Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
CardinalPK
Ymir
Level 157
God Stats
10W - 3L
1,562 SR
Queue Stats
568W - 548L
1,583 Elo+
Party 1
Hachiman
Hachiman
SauloMat888
Hachiman
Level 96
God Stats
39W - 41L
1,472 SR
Queue Stats
260W - 302L
1,453 Elo+
Solo
Chang'e
Chang'e
ySats
Chang'e
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,223 Elo+
Party 1
Team Averages
Level 130
1,507 SR
1,452 Elo+

VS

Team Averages
Level 85
1,442 SR
1,464 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
 
Odin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Ben90Ox
Kuzenbo
Level 96
God Stats
29W - 24L
1,493 SR
Queue Stats
394W - 449L
1,475 Elo+
Solo
Bakasura
Bakasura
Kamuldren
Bakasura
Level 45
God Stats
4W - 9L
1,403 SR
Queue Stats
47W - 62L
1,497 Elo+
Solo
Loki
Loki
matuanime112
Loki
Level 68
God Stats
24W - 42L
1,311 SR
Queue Stats
109W - 166L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
6 / 0 / 2
6,810
1,362
3,401
1,978
669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
 
Scylla
10
1 / 0 / 4
5,759
1,152
5,050
1,303
364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 0 / 9
6,694
1,339
3,364
5,903
5,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Hachiman
SauloMat888
Hachiman
11
2 / 0 / 7
6,238
1,248
2,734
1,593
417
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
ySats
Chang'e
10
0 / 0 / 8
6,044
1,209
1,752
2,885
1,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

450

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
0 / 2 / 0
5,095
1,019
3,261
5,218
1,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
 
Odin
9
0 / 2 / 0
5,042
1,008
1,895
3,730
2,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
Ben90Ox
Kuzenbo
9
0 / 1 / 0
5,019
1,004
109
1,151
929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
Kamuldren
Bakasura
9
0 / 3 / 0
5,154
1,031
695
3,334
1,417
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

9
0 / 2 / 0
5,124
1,025
1,741
4,471
1,242
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
10
Kills
0
0
Deaths
10
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
0
2
7
W
Scylla
 
Scylla
1
0
4
3
L
Hou Yi
 
Hou Yi
0
2
0
0
L
Odin
 
Odin
0
2
0
0
L
Kuzenbo
Ben90Ox
Kuzenbo
0
1
0
0
W
1
0
9
5.5
L
Bakasura
Kamuldren
Bakasura
0
3
0
0
W
Hachiman
SauloMat888
Hachiman
2
0
7
5.5
L
0
2
0
0
W
Chang'e
ySats
Chang'e
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,301
Damage
7,701
13,662
Taken
17,904
8,875
Mitigated
7,184
5,812
Healing
1,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,401
951
0
208
1,978
669
0
98
1,784
0
9,478
W
Scylla
 
Scylla
5,050
251
0
285
1,303
364
0
0
1,303
12,502
0
L
Hou Yi
 
Hou Yi
3,261
905
0
273
5,218
1,379
0
3,774
1,222
0
8,981
L
Odin
 
Odin
1,895
314
0
398
3,730
2,217
0
2,131
1,470
0
3,438
L
Kuzenbo
Ben90Ox
Kuzenbo
109
58
0
64
1,151
929
0
549
529
1,041
0
W
3,364
427
0
1,427
5,903
5,651
0
0
5,750
8,863
0
L
Bakasura
Kamuldren
Bakasura
695
514
0
267
3,334
1,417
0
723
2,531
0
2,524
W
Hachiman
SauloMat888
Hachiman
2,734
2,038
0
412
1,593
417
0
11
1,551
0
10,844
L
1,741
315
0
0
4,471
1,242
0
2,191
2,178
0
7,566
W
Chang'e
ySats
Chang'e
1,752
406
1,567
1,913
2,885
1,774
0
0
2,796
3,152
1,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,545
Gold Earned
25,434
77
Minions Killed
41
4
Camps Cleared
2
477,933
Distance Traveled
316,375
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,810
1,362
13
3
1
74,397
0
W
Scylla
5,759
1,152
29
6
1
108,778
0
L
Hou Yi
5,095
1,019
10
2
0
74,372
0
L
Odin
5,042
1,008
0
0
0
64,265
0
L
Kuzenbo
5,019
1,004
0
0
0
17,739
0
W
Ymir
6,694
1,339
11
2
1
101,744
0
L
Bakasura
5,154
1,031
17
3
2
41,178
0
W
Hachiman
6,238
1,248
17
3
1
100,194
0
L
Loki
5,124
1,025
14
3
0
118,821
0
W
Chang'e
6,044
1,209
7
1
0
92,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role