Player Matchup

Chaac
Chaac
 
Chaac
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Bernal1613
Odin
Level 68
God Stats
7W - 4L
1,577 SR
Queue Stats
262W - 278L
1,442 Elo+
Solo
Tsukuyomi
Tsukuyomi
BrethilS
Tsukuyomi
Level 104
God Stats
32W - 18L
1,603 SR
Queue Stats
425W - 422L
1,498 Elo+
Party 2
Eset
Eset
DirtSlug
Eset
Level 66
God Stats
4W - 4L
1,619 SR
Queue Stats
115W - 110L
1,429 Elo+
Party 2
Hou Yi
Hou Yi
WaRUntold
Hou Yi
Level 81
God Stats
7W - 8L
1,551 SR
Queue Stats
13W - 15L
1,535 Elo+
Solo
Team Averages
Level 87
1,570 SR
1,481 Elo+

VS

Team Averages
Level 77
1,497 SR
1,435 Elo+
Jing Wei
Jing Wei
DARKBLADE-47xd
Jing Wei
Level 80
God Stats
4W - 2L
1,746 SR
Queue Stats
99W - 115L
1,346 Elo+
Solo
Cu Chulainn
Cu Chulainn
EggZackLyy
Cu Chulainn
Level 85
God Stats
0W - 1L
1,246 SR
Queue Stats
214W - 203L
1,476 Elo+
Party 1
Fenrir
Fenrir
Y Lil mark Y
Fenrir
Level 109
God Stats
1W - 4L
1,321 SR
Queue Stats
150W - 160L
1,367 Elo+
Solo
Anubis
Anubis
dhilly97
Anubis
Level 84
God Stats
40W - 26L
1,582 SR
Queue Stats
226W - 220L
1,492 Elo+
Party 1
Sobek
Sobek
madddeye69
Sobek
Level 27
God Stats
85W - 71L
1,588 SR
Queue Stats
94W - 98L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 2 / 7
6,798
523
9,767
11,102
5,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 3 / 2
8,266
636
8,334
10,862
6,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tsukuyomi
BrethilS
Tsukuyomi
13
5 / 1 / 6
7,514
578
7,927
7,241
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Eset
13
5 / 0 / 0
7,432
572
5,344
4,023
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
WaRUntold
Hou Yi
13
4 / 1 / 2
7,593
584
6,340
5,772
1,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
11
1 / 5 / 2
6,321
486
4,154
8,619
2,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
EggZackLyy
Cu Chulainn
12
2 / 4 / 0
7,202
554
7,429
13,160
11,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
13
2 / 6 / 0
6,825
525
2,541
11,830
4,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anubis
dhilly97
Anubis
10
0 / 5 / 2
6,633
510
3,819
10,001
4,186
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sobek
11
1 / 2 / 1
6,764
520
3,244
12,757
11,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
20
Kills
6
7
Deaths
22
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
7
3.25
W
3
3
2
1.33
W
Tsukuyomi
BrethilS
Tsukuyomi
5
1
6
8
L
Jing Wei
1
5
2
0.4
W
Eset
5
0
0
5
L
Cu Chulainn
EggZackLyy
Cu Chulainn
2
4
0
0.5
W
Hou Yi
WaRUntold
Hou Yi
4
1
2
5
L
Fenrir
2
6
0
0.33
L
Anubis
dhilly97
Anubis
0
5
2
0.2
L
Sobek
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,712
Damage
21,187
39,000
Taken
56,367
17,293
Mitigated
34,805
11,254
Healing
12,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,767
1,343
0
3,757
11,102
5,221
0
3,085
8,017
0
42,333
W
8,334
1,611
0
514
10,862
6,806
0
990
9,872
9,155
47,919
W
Tsukuyomi
BrethilS
Tsukuyomi
7,927
2,080
0
4,300
7,241
2,306
464
1,224
6,017
0
45,554
L
Jing Wei
4,154
3,559
0
750
8,619
2,575
1,060
0
8,619
0
41,378
W
Eset
5,344
83
0
348
4,023
1,098
44
1,267
2,756
42,254
1,311
L
Cu Chulainn
EggZackLyy
Cu Chulainn
7,429
1,894
0
457
13,160
11,907
0
1,783
11,377
0
47,799
W
Hou Yi
WaRUntold
Hou Yi
6,340
4,131
0
2,335
5,772
1,862
193
351
5,421
0
40,455
L
Fenrir
2,541
538
0
4,097
11,830
4,543
0
1,973
9,857
0
46,764
L
Anubis
dhilly97
Anubis
3,819
166
0
2,202
10,001
4,186
0
3,558
6,443
37,937
964
L
Sobek
3,244
191
0
5,463
12,757
11,594
280
293
12,464
17,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,603
Gold Earned
33,745
391
Minions Killed
307
0
Camps Cleared
0
1,328,234
Distance Traveled
1,222,630
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,798
523
53
4
0
287,228
0
W
Odin
8,266
636
107
8
0
246,802
0
W
Tsukuyomi
7,514
578
69
5
0
282,095
1
L
Jing Wei
6,321
486
67
5
0
236,898
1
W
Eset
7,432
572
71
5
0
266,033
6
L
Cu Chulainn
7,202
554
69
5
0
243,276
0
W
Hou Yi
7,593
584
91
7
0
246,076
3
L
Fenrir
6,825
525
74
6
0
264,060
0
L
Anubis
6,633
510
74
6
0
227,069
2
L
Sobek
6,764
520
23
2
0
251,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role