Player Matchup

Neith
Neith
Brisson x 98
Neith
Level 140
God Stats
0W - 2L
1,350 SR
Queue Stats
66W - 52L
1,566 Elo+
Party 2
Hercules
Hercules
EATxSTIXZ
Hercules
Level 41
God Stats
2W - 2L
1,688 SR
Queue Stats
125W - 123L
1,568 Elo+
Party 3
Aphrodite
Aphrodite
Gagnon x 22
Aphrodite
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 55L
1,579 Elo+
Party 2
Xing Tian
Xing Tian
l Leclerc l
Xing Tian
Level 86
God Stats
1W - 2L
1,681 SR
Queue Stats
90W - 80L
1,515 Elo+
Party 2
Jormungandr
Jormungandr
twonghowls
Jormungandr
Level 146
God Stats
4W - 6L
1,465 SR
Queue Stats
190W - 173L
1,570 Elo+
Party 3
Team Averages
Level 108
1,537 SR
1,560 Elo+

VS

Team Averages
Level 65
1,388 SR
1,436 Elo+
Medusa
Medusa
AlllahhhAkbarrrr
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,418 Elo+
Party 1
Ah Puch
Ah Puch
RMX_
Ah Puch
Level 86
God Stats
1W - 1L
1,281 SR
Queue Stats
14W - 26L
1,393 Elo+
Party 1
Hun Batz
Hun Batz
TroniksGM7w7
Hun Batz
Level 114
God Stats
1W - 1L
1,182 SR
Queue Stats
35W - 39L
1,435 Elo+
Party 4
Khepri
Khepri
imalildrunkngl
Khepri
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
pollitomorado
Yemoja
Level 83
God Stats
2W - 1L
1,475 SR
Queue Stats
35W - 39L
1,435 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 3
7,596
760
12,724
9,978
3,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
EATxSTIXZ
Hercules
12
0 / 4 / 6
7,524
752
5,033
13,881
13,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
Gagnon x 22
Aphrodite
13
2 / 3 / 4
7,444
744
4,698
9,182
4,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Xing Tian
l Leclerc l
Xing Tian
15
1 / 2 / 5
8,188
819
7,025
17,295
11,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jormungandr
twonghowls
Jormungandr
13
4 / 4 / 4
8,559
856
7,497
12,211
11,634
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 7
8,977
898
15,735
7,060
4,099
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
RMX_
Ah Puch
15
2 / 2 / 11
8,698
870
16,765
7,859
3,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
TroniksGM7w7
Hun Batz
16
5 / 2 / 10
9,649
965
12,214
9,488
6,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
4 / 3 / 10
9,488
949
7,172
14,985
16,124
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 1 / 9
8,089
809
3,774
6,174
6,752
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
64
9
Kills
17
18
Deaths
9
22
Assists
47
Player
Kills
Deaths
Assists
KDA
W
6
1
7
9.5
L
2
5
3
0.7
L
Hercules
EATxSTIXZ
Hercules
0
4
6
0.75
L
Aphrodite
Gagnon x 22
Aphrodite
2
3
4
1.33
W
Ah Puch
RMX_
Ah Puch
2
2
11
3.75
W
Hun Batz
TroniksGM7w7
Hun Batz
5
2
10
5
W
4
3
10
3
L
Xing Tian
l Leclerc l
Xing Tian
1
2
5
1.75
W
0
1
9
4.5
L
Jormungandr
twonghowls
Jormungandr
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,977
Damage
55,660
62,547
Taken
45,566
44,123
Mitigated
36,971
23,472
Healing
19,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,735
4,158
938
640
7,060
4,099
915
3,666
3,394
0
26,812
L
12,724
2,085
0
582
9,978
3,698
27
3,056
6,922
0
22,147
L
Hercules
EATxSTIXZ
Hercules
5,033
961
539
2,571
13,881
13,129
0
7,016
6,683
196
9,373
L
Aphrodite
Gagnon x 22
Aphrodite
4,698
509
6,249
4,406
9,182
4,543
29
3,615
5,475
16,919
0
W
Ah Puch
RMX_
Ah Puch
16,765
445
533
2,494
7,859
3,989
546
3,877
3,982
30,811
0
W
Hun Batz
TroniksGM7w7
Hun Batz
12,214
839
1,083
1,061
9,488
6,007
1,144
4,118
5,370
0
27,629
W
7,172
649
2,420
2,985
14,985
16,124
159
5,065
9,920
11,893
632
L
Xing Tian
l Leclerc l
Xing Tian
7,025
130
1,741
4,743
17,295
11,119
0
6,458
10,625
10,224
0
W
3,774
671
6,746
897
6,174
6,752
547
2,145
4,029
7,063
385
L
Jormungandr
twonghowls
Jormungandr
7,497
895
1,412
1,229
12,211
11,634
0
6,211
5,792
18,397
804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,311
Gold Earned
44,901
110
Minions Killed
119
0
Camps Cleared
0
1,008,402
Distance Traveled
1,035,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,977
898
21
2
0
216,341
0
L
Neith
7,596
760
32
3
0
189,774
0
L
Hercules
7,524
752
12
1
0
189,983
0
L
Aphrodite
7,444
744
27
3
0
203,856
0
W
Ah Puch
8,698
870
36
4
0
209,615
0
W
Hun Batz
9,649
965
47
5
0
230,269
0
W
Khepri
9,488
949
5
1
0
195,917
0
L
Xing Tian
8,188
819
8
1
0
235,759
0
W
Yemoja
8,089
809
10
1
0
182,873
0
L
Jormungandr
8,559
856
31
3
0
189,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role