Player Matchup

Ares
Ares
 
Ares
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BadwolfRuNzPS
Nu Wa
Level 152
God Stats
40W - 25L
1,568 SR
Queue Stats
67W - 62L
1,447 Elo+
Solo
Izanami
Izanami
By_ruboWarrior
Izanami
Level 109
God Stats
0W - 1L
1,547 SR
Queue Stats
1W - 2L
1,403 Elo+
Party 3
Tyr
Tyr
CronoozzFERA
Tyr
Level 21
God Stats
0W - 1L
1,391 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
Drsakthi
Neith
Level 78
God Stats
4W - 6L
1,485 SR
Queue Stats
268W - 298L
1,398 Elo+
Solo
Team Averages
Level 96
1,498 SR
1,450 Elo+

VS

Team Averages
Level 61
1,473 SR
1,433 Elo+
Ares
Ares
 
Ares
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Automata20O
Zhong Kui
Level 65
God Stats
30W - 20L
1,576 SR
Queue Stats
229W - 222L
1,482 Elo+
Party 1
Nut
Nut
Bullet_Heir
Nut
Level 8
God Stats
5W - 5L
1,219 SR
Queue Stats
25W - 35L
1,355 Elo+
Party 2
Ra
Ra
Teppo-dama515
Ra
Level 81
God Stats
23W - 22L
1,572 SR
Queue Stats
373W - 384L
1,435 Elo+
Party 1
Lancelot
Lancelot
lBUNCHYY-
Lancelot
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 140L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
1 / 2 / 0
5,289
441
2,272
10,060
7,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 1 / 1
5,692
474
4,579
4,587
1,215
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 0
5,576
465
2,854
5,356
1,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 5 / 1
5,013
418
2,586
9,151
5,477
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Drsakthi
Neith
10
0 / 1 / 0
5,493
458
4,496
5,809
1,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
1 / 1 / 3
6,525
544
2,081
8,760
6,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
Automata20O
Zhong Kui
13
7 / 0 / 1
8,375
698
6,058
6,815
4,202
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 2
6,304
525
5,402
5,026
1,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 0 / 3
7,068
589
4,542
4,947
1,823
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
lBUNCHYY-
Lancelot
14
2 / 0 / 3
7,063
589
5,074
7,226
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
13
13
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
2
0
0.5
W
Ares
 
Ares
1
1
3
2.5
W
Zhong Kui
Automata20O
Zhong Kui
7
0
1
7.5
L
0
1
1
0.5
W
2
0
2
3
L
0
4
0
0
L
0
5
1
0.1
L
Neith
Drsakthi
Neith
0
1
0
0
W
1
0
3
2.5
W
Lancelot
lBUNCHYY-
Lancelot
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,787
Damage
23,157
34,963
Taken
32,774
17,672
Mitigated
17,166
8,808
Healing
14,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,272
164
0
2,680
10,060
7,367
144
2,111
7,879
15,633
1,936
W
Ares
 
Ares
2,081
183
0
2,303
8,760
6,121
375
1,982
6,778
14,881
1,262
W
Zhong Kui
Automata20O
Zhong Kui
6,058
664
0
5,189
6,815
4,202
357
331
6,484
49,837
780
L
4,579
976
40
1,664
4,587
1,215
487
922
3,614
40,838
0
W
5,402
3,632
0
2,015
5,026
1,670
406
1,671
3,355
0
41,033
L
2,854
1,945
0
73
5,356
1,640
464
3,091
2,265
0
28,636
L
2,586
472
0
2,533
9,151
5,477
0
5,324
3,827
0
18,032
L
Neith
Drsakthi
Neith
4,496
460
0
1,818
5,809
1,973
147
813
4,996
0
41,062
W
4,542
427
295
2,595
4,947
1,823
406
1,271
3,676
58,614
692
W
Lancelot
lBUNCHYY-
Lancelot
5,074
1,253
0
2,599
7,226
3,350
0
1,560
5,666
0
57,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,063
Gold Earned
35,335
266
Minions Killed
397
0
Camps Cleared
0
1,087,783
Distance Traveled
1,178,234
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,289
441
29
2
0
234,655
0
W
Ares
6,525
544
36
3
0
236,557
0
W
Zhong Kui
8,375
698
99
8
0
219,111
0
L
Nu Wa
5,692
474
70
6
0
189,581
4
W
Nut
6,304
525
65
5
0
212,734
0
L
Izanami
5,576
465
60
5
0
195,774
0
L
Tyr
5,013
418
33
3
0
251,422
0
L
Neith
5,493
458
74
6
0
216,351
0
W
Ra
7,068
589
100
8
0
229,400
2
W
Lancelot
7,063
589
97
8
0
280,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role