Player Matchup

Anubis
Anubis
Fonderash
Anubis
Level 118
God Stats
104W - 77L
1,557 SR
Queue Stats
245W - 218L
1,493 Elo+
Solo
Rama
Rama
Zoro264
Rama
Level 29
God Stats
1W - 4L
1,293 SR
Queue Stats
46W - 76L
1,371 Elo+
Party 1
Cerberus
Cerberus
oppex
Cerberus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 38L
1,350 Elo+
Party 1
Surtr
Surtr
sebasentha
Surtr
Level 73
God Stats
5W - 5L
1,312 SR
Queue Stats
53W - 53L
1,325 Elo+
Solo
Tsukuyomi
Tsukuyomi
sinister024giant
Tsukuyomi
Level 65
God Stats
2W - 0L
1,754 SR
Queue Stats
110W - 129L
1,364 Elo+
Party 1
Team Averages
Level 62
1,483 SR
1,381 Elo+

VS

Team Averages
Level 80
1,519 SR
1,424 Elo+
Janus
Janus
AlexisInTexas
Janus
Level 57
God Stats
27W - 39L
1,346 SR
Queue Stats
264W - 286L
1,422 Elo+
Solo
Ra
Ra
BeefChickenFish
Ra
Level 149
God Stats
12W - 17L
1,481 SR
Queue Stats
289W - 285L
1,451 Elo+
Solo
Jing Wei
Jing Wei
IZANAGIMqr4
Jing Wei
Level 66
God Stats
9W - 5L
1,668 SR
Queue Stats
131W - 153L
1,451 Elo+
Solo
Da Ji
Da Ji
ImikE735
Da Ji
Level 46
God Stats
3W - 6L
1,505 SR
Queue Stats
87W - 111L
1,281 Elo+
Solo
Yemoja
Yemoja
xXMACHOMANIACXx
Yemoja
Level 82
God Stats
76W - 61L
1,595 SR
Queue Stats
237W - 246L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Fonderash
Anubis
17
12 / 0 / 0
10,711
669
12,672
11,791
5,503
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rama
Zoro264
Rama
14
7 / 0 / 7
8,646
540
14,244
11,901
4,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
oppex
Cerberus
14
4 / 2 / 10
9,421
589
8,119
19,586
17,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Surtr
12
0 / 0 / 2
7,267
454
4,421
10,306
9,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
16
7 / 1 / 3
9,230
577
4,580
10,680
3,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,424
402
3,046
5,971
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 2 / 0
8,835
552
5,164
8,225
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Jing Wei
IZANAGIMqr4
Jing Wei
11
1 / 9 / 1
7,054
441
10,541
17,514
4,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
ImikE735
Da Ji
11
2 / 10 / 0
7,040
440
9,057
15,913
4,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 2
7,140
446
7,488
11,424
4,787
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
30
Kills
3
3
Deaths
30
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
2
0
0
W
Anubis
Fonderash
Anubis
12
0
0
12
L
Jing Wei
IZANAGIMqr4
Jing Wei
1
9
1
0.17
L
Da Ji
ImikE735
Da Ji
2
10
0
0.2
W
Rama
Zoro264
Rama
7
0
7
10.5
W
Cerberus
oppex
Cerberus
4
2
10
4.5
W
Surtr
0
0
2
1
W
Tsukuyomi
7
1
3
8.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,036
Damage
35,296
64,264
Taken
59,047
40,608
Mitigated
17,321
30,440
Healing
15,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,046
43
0
500
5,971
1,018
0
4,153
1,818
31,205
457
L
5,164
73
90
3,927
8,225
2,600
0
1,634
6,068
68,501
1,946
W
Anubis
Fonderash
Anubis
12,672
1,168
0
7,221
11,791
5,503
2,154
3,907
7,884
89,737
0
L
Jing Wei
IZANAGIMqr4
Jing Wei
10,541
7,265
0
3,237
17,514
4,655
0
4,680
12,834
0
48,067
L
Da Ji
ImikE735
Da Ji
9,057
2,461
0
1,338
15,913
4,261
0
6,440
9,394
0
37,807
W
Rama
Zoro264
Rama
14,244
11,849
0
6,861
11,901
4,746
539
3,207
8,694
0
64,946
W
Cerberus
oppex
Cerberus
8,119
1,198
0
7,889
19,586
17,189
18
3,765
15,821
28,577
3,097
W
Surtr
4,421
1,011
0
1,800
10,306
9,312
40
3,497
6,809
380
36,034
W
Tsukuyomi
4,580
1,305
0
6,669
10,680
3,858
121
713
9,967
0
69,592
L
7,488
2,032
3,437
2,584
11,424
4,787
0
3,909
7,515
26,104
1,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,275
Gold Earned
36,493
460
Minions Killed
367
0
Camps Cleared
0
1,611,282
Distance Traveled
1,332,338
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,424
402
60
4
0
164,962
0
L
Ra
8,835
552
150
9
0
322,515
0
W
Anubis
10,711
669
152
10
0
325,481
6
L
Jing Wei
7,054
441
82
5
0
303,538
4
L
Da Ji
7,040
440
50
3
0
327,669
0
W
Rama
8,646
540
104
7
0
290,321
0
W
Cerberus
9,421
589
40
3
0
320,982
0
W
Surtr
7,267
454
50
3
0
285,541
2
W
Tsukuyomi
9,230
577
114
7
0
388,957
0
L
Yemoja
7,140
446
25
2
0
213,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role