Player Matchup

Janus
Janus
Fractalejo
Janus
Level 189
God Stats
17W - 16L
1,550 SR
Queue Stats
150W - 122L
1,592 Elo+
Party 2
Arachne
Arachne
MrPotatoHands
Arachne
Level 159
God Stats
3W - 4L
1,421 SR
Queue Stats
194W - 189L
1,599 Elo+
Party 1
Mulan
Mulan
RagnarWolfSin
Mulan
Level 154
God Stats
41W - 24L
1,710 SR
Queue Stats
78W - 70L
1,583 Elo+
Party 1
Olorun
Olorun
Zîlt
Olorun
Level 159
God Stats
3W - 2L
1,583 SR
Queue Stats
221W - 180L
1,595 Elo+
Party 2
Fafnir
Fafnir
llKingWeedll
Fafnir
Level 176
God Stats
17W - 18L
1,547 SR
Queue Stats
470W - 412L
1,561 Elo+
Party 2
Team Averages
Level 167
1,562 SR
1,586 Elo+

VS

Team Averages
Level 139
1,510 SR
1,496 Elo+
He Bo
He Bo
 
He Bo
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
 
Fenrir
Level 273
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Artemis
Artemis
FrenchArmyKnife
Artemis
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 115L
1,504 Elo+
Party 3
Cu Chulainn
Cu Chulainn
NonStickStuff
Cu Chulainn
Level 107
God Stats
46W - 47L
1,549 SR
Queue Stats
296W - 281L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
6
0 / 0 / 0
3,610
722
231
1,768
441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
6
1 / 0 / 0
3,484
697
978
3,485
1,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

8
2 / 0 / 1
4,503
901
2,388
2,657
1,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Olorun
Zîlt
Olorun
6
0 / 3 / 1
3,197
639
1,362
3,432
776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fafnir
6
0 / 0 / 1
3,598
720
1,305
3,934
2,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
0 / 0 / 0
3,746
749
854
1,665
368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thor
 
Thor
6
1 / 1 / 1
3,725
745
2,509
3,407
1,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
 
Fenrir
5
0 / 0 / 2
3,200
640
1,557
2,571
702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
2 / 0 / 1
3,634
727
1,280
1,691
430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
NonStickStuff
Cu Chulainn
4
0 / 3 / 0
2,988
598
1,095
4,331
1,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
3
Kills
3
3
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
0
0
0
L
Thor
 
Thor
1
1
1
1.5
L
Fenrir
 
Fenrir
0
0
2
1
W
Janus
0
0
0
0
L
2
0
1
2.5
W
Arachne
1
0
0
1
L
Cu Chulainn
NonStickStuff
Cu Chulainn
0
3
0
0
W
2
0
1
2.5
W
Olorun
Zîlt
Olorun
0
3
1
0.17
W
Fafnir
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,264
Damage
7,295
15,276
Taken
13,665
6,664
Mitigated
5,161
6,999
Healing
6,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
854
43
0
1,187
1,665
368
0
231
1,434
21,025
521
L
Thor
 
Thor
2,509
912
0
1,008
3,407
1,692
0
1,365
2,042
0
8,640
L
Fenrir
 
Fenrir
1,557
680
0
1,758
2,571
702
0
602
1,969
0
9,940
W
Janus
231
114
0
706
1,768
441
0
572
1,196
21,344
979
L
1,280
700
0
882
1,691
430
0
579
1,112
0
12,414
W
Arachne
978
733
0
1,262
3,485
1,077
0
229
3,256
0
16,305
L
Cu Chulainn
NonStickStuff
Cu Chulainn
1,095
407
0
1,253
4,331
1,969
0
0
4,089
0
9,493
W
2,388
865
0
2,032
2,657
1,628
0
0
2,657
0
22,486
W
Olorun
Zîlt
Olorun
1,362
562
60
1,224
3,432
776
0
0
3,432
12,409
2,705
W
Fafnir
1,305
207
0
1,715
3,934
2,742
0
0
3,934
7,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,392
Gold Earned
17,293
164
Minions Killed
127
0
Camps Cleared
0
596,879
Distance Traveled
479,099
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
3,746
749
55
11
0
105,338
0
L
Thor
3,725
745
6
1
0
113,572
0
L
Fenrir
3,200
640
23
5
0
121,384
0
W
Janus
3,610
722
40
8
0
101,900
2
L
Artemis
3,634
727
24
5
0
80,321
0
W
Arachne
3,484
697
33
7
0
151,852
0
L
Cu Chulainn
2,988
598
19
4
0
58,484
0
W
Mulan
4,503
901
52
10
0
116,259
0
W
Olorun
3,197
639
27
5
0
105,153
0
W
Fafnir
3,598
720
12
2
0
121,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role