Player Matchup

Hercules
Hercules
 
Hercules
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Astarothy Dr
Merlin
Level 145
God Stats
1W - 5L
1,336 SR
Queue Stats
969W - 945L
1,455 Elo+
Solo
Maui
Maui
Gyptian
Maui
Level 159
God Stats
2W - 2L
1,472 SR
Queue Stats
110W - 95L
1,492 Elo+
Solo
Hun Batz
Hun Batz
ZoowMeet
Hun Batz
Level 42
God Stats
7W - 10L
1,405 SR
Queue Stats
109W - 124L
1,416 Elo+
Solo
Heimdallr
Heimdallr
matod123
Heimdallr
Level 133
God Stats
4W - 11L
1,115 SR
Queue Stats
72W - 72L
1,409 Elo+
Solo
Team Averages
Level 125
1,366 SR
1,454 Elo+

VS

Team Averages
Level 97
1,518 SR
1,436 Elo+
Ullr
Ullr
 
Ullr
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
MindBreeaker
Shiva
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 91L
1,416 Elo+
Party 1
Cthulhu
Cthulhu
Muuch
Cthulhu
Level 26
God Stats
4W - 2L
1,373 SR
Queue Stats
5W - 6L
1,358 Elo+
Party 1
Ix Chel
Ix Chel
nBruks
Ix Chel
Level 65
God Stats
24W - 20L
1,486 SR
Queue Stats
260W - 286L
1,473 Elo+
Solo
Mercury
Mercury
yoyolokow
Mercury
Level 117
God Stats
2W - 1L
1,732 SR
Queue Stats
75W - 80L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 4 / 0
4,914
447
1,475
8,082
2,826
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
8
0 / 1 / 0
4,883
444
2,828
3,612
739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maui
Gyptian
Maui
7
1 / 1 / 0
5,139
467
1,814
4,922
3,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
ZoowMeet
Hun Batz
10
1 / 3 / 0
5,190
472
2,796
10,055
2,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
matod123
Heimdallr
10
0 / 3 / 1
5,176
471
3,817
6,166
2,114
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
1 / 0 / 3
5,937
540
3,488
6,908
2,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
4 / 1 / 0
7,343
668
4,153
6,189
2,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cthulhu
Muuch
Cthulhu
11
0 / 0 / 4
6,208
564
3,542
6,710
3,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
nBruks
Ix Chel
12
3 / 0 / 0
7,382
671
3,613
4,584
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
yoyolokow
Mercury
12
4 / 1 / 5
6,767
615
4,413
6,598
2,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
12
12
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
0
0
W
Ullr
 
Ullr
1
0
3
2.5
L
Merlin
0
1
0
0
L
Maui
Gyptian
Maui
1
1
0
1
W
4
1
0
4
W
Cthulhu
Muuch
Cthulhu
0
0
4
2
L
Hun Batz
ZoowMeet
Hun Batz
1
3
0
0.33
L
Heimdallr
matod123
Heimdallr
0
3
1
0.17
W
Ix Chel
nBruks
Ix Chel
3
0
0
3
W
Mercury
yoyolokow
Mercury
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,730
Damage
19,209
32,837
Taken
30,989
11,543
Mitigated
11,932
8,614
Healing
12,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,475
361
0
1,731
8,082
2,826
0
0
7,845
0
29,931
W
Ullr
 
Ullr
3,488
1,556
0
2,134
6,908
2,017
1,347
964
5,944
0
45,641
L
Merlin
2,828
234
0
1,170
3,612
739
0
2,394
1,000
23,060
30
L
Maui
Gyptian
Maui
1,814
563
0
2,071
4,922
3,203
0
1,693
3,229
14,180
0
W
4,153
844
0
1,846
6,189
2,848
297
108
6,081
0
40,086
W
Cthulhu
Muuch
Cthulhu
3,542
640
1,866
2,823
6,710
3,274
0
754
5,956
15,052
0
L
Hun Batz
ZoowMeet
Hun Batz
2,796
1,029
0
3,006
10,055
2,661
0
794
8,899
0
30,315
L
Heimdallr
matod123
Heimdallr
3,817
1,947
0
636
6,166
2,114
0
1,849
4,317
0
33,084
W
Ix Chel
nBruks
Ix Chel
3,613
530
200
1,745
4,584
1,479
240
2,331
2,253
48,443
551
W
Mercury
yoyolokow
Mercury
4,413
1,886
0
1,742
6,598
2,314
0
485
6,113
0
44,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,302
Gold Earned
33,637
227
Minions Killed
361
0
Camps Cleared
0
978,664
Distance Traveled
1,115,389
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,914
447
59
5
0
186,718
2
W
Ullr
5,937
540
88
8
0
245,284
0
L
Merlin
4,883
444
40
4
0
186,918
2
L
Maui
5,139
467
20
2
0
196,767
0
W
Shiva
7,343
668
87
8
0
195,980
0
W
Cthulhu
6,208
564
26
2
0
224,237
0
L
Hun Batz
5,190
472
51
5
0
220,082
3
L
Heimdallr
5,176
471
57
5
0
188,179
0
W
Ix Chel
7,382
671
94
9
0
203,910
3
W
Mercury
6,767
615
66
6
0
245,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role