Player Matchup

Ra
Ra
A Decent Dude
Ra
Level 118
God Stats
6W - 13L
1,677 SR
Queue Stats
368W - 366L
1,572 Elo+
Party 1
Bacchus
Bacchus
Austin CXCIX
Bacchus
Level 126
God Stats
1W - 1L
1,482 SR
Queue Stats
137W - 149L
1,483 Elo+
Party 1
Fenrir
Fenrir
BuvMIW
Fenrir
Level 104
God Stats
2W - 3L
1,266 SR
Queue Stats
155W - 178L
1,583 Elo+
Party 1
Anhur
Anhur
overtmariln
Anhur
Level 95
God Stats
0W - 2L
1,292 SR
Queue Stats
142W - 159L
1,488 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ppsmol69
Tsukuyomi
Level 35
God Stats
2W - 2L
1,723 SR
Queue Stats
10W - 14L
1,498 Elo+
Solo
Team Averages
Level 96
1,488 SR
1,525 Elo+

VS

Team Averages
Level 89
1,538 SR
1,538 Elo+
Baron Samedi
Baron Samedi
AllTerminator85
Baron Samedi
Level 106
God Stats
213W - 175L
1,573 SR
Queue Stats
269W - 222L
1,514 Elo+
Party 2
Neith
Neith
B0boBhaddie
Neith
Level 41
God Stats
10W - 7L
1,714 SR
Queue Stats
145W - 121L
1,571 Elo+
Solo
Bellona
Bellona
ColumnedNine
Bellona
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 195L
1,548 Elo+
Solo
Horus
Horus
Dc-ACM1PT
Horus
Level 101
God Stats
1W - 1L
1,177 SR
Queue Stats
232W - 218L
1,527 Elo+
Solo
Anubis
Anubis
plutonicoloco
Anubis
Level 80
God Stats
46W - 19L
1,727 SR
Queue Stats
288W - 259L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,385
539
2,312
6,501
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Austin CXCIX
Bacchus
8
0 / 1 / 3
5,205
521
3,081
7,336
6,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
BuvMIW
Fenrir
11
1 / 2 / 2
5,497
550
3,617
9,218
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
4 / 1 / 0
5,444
544
3,323
5,965
1,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
ppsmol69
Tsukuyomi
4
1 / 1 / 0
4,406
441
1,546
2,332
561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AllTerminator85
Baron Samedi
8
2 / 3 / 0
5,126
513
2,986
4,347
1,328
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

12
1 / 0 / 2
6,397
640
5,790
5,076
1,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bellona
ColumnedNine
Bellona
11
2 / 1 / 2
5,744
574
3,216
9,170
4,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Horus
Dc-ACM1PT
Horus
9
0 / 1 / 1
5,391
539
4,040
8,469
3,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 1 / 1
6,995
700
5,679
4,960
1,926
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
6
Kills
9
9
Deaths
6
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Baron Samedi
AllTerminator85
Baron Samedi
2
3
0
0.67
L
Bacchus
Austin CXCIX
Bacchus
0
1
3
1.5
W
1
0
2
2
L
Fenrir
BuvMIW
Fenrir
1
2
2
1
W
Bellona
ColumnedNine
Bellona
2
1
2
3
W
Horus
Dc-ACM1PT
Horus
0
1
1
0.5
L
4
1
0
4
W
4
1
1
4.5
L
Tsukuyomi
ppsmol69
Tsukuyomi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,879
Damage
21,711
31,352
Taken
32,022
13,240
Mitigated
13,325
8,699
Healing
10,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,312
0
204
1,559
6,501
1,741
0
1,846
4,655
33,371
0
W
Baron Samedi
AllTerminator85
Baron Samedi
2,986
403
270
273
4,347
1,328
0
1,212
3,135
20,820
729
L
Bacchus
Austin CXCIX
Bacchus
3,081
471
0
1,866
7,336
6,226
0
2,254
5,082
15,531
1,225
W
5,790
2,017
0
2,278
5,076
1,656
0
1,609
3,238
0
52,928
L
Fenrir
BuvMIW
Fenrir
3,617
729
0
1,425
9,218
3,291
0
2,240
6,978
0
36,472
W
Bellona
ColumnedNine
Bellona
3,216
841
0
1,898
9,170
4,805
0
818
8,266
0
42,021
W
Horus
Dc-ACM1PT
Horus
4,040
1,825
371
2,371
8,469
3,610
0
986
7,483
66
25,310
L
3,323
1,175
0
2,297
5,965
1,421
0
1,489
4,476
0
28,008
W
5,679
166
0
3,059
4,960
1,926
487
411
4,273
48,264
2,616
L
Tsukuyomi
ppsmol69
Tsukuyomi
1,546
255
0
1,348
2,332
561
0
845
1,487
0
8,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,937
Gold Earned
29,653
236
Minions Killed
321
0
Camps Cleared
0
917,745
Distance Traveled
978,540
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,385
539
76
8
0
226,867
0
W
Baron Samedi
5,126
513
32
3
0
158,744
0
L
Bacchus
5,205
521
33
3
0
210,841
1
W
Neith
6,397
640
113
11
0
192,276
0
L
Fenrir
5,497
550
70
7
0
225,505
0
W
Bellona
5,744
574
53
5
0
235,828
0
W
Horus
5,391
539
39
4
0
182,204
2
L
Anhur
5,444
544
41
4
0
192,754
0
W
Anubis
6,995
700
84
8
0
209,488
0
L
Tsukuyomi
4,406
441
16
2
0
61,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role