Player Matchup

Ymir
Ymir
B00mer04
Ymir
Level 32
God Stats
0W - 4L
1,155 SR
Queue Stats
9W - 12L
1,475 Elo+
Party 4
Hercules
Hercules
Devilray828
Hercules
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 2L
1,824 Elo+
Party 4
Nut
Nut
MindBreeaker
Nut
Level 140
God Stats
2W - 1L
1,539 SR
Queue Stats
38W - 39L
1,429 Elo+
Party 3
Yemoja
Yemoja
Muuch
Yemoja
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,417 Elo+
Party 3
Nu Wa
Nu Wa
yoyolokow
Nu Wa
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 46L
1,443 Elo+
Party 3
Team Averages
Level 67
1,439 SR
1,518 Elo+

VS

Team Averages
Level 64
1,432 SR
1,455 Elo+
Anubis
Anubis
Alberca777
Anubis
Level 111
God Stats
1W - 0L
1,269 SR
Queue Stats
31W - 36L
1,441 Elo+
Party 1
Poseidon
Poseidon
RyRyMiller10
Poseidon
Level 65
God Stats
19W - 17L
1,444 SR
Queue Stats
56W - 69L
1,415 Elo+
Party 2
Ares
Ares
johnbot95
Ares
Level 26
God Stats
3W - 3L
1,513 SR
Queue Stats
43W - 46L
1,439 Elo+
Party 2
Thanatos
Thanatos
temp-30121201
Thanatos
Level 115
God Stats
2W - 1L
1,435 SR
Queue Stats
41W - 40L
1,480 Elo+
Party 1
Jing Wei
Jing Wei
zlMrCrazyRobotlz
Jing Wei
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 0 / 3
4,933
617
977
4,332
1,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Devilray828
Hercules
8
1 / 2 / 0
4,892
612
1,948
5,994
2,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

6
1 / 1 / 0
3,959
495
3,702
5,086
1,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Muuch
Yemoja
7
0 / 1 / 1
4,281
535
1,682
4,514
2,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
yoyolokow
Nu Wa
8
2 / 4 / 1
4,740
593
3,813
5,253
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Alberca777
Anubis
11
3 / 1 / 3
5,798
725
3,394
5,384
2,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
RyRyMiller10
Poseidon
10
2 / 2 / 1
6,013
752
1,395
2,160
384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ares
7
0 / 0 / 4
4,855
607
3,226
5,793
3,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
temp-30121201
Thanatos
10
2 / 1 / 0
5,858
732
3,271
4,740
1,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
1 / 1 / 2
5,186
648
3,375
5,419
1,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
4
Kills
8
8
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
Alberca777
Anubis
3
1
3
4.5
L
Ymir
0
0
3
1.5
L
Hercules
Devilray828
Hercules
1
2
0
0.5
L
1
1
0
1
L
Yemoja
Muuch
Yemoja
0
1
1
0.5
W
Poseidon
RyRyMiller10
Poseidon
2
2
1
1.25
W
Ares
0
0
4
2
W
Thanatos
temp-30121201
Thanatos
2
1
0
2
L
Nu Wa
yoyolokow
Nu Wa
2
4
1
0.63
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,122
Damage
14,661
25,179
Taken
23,496
8,521
Mitigated
9,206
9,865
Healing
12,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Alberca777
Anubis
3,394
235
0
3,264
5,384
2,119
0
1,326
3,939
45,780
0
L
Ymir
977
0
0
2,960
4,332
1,668
0
545
3,707
30,721
0
L
Hercules
Devilray828
Hercules
1,948
733
0
1,628
5,994
2,580
0
0
5,994
67
20,928
L
3,702
2,314
0
1,594
5,086
1,185
0
2,306
2,780
0
20,900
L
Yemoja
Muuch
Yemoja
1,682
732
1,823
1,430
4,514
2,146
0
1,696
2,818
5,948
0
W
Poseidon
RyRyMiller10
Poseidon
1,395
48
0
352
2,160
384
0
781
1,230
34,401
804
W
Ares
3,226
89
199
2,052
5,793
3,650
37
1,738
3,899
9,624
0
W
Thanatos
temp-30121201
Thanatos
3,271
535
0
4,866
4,740
1,358
0
679
3,825
0
31,370
L
Nu Wa
yoyolokow
Nu Wa
3,813
662
0
430
5,253
942
0
3,288
1,865
25,213
0
W
3,375
2,739
0
2,054
5,419
1,695
831
1,434
3,892
0
33,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,805
Gold Earned
27,710
220
Minions Killed
300
0
Camps Cleared
0
776,542
Distance Traveled
880,778
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,798
725
86
11
0
184,983
0
L
Ymir
4,933
617
72
9
0
191,872
2
L
Hercules
4,892
612
55
7
0
162,460
0
L
Nut
3,959
495
33
4
0
111,999
0
L
Yemoja
4,281
535
7
1
0
159,501
0
W
Poseidon
6,013
752
83
10
0
168,409
0
W
Ares
4,855
607
8
1
0
179,946
0
W
Thanatos
5,858
732
57
7
0
190,048
0
L
Nu Wa
4,740
593
53
7
0
150,710
0
W
Jing Wei
5,186
648
66
8
0
157,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role