Player Matchup

Serqet
Serqet
Bayzon08
Serqet
Level 106
God Stats
2W - 0L
1,707 SR
Queue Stats
119W - 108L
1,487 Elo+
Solo
Agni
Agni
DugoodFister
Agni
Level 107
God Stats
70W - 71L
1,538 SR
Queue Stats
293W - 278L
1,531 Elo+
Solo
Ymir
Ymir
JACO944
Ymir
Level 57
God Stats
4W - 3L
1,456 SR
Queue Stats
60W - 53L
1,458 Elo+
Solo
Shiva
Shiva
XILordzIX
Shiva
Level 119
God Stats
8W - 6L
1,622 SR
Queue Stats
267W - 264L
1,489 Elo+
Solo
Sol
Sol
pluto-2-
Sol
Level 68
God Stats
4W - 2L
1,526 SR
Queue Stats
104W - 91L
1,488 Elo+
Solo
Team Averages
Level 91
1,570 SR
1,491 Elo+

VS

Team Averages
Level 57
1,464 SR
1,454 Elo+
Sylvanus
Sylvanus
A5UN4
Sylvanus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 180L
1,501 Elo+
Party 2
Bellona
Bellona
K Rosenblatt12
Bellona
Level 63
God Stats
22W - 23L
1,493 SR
Queue Stats
126W - 110L
1,448 Elo+
Party 1
Hades
Hades
LoneWolf819
Hades
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 145L
1,431 Elo+
Party 1
Thanatos
Thanatos
Moose4749
Thanatos
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 68L
1,424 Elo+
Party 1
Chernobog
Chernobog
XvXK1R1T00
Chernobog
Level 59
God Stats
0W - 2L
1,329 SR
Queue Stats
116W - 127L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Bayzon08
Serqet
11
8 / 2 / 4
6,521
652
5,672
6,902
2,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 2 / 2
7,127
713
6,403
4,836
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ymir
JACO944
Ymir
8
1 / 4 / 5
5,461
546
4,987
11,260
8,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
XILordzIX
Shiva
11
3 / 0 / 5
7,149
715
7,464
11,109
5,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 0 / 3
5,863
586
5,173
4,416
957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
A5UN4
Sylvanus
8
1 / 4 / 4
5,327
533
3,693
11,076
5,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 5 / 0
4,891
489
3,315
8,821
7,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 6 / 0
5,821
582
1,661
10,679
3,440
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thanatos
Moose4749
Thanatos
11
1 / 2 / 2
5,561
556
1,864
7,411
2,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
XvXK1R1T00
Chernobog
9
4 / 2 / 2
6,186
619
7,841
6,921
1,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
19
Kills
8
8
Deaths
19
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
A5UN4
Sylvanus
1
4
4
0.75
W
Serqet
Bayzon08
Serqet
8
2
4
5
W
4
2
2
2.5
W
Ymir
JACO944
Ymir
1
4
5
0.88
L
0
5
0
0
L
2
6
0
0.33
L
Thanatos
Moose4749
Thanatos
1
2
2
1
W
Shiva
XILordzIX
Shiva
3
0
5
5.5
L
Chernobog
XvXK1R1T00
Chernobog
4
2
2
2.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,699
Damage
18,374
38,523
Taken
44,908
19,774
Mitigated
20,564
9,161
Healing
15,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
A5UN4
Sylvanus
3,693
1,298
1,716
2,895
11,076
5,879
50
5,925
4,977
15,286
262
W
Serqet
Bayzon08
Serqet
5,672
1,144
0
365
6,902
2,522
0
545
6,321
0
28,908
W
6,403
323
0
1,000
4,836
1,520
0
1,442
3,394
54,558
2,523
W
Ymir
JACO944
Ymir
4,987
797
0
1,447
11,260
8,778
0
2,282
8,910
16,462
0
L
3,315
1,218
0
1,925
8,821
7,086
0
909
7,912
0
26,181
L
1,661
292
20
3,294
10,679
3,440
0
6,053
4,464
24,459
0
L
Thanatos
Moose4749
Thanatos
1,864
684
0
5,107
7,411
2,247
0
1,038
6,276
0
37,220
W
Shiva
XILordzIX
Shiva
7,464
1,438
165
3,897
11,109
5,997
0
395
10,324
0
44,790
L
Chernobog
XvXK1R1T00
Chernobog
7,841
4,731
0
768
6,921
1,912
86
2,577
4,170
0
31,006
W
5,173
2,798
0
2,287
4,416
957
0
617
3,799
33,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,121
Gold Earned
27,786
279
Minions Killed
246
0
Camps Cleared
0
1,087,785
Distance Traveled
913,347
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,327
533
32
3
0
159,108
0
W
Serqet
6,521
652
47
5
0
236,603
1
W
Agni
7,127
713
94
9
0
208,127
0
W
Ymir
5,461
546
12
1
0
235,917
0
L
Bellona
4,891
489
50
5
0
176,008
0
L
Hades
5,821
582
51
5
0
183,615
0
L
Thanatos
5,561
556
77
8
0
227,384
0
W
Shiva
7,149
715
77
8
0
212,036
0
L
Chernobog
6,186
619
36
4
0
167,232
1
W
Sol
5,863
586
49
5
0
195,102
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role