Player Matchup

Horus
Horus
 
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
BigHoldie
Ra
Level 86
God Stats
3W - 6L
1,514 SR
Queue Stats
286W - 284L
1,496 Elo+
Party 1
Achilles
Achilles
Chiefg
Achilles
Level 95
God Stats
8W - 7L
1,574 SR
Queue Stats
93W - 72L
1,609 Elo+
Solo
Freya
Freya
VulturousWig0
Freya
Level 117
God Stats
2W - 2L
1,658 SR
Queue Stats
98W - 93L
1,565 Elo+
Party 3
Erlang Shen
Erlang Shen
bpthetrooper51
Erlang Shen
Level 129
God Stats
2W - 7L
1,322 SR
Queue Stats
330W - 316L
1,503 Elo+
Party 1
Team Averages
Level 115
1,514 SR
1,535 Elo+

VS

Team Averages
Level 148
1,522 SR
1,542 Elo+
Shiva
Shiva
 
Shiva
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
 
Eset
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
EuroStepN
Geb
Level 149
God Stats
2W - 1L
1,609 SR
Queue Stats
154W - 146L
1,547 Elo+
Solo
Mercury
Mercury
noDino
Mercury
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 70L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 1 / 2
4,746
475
3,934
10,239
6,558
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 3 / 1
5,595
560
6,108
4,482
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Chiefg
Achilles
10
4 / 5 / 1
5,415
542
5,089
11,038
4,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 0
5,392
539
1,066
5,431
1,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Erlang Shen
bpthetrooper51
Erlang Shen
11
0 / 2 / 0
5,652
565
3,376
6,585
4,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
2 / 0 / 0
6,623
662
3,096
7,734
6,004
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Eset
 
Eset
10
1 / 2 / 6
5,625
563
6,018
4,764
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nut
 
Nut
10
1 / 1 / 2
5,335
534
3,400
4,285
1,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 1 / 7
5,512
551
3,610
8,385
3,985
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
noDino
Mercury
12
7 / 1 / 1
6,334
633
7,494
7,706
2,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
12
12
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
2
1
W
Shiva
 
Shiva
2
0
0
2
W
Eset
 
Eset
1
2
6
2
W
Nut
 
Nut
1
1
2
2
L
1
3
1
0.5
L
Achilles
Chiefg
Achilles
4
5
1
0.9
W
1
1
7
4.5
L
0
1
0
0
L
Erlang Shen
bpthetrooper51
Erlang Shen
0
2
0
0
W
Mercury
noDino
Mercury
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,573
Damage
23,618
37,775
Taken
32,874
18,651
Mitigated
14,492
13,972
Healing
7,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,934
1,778
400
3,342
10,239
6,558
0
3,387
6,432
180
11,840
W
Shiva
 
Shiva
3,096
1,275
0
2,140
7,734
6,004
0
0
7,279
0
40,079
W
Eset
 
Eset
6,018
600
444
1,267
4,764
1,072
0
1,053
3,493
27,692
0
W
Nut
 
Nut
3,400
1,840
0
1,092
4,285
1,098
0
761
3,512
0
30,909
L
6,108
405
308
910
4,482
1,401
0
2,163
2,101
37,751
424
L
Achilles
Chiefg
Achilles
5,089
1,807
0
4,074
11,038
4,116
0
2,435
8,423
0
31,693
W
3,610
619
0
1,634
8,385
3,985
0
2,423
5,692
16,477
502
L
1,066
334
0
2,717
5,431
1,879
0
451
4,980
34,073
0
L
Erlang Shen
bpthetrooper51
Erlang Shen
3,376
1,508
0
2,221
6,585
4,697
0
50
6,535
0
36,645
W
Mercury
noDino
Mercury
7,494
3,717
0
500
7,706
2,333
0
2,137
5,276
0
45,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,800
Gold Earned
29,429
291
Minions Killed
305
0
Camps Cleared
0
1,061,606
Distance Traveled
1,066,119
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,746
475
6
1
0
220,414
3
W
Shiva
6,623
662
87
9
0
172,695
0
W
Eset
5,625
563
62
6
0
201,423
3
W
Nut
5,335
534
55
6
0
189,596
5
L
Ra
5,595
560
76
8
0
224,859
1
L
Achilles
5,415
542
59
6
0
236,482
2
W
Geb
5,512
551
30
3
0
219,578
1
L
Freya
5,392
539
75
8
0
196,305
0
L
Erlang Shen
5,652
565
75
8
0
183,546
0
W
Mercury
6,334
633
71
7
0
282,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role