Player Matchup

Medusa
Medusa
Silver III
Kuroi_Okami-
Medusa
Silver III
Level 151
God Stats
2W - 0L
1,717 SR
Queue Stats
20W - 23L
1,488 MMR
Solo
Nu Wa
Nu Wa
Silver II
SiickPig69
Nu Wa
Silver II
Level 84
God Stats
1W - 0L
1,495 SR
Queue Stats
8W - 7L
1,507 MMR
Solo
Camazotz
Camazotz
Platinum IV
dottiercupid493
Camazotz
Platinum IV
Level 167
God Stats
1W - 1L
1,715 SR
Queue Stats
901W - 804L
1,457 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,643 SR
1,484 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 100
1,579 SR
1,266 MMR
Merlin
Merlin
Bronze IV
Bloodedge85
Merlin
Bronze IV
Level 116
God Stats
0W - 1L
1,586 SR
Queue Stats
0W - 6L
1,288 MMR
Party 1
Thanatos
Thanatos
Bronze IV
KingDreadnought
Thanatos
Bronze IV
Level 100
God Stats
0W - 3L
1,594 SR
Queue Stats
0W - 6L
1,288 MMR
Party 1
Cerberus
Cerberus
Bronze IV
NazzNotJazz
Cerberus
Bronze IV
Level 85
God Stats
0W - 2L
1,557 SR
Queue Stats
0W - 6L
1,222 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
8 / 1 / 5
10,820
984
10,866
7,006
2,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
15
1 / 2 / 9
9,484
862
5,166
4,896
1,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
16
6 / 1 / 7
10,136
921
8,569
10,663
8,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AgniBaron SamediAo KuangAtlasIzanami

VS

Bans
ArtemisScyllaBacchusKuzenboChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 5 / 1
8,227
748
4,371
7,259
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
13
2 / 9 / 1
8,642
786
4,253
11,098
4,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
NazzNotJazz
Cerberus
14
2 / 1 / 1
8,662
787
4,064
9,899
10,737
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
15
Kills
4
4
Deaths
15
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
5
1
0.1
L
Thanatos
2
9
1
0.28
W
Medusa
8
1
5
10.5
L
Cerberus
NazzNotJazz
Cerberus
2
1
1
2.5
W
Nu Wa
1
2
9
2.75
W
Camazotz
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,601
Damage
12,688
22,565
Taken
28,256
12,138
Mitigated
18,095
5,130
Healing
4,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
4,371
92
0
0
7,259
2,561
0
1,342
5,735
19,300
0
L
Thanatos
4,253
895
0
1,957
11,098
4,797
0
1,592
9,062
0
16,392
W
Medusa
10,866
3,759
0
699
7,006
2,384
1,304
3,446
3,322
0
50,083
L
Cerberus
NazzNotJazz
Cerberus
4,064
270
0
2,317
9,899
10,737
0
1,986
7,452
20,993
500
W
Nu Wa
5,166
1,554
210
954
4,896
1,501
1,794
944
3,898
25,544
2,049
W
Camazotz
8,569
1,627
0
3,267
10,663
8,253
202
3,200
7,179
0
27,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,440
Gold Earned
25,531
171
Minions Killed
119
0
Camps Cleared
0
602,645
Distance Traveled
551,553
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,227
748
44
4
0
169,959
2
L
Thanatos
8,642
786
28
3
0
169,270
2
W
Medusa
10,820
984
78
7
0
218,290
3
L
Cerberus
8,662
787
47
4
0
212,324
3
W
Nu Wa
9,484
862
46
4
0
146,494
0
W
Camazotz
10,136
921
47
4
0
237,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role