Player Matchup

Janus
Janus
DedMemes16
Janus
Level 54
God Stats
3W - 6L
1,319 SR
Queue Stats
12W - 13L
1,517 Elo+
Party 1
Ymir
Ymir
Flopalop2
Ymir
Level 18
God Stats
3W - 2L
1,726 SR
Queue Stats
8W - 9L
1,582 Elo+
Party 1
Medusa
Medusa
Irish Viking668
Medusa
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 13L
1,517 Elo+
Party 1
Team Averages
Level 38
1,515 SR
1,538 Elo+

VS

Team Averages
Level 71
1,555 SR
1,301 Elo+
Gilgamesh
Gilgamesh
CincoDos_HD
Gilgamesh
Level 87
God Stats
16W - 14L
1,469 SR
Queue Stats
202W - 227L
1,348 Elo+
Party 2
Tsukuyomi
Tsukuyomi
OGHaZeNBlaZe
Tsukuyomi
Level 82
God Stats
5W - 3L
1,771 SR
Queue Stats
156W - 172L
1,330 Elo+
Party 2
Ix Chel
Ix Chel
chao00031
Ix Chel
Level 43
God Stats
3W - 7L
1,425 SR
Queue Stats
92W - 138L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
20
10 / 2 / 4
14,248
891
19,794
5,327
2,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
20
1 / 0 / 13
12,456
779
4,313
10,357
12,869
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
3 / 1 / 11
12,858
804
11,395
10,650
5,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CincoDos_HD
Gilgamesh
17
0 / 4 / 3
10,810
676
7,281
15,984
10,124
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tsukuyomi
OGHaZeNBlaZe
Tsukuyomi
17
2 / 6 / 1
10,955
685
5,389
11,948
3,521
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
chao00031
Ix Chel
17
1 / 4 / 2
11,010
688
7,130
13,783
3,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
14
Kills
3
3
Deaths
14
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CincoDos_HD
Gilgamesh
0
4
3
0.38
W
Janus
10
2
4
6
W
Ymir
1
0
13
7.5
W
3
1
11
8.5
L
Tsukuyomi
OGHaZeNBlaZe
Tsukuyomi
2
6
1
0.42
L
Ix Chel
chao00031
Ix Chel
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,502
Damage
19,800
26,334
Taken
41,715
20,398
Mitigated
16,688
4,528
Healing
4,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CincoDos_HD
Gilgamesh
7,281
895
0
147
15,984
10,124
0
8,194
7,463
0
27,211
W
Janus
19,794
1,140
0
260
5,327
2,416
1,523
1,323
4,004
75,543
627
W
Ymir
4,313
366
0
250
10,357
12,869
415
3,675
6,682
21,537
2,046
W
11,395
5,112
327
3,691
10,650
5,113
2,494
2,160
8,490
0
51,251
L
Tsukuyomi
OGHaZeNBlaZe
Tsukuyomi
5,389
758
0
875
11,948
3,521
0
5,870
5,916
0
29,578
L
Ix Chel
chao00031
Ix Chel
7,130
805
597
2,691
13,783
3,043
0
8,994
4,525
41,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,562
Gold Earned
32,775
227
Minions Killed
147
0
Camps Cleared
0
907,156
Distance Traveled
804,591
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,810
676
37
2
0
299,606
0
W
Janus
14,248
891
130
8
0
293,728
0
W
Ymir
12,456
779
47
3
0
319,773
0
W
Medusa
12,858
804
50
3
0
293,655
6
L
Tsukuyomi
10,955
685
23
1
0
270,788
0
L
Ix Chel
11,010
688
87
5
0
234,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role