Player Matchup

Cliodhna
Cliodhna
Fhercrue
Cliodhna
Level 137
God Stats
5W - 5L
1,228 SR
Queue Stats
159W - 147L
1,511 Elo+
Solo
Zhong Kui
Zhong Kui
PineCc
Zhong Kui
Level 46
God Stats
3W - 1L
1,697 SR
Queue Stats
48W - 55L
1,503 Elo+
Party 1
Tyr
Tyr
fullerboy32
Tyr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 31L
1,403 Elo+
Party 1
Team Averages
Level 84
1,475 SR
1,472 Elo+

VS

Team Averages
Level 83
1,497 SR
1,474 Elo+
Agni
Agni
CryoCosmicDragon
Agni
Level 65
God Stats
12W - 12L
1,492 SR
Queue Stats
328W - 330L
1,375 Elo+
Solo
Fenrir
Fenrir
bedusa
Fenrir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,524 Elo+
Party 2
Bastet
Bastet
berlang
Bastet
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Fhercrue
Cliodhna
17
5 / 2 / 4
10,253
854
9,528
8,161
3,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
PineCc
Zhong Kui
15
2 / 3 / 6
9,425
785
8,595
9,641
6,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
2 / 2 / 7
9,497
791
6,100
12,164
10,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 2
9,081
757
6,742
7,915
5,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
bedusa
Fenrir
14
3 / 5 / 4
9,002
750
4,970
15,607
13,718
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
berlang
Bastet
14
3 / 3 / 4
9,259
772
9,728
11,277
4,195
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
9
Kills
7
7
Deaths
9
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
W
Cliodhna
Fhercrue
Cliodhna
5
2
4
3.5
W
Zhong Kui
PineCc
Zhong Kui
2
3
6
1.67
L
Fenrir
bedusa
Fenrir
3
5
4
1
L
Bastet
berlang
Bastet
3
3
4
1.67
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,223
Damage
21,440
29,966
Taken
34,799
20,347
Mitigated
23,367
7,238
Healing
5,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,742
508
0
1,198
7,915
5,454
0
1,630
6,154
35,325
0
W
Cliodhna
Fhercrue
Cliodhna
9,528
608
0
1,589
8,161
3,180
122
1,673
6,477
0
36,563
W
Zhong Kui
PineCc
Zhong Kui
8,595
702
0
2,616
9,641
6,620
569
2,109
7,521
29,427
1,130
L
Fenrir
bedusa
Fenrir
4,970
779
0
1,597
15,607
13,718
0
3,603
11,640
0
15,383
L
Bastet
berlang
Bastet
9,728
1,744
0
3,082
11,277
4,195
0
3,255
7,778
0
27,512
W
6,100
139
295
2,738
12,164
10,547
0
3,007
9,146
0
16,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,175
Gold Earned
27,342
160
Minions Killed
106
0
Camps Cleared
0
717,700
Distance Traveled
665,065
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,081
757
53
4
0
222,083
0
W
Cliodhna
10,253
854
56
5
0
262,640
3
W
Zhong Kui
9,425
785
77
6
0
206,039
0
L
Fenrir
9,002
750
15
1
0
200,233
0
L
Bastet
9,259
772
38
3
0
242,749
0
W
Tyr
9,497
791
27
2
0
249,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role