Player Matchup

Medusa
Medusa
Bawybaw
Medusa
Level 142
God Stats
61W - 47L
1,561 SR
Queue Stats
135W - 135L
1,518 Elo+
Party 1
Jormungandr
Jormungandr
Cybernet1cTiger
Jormungandr
Level 197
God Stats
2W - 5L
1,637 SR
Queue Stats
253W - 248L
1,448 Elo+
Party 1
Bacchus
Bacchus
Heusy28
Bacchus
Level 109
God Stats
30W - 20L
1,668 SR
Queue Stats
106W - 112L
1,502 Elo+
Party 1
Awilix
Awilix
SmokeyIsBack
Awilix
Level 36
God Stats
9W - 5L
1,779 SR
Queue Stats
60W - 65L
1,520 Elo+
Party 1
He Bo
He Bo
sukram11
He Bo
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,537 Elo+
Party 1
Team Averages
Level 126
1,629 SR
1,505 Elo+

VS

Team Averages
Level 169
1,583 SR
1,516 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Diemolis
Sol
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
594W - 567L
1,525 Elo+
Solo
Lancelot
Lancelot
MAIDENfan6660
Lancelot
Level 120
God Stats
2W - 1L
1,686 SR
Queue Stats
142W - 139L
1,479 Elo+
Party 2
Anubis
Anubis
NerfedHisCTE
Anubis
Level 276
God Stats
5W - 1L
1,728 SR
Queue Stats
548W - 503L
1,598 Elo+
Solo
Charybdis
Charybdis
daeisgae
Charybdis
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
78W - 69L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bawybaw
Medusa
12
2 / 3 / 2
7,156
596
4,842
6,142
1,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
Cybernet1cTiger
Jormungandr
11
2 / 6 / 2
6,628
552
5,027
9,418
4,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Heusy28
Bacchus
8
0 / 4 / 7
5,665
472
4,743
10,704
8,891
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
12
6 / 4 / 2
7,200
600
5,941
9,397
1,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

He Bo
sukram11
He Bo
9
0 / 7 / 4
5,333
444
4,182
7,082
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 2 / 8
6,879
573
3,440
9,073
6,366
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

12
6 / 3 / 1
7,880
657
8,292
7,820
2,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
MAIDENfan6660
Lancelot
13
3 / 2 / 7
7,460
622
3,038
7,181
3,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
13
12 / 2 / 4
8,495
708
15,623
8,280
4,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
daeisgae
Charybdis
13
2 / 1 / 7
7,065
589
3,145
5,824
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
10
Kills
24
24
Deaths
10
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
2
8
2.5
L
Medusa
Bawybaw
Medusa
2
3
2
1
L
Jormungandr
Cybernet1cTiger
Jormungandr
2
6
2
0.5
W
6
3
1
2.17
L
Bacchus
Heusy28
Bacchus
0
4
7
0.88
W
Lancelot
MAIDENfan6660
Lancelot
3
2
7
3.25
W
Anubis
12
2
4
7
L
Awilix
6
4
2
1.75
W
Charybdis
daeisgae
Charybdis
2
1
7
5.5
L
He Bo
sukram11
He Bo
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,735
Damage
33,538
42,743
Taken
38,178
17,624
Mitigated
17,791
5,257
Healing
11,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,440
616
0
1,579
9,073
6,366
547
2,614
6,422
2,161
20,383
L
Medusa
Bawybaw
Medusa
4,842
1,765
0
724
6,142
1,497
0
670
5,454
0
50,648
L
Jormungandr
Cybernet1cTiger
Jormungandr
5,027
532
0
1,231
9,418
4,280
0
7,827
1,551
35,530
201
W
8,292
4,796
0
2,845
7,820
2,090
782
3,890
3,400
44,010
599
L
Bacchus
Heusy28
Bacchus
4,743
732
0
2,332
10,704
8,891
0
5,497
4,959
11,235
0
W
Lancelot
MAIDENfan6660
Lancelot
3,038
992
0
820
7,181
3,475
0
1,829
5,280
0
53,094
W
Anubis
15,623
1,095
0
2,967
8,280
4,001
395
4,302
3,978
49,577
1,319
L
Awilix
5,941
1,715
0
470
9,397
1,902
0
4,902
4,155
0
32,654
W
Charybdis
daeisgae
Charybdis
3,145
1,775
0
3,090
5,824
1,859
620
635
5,189
0
51,577
L
He Bo
sukram11
He Bo
4,182
239
0
500
7,082
1,054
0
4,598
2,186
22,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,982
Gold Earned
37,779
287
Minions Killed
380
0
Camps Cleared
0
1,199,685
Distance Traveled
1,171,758
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,879
573
33
3
0
221,941
2
L
Medusa
7,156
596
95
8
0
233,670
3
L
Jormungandr
6,628
552
72
6
0
223,466
0
W
Sol
7,880
657
72
6
0
215,469
0
L
Bacchus
5,665
472
17
1
0
235,655
0
W
Lancelot
7,460
622
89
7
0
293,643
1
W
Anubis
8,495
708
90
8
0
226,001
0
L
Awilix
7,200
600
53
4
0
280,967
1
W
Charybdis
7,065
589
96
8
0
214,704
6
L
He Bo
5,333
444
50
4
0
225,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role