Player Matchup

Ymir
Ymir
AKASISKOSWEET
Ymir
Level 21
God Stats
13W - 17L
1,415 SR
Queue Stats
20W - 38L
1,274 Elo+
Party 2
Thor
Thor
BuschDiesel
Thor
Level 65
God Stats
4W - 5L
1,535 SR
Queue Stats
134W - 128L
1,534 Elo+
Party 3
Tiamat
Tiamat
DineBlackHawk
Tiamat
Level 59
God Stats
2W - 3L
1,500 SR
Queue Stats
104W - 122L
1,379 Elo+
Party 2
Nut
Nut
DrippyTerp
Nut
Level 65
God Stats
36W - 31L
1,554 SR
Queue Stats
112W - 95L
1,490 Elo+
Party 3
Cthulhu
Cthulhu
R3DN8VB0Y
Cthulhu
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 17L
1,306 Elo+
Party 2
Team Averages
Level 45
1,501 SR
1,397 Elo+

VS

Team Averages
Level 107
1,494 SR
1,437 Elo+
Ares
Ares
Chapel3057
Ares
Level 79
God Stats
120W - 104L
1,495 SR
Queue Stats
269W - 301L
1,352 Elo+
Party 1
Ao Kuang
Ao Kuang
ChurchBurger
Ao Kuang
Level 64
God Stats
42W - 46L
1,479 SR
Queue Stats
116W - 113L
1,478 Elo+
Solo
Medusa
Medusa
Dr-Danga9
Medusa
Level 157
God Stats
274W - 237L
1,592 SR
Queue Stats
365W - 329L
1,531 Elo+
Solo
Nu Wa
Nu Wa
Leonidas-XVI
Nu Wa
Level 169
God Stats
4W - 5L
1,507 SR
Queue Stats
228W - 236L
1,431 Elo+
Solo
Thor
Thor
The Fetus God
Thor
Level 65
God Stats
14W - 21L
1,399 SR
Queue Stats
188W - 193L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 3
5,932
456
5,142
14,561
10,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 4 / 0
6,605
508
3,418
12,820
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 0
6,070
467
1,691
8,316
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 5 / 2
7,825
602
6,004
8,640
2,688
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
R3DN8VB0Y
Cthulhu
10
1 / 5 / 1
6,668
513
3,925
11,104
7,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 5
7,842
603
5,547
8,657
6,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ao Kuang
ChurchBurger
Ao Kuang
14
7 / 2 / 3
8,653
666
9,332
11,035
3,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
Dr-Danga9
Medusa
13
2 / 4 / 6
7,671
590
9,710
11,811
5,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

13
5 / 1 / 5
8,362
643
9,707
5,446
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 0 / 9
7,570
582
4,847
6,617
2,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
6
Kills
24
24
Deaths
7
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
2
4
0
0.5
W
7
0
5
9.5
W
Ao Kuang
ChurchBurger
Ao Kuang
7
2
3
4.25
L
0
4
0
0
W
Medusa
Dr-Danga9
Medusa
2
4
6
1.25
L
3
5
2
0.8
W
5
1
5
7.5
L
Cthulhu
R3DN8VB0Y
Cthulhu
1
5
1
0.3
W
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,180
Damage
39,143
55,441
Taken
43,566
27,386
Mitigated
20,935
10,576
Healing
16,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,142
1,611
0
566
14,561
10,378
0
5,969
8,592
16,263
1,101
L
3,418
326
0
5,376
12,820
3,826
0
4,475
8,345
0
49,711
W
5,547
394
0
2,092
8,657
6,984
274
1,927
6,730
26,549
2,358
W
Ao Kuang
ChurchBurger
Ao Kuang
9,332
4,227
0
5,466
11,035
3,821
305
3,150
7,885
45,519
13,142
L
1,691
324
0
1,205
8,316
3,310
0
4,632
3,684
34,359
0
W
Medusa
Dr-Danga9
Medusa
9,710
4,639
283
5,240
11,811
5,505
893
2,698
9,113
0
55,741
L
6,004
3,180
0
2,879
8,640
2,688
0
2,861
5,779
0
51,923
W
9,707
2,616
0
966
5,446
1,827
108
2,151
3,295
51,881
1,445
L
Cthulhu
R3DN8VB0Y
Cthulhu
3,925
730
0
550
11,104
7,184
0
5,921
5,183
30,988
0
W
4,847
699
0
2,440
6,617
2,798
0
813
5,804
0
61,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,100
Gold Earned
40,098
329
Minions Killed
395
0
Camps Cleared
0
1,236,155
Distance Traveled
1,365,096
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,932
456
23
2
0
239,153
0
L
Thor
6,605
508
82
6
0
271,928
0
W
Ares
7,842
603
28
2
0
266,594
2
W
Ao Kuang
8,653
666
94
7
0
286,814
6
L
Tiamat
6,070
467
72
6
0
240,603
0
W
Medusa
7,671
590
88
7
0
231,325
0
L
Nut
7,825
602
91
7
0
257,827
0
W
Nu Wa
8,362
643
93
7
0
253,135
0
L
Cthulhu
6,668
513
61
5
0
226,644
0
W
Thor
7,570
582
92
7
0
327,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role