0
1,519
5,608
4,063
0
1,187
4,241
15,129
0
W
Athena
Joshmen22
Athena
2,863
842
0
1,543
7,937
4,891
8
1,363
6,574
10,412
0
W
King Arthur
LekyGhark
King Arthur
4,511
629
0
2,001
7,314
3,486
0
370
6,904
0
39,289
W
Thoth
4,307
137
0
1,586
3,483
766
0
734
2,661
34,571
1,630
L
Danzaburou
Shotgunbeast715
Danzaburou
4,526
1,192
0
1,785
5,576
1,646
0
776
4,624
0
28,181
L
1,891
157
0
370
5,697
1,365
0
3,042
2,076
28,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,845
Gold Earned
24,904
256
Minions Killed
231
0
Camps Cleared
0
1,008,246
Distance Traveled
952,042
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
4,950
495
40
4
0
172,671
0
W
Serqet
5,250
525
46
5
0
212,260
3
L
Odin
5,032
503
54
5
0
156,499
2
L
Nemesis
5,001
500
50
5
0
238,484
3
L
Ares
4,874
487
26
3
0
188,488
1
W
Athena
5,326
533
16
2
0
197,860
1
W
King Arthur
6,691
669
76
8
0
199,491
0
W
Thoth
6,628
663
78
8
0
225,964
4
L
Danzaburou
5,052
505
38
4
0
176,866
0
L
Janus
4,945
495
63
6
0
191,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role