Player Matchup

Hercules
Hercules
 
Hercules
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
MacDxddy12
Terra
Level 142
God Stats
6W - 2L
1,685 SR
Queue Stats
8W - 14L
1,347 Elo+
Solo
Cu Chulainn
Cu Chulainn
Mickeyyaboi
Cu Chulainn
Level 156
God Stats
8W - 7L
1,520 SR
Queue Stats
508W - 501L
1,543 Elo+
Party 1
Vulcan
Vulcan
OverratedAi
Vulcan
Level 145
God Stats
17W - 10L
1,626 SR
Queue Stats
87W - 74L
1,547 Elo+
Party 1
Team Averages
Level 159
1,566 SR
1,487 Elo+

VS

Team Averages
Level 131
1,578 SR
1,538 Elo+
Amaterasu
Amaterasu
AngelFlod
Amaterasu
Level 127
God Stats
29W - 17L
1,678 SR
Queue Stats
194W - 163L
1,631 Elo+
Solo
Chiron
Chiron
Gentle Touchy
Chiron
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 149L
1,468 Elo+
Solo
Atlas
Atlas
PanchoClos
Atlas
Level 109
God Stats
1W - 2L
1,716 SR
Queue Stats
192W - 183L
1,589 Elo+
Solo
Kukulkan
Kukulkan
dutchman1781
Kukulkan
Level 150
God Stats
10W - 9L
1,591 SR
Queue Stats
555W - 521L
1,525 Elo+
Solo
Merlin
Merlin
varyodd
Merlin
Level 146
God Stats
4W - 7L
1,403 SR
Queue Stats
75W - 63L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
4 / 0 / 3
6,604
600
5,118
9,564
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
 
Artemis
9
1 / 2 / 3
4,994
454
3,445
4,237
1,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Terra
9
0 / 2 / 4
5,910
537
4,738
9,067
5,412
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
Mickeyyaboi
Cu Chulainn
12
2 / 1 / 1
6,676
607
7,969
11,464
6,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
11
2 / 0 / 1
6,514
592
4,407
3,446
969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AngelFlod
Amaterasu
11
1 / 2 / 0
6,199
564
7,182
11,800
6,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
1 / 3 / 3
5,098
463
4,845
5,841
1,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Atlas
9
1 / 0 / 3
5,448
495
2,935
8,670
5,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
dutchman1781
Kukulkan
12
2 / 2 / 0
6,413
583
3,725
4,741
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
varyodd
Merlin
8
0 / 2 / 2
4,739
431
2,724
6,217
1,507
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
9
Kills
5
5
Deaths
9
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
0
3
5.5
W
Artemis
 
Artemis
1
2
3
1.25
L
Amaterasu
AngelFlod
Amaterasu
1
2
0
0.5
L
1
3
3
0.83
W
Terra
0
2
4
1
W
Cu Chulainn
Mickeyyaboi
Cu Chulainn
2
1
1
2.5
W
Vulcan
2
0
1
2.5
L
Atlas
1
0
3
2.5
L
Kukulkan
dutchman1781
Kukulkan
2
2
0
1
L
Merlin
varyodd
Merlin
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,677
Damage
21,411
37,778
Taken
37,269
17,413
Mitigated
16,731
12,387
Healing
13,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,118
1,738
0
4,659
9,564
3,743
0
1,660
7,777
0
46,669
W
Artemis
 
Artemis
3,445
732
0
638
4,237
1,221
1
1,063
3,134
0
19,973
L
Amaterasu
AngelFlod
Amaterasu
7,182
3,425
0
5,020
11,800
6,408
0
368
11,432
0
43,969
L
4,845
1,405
481
1,244
5,841
1,643
0
1,713
4,123
0
31,345
W
Terra
4,738
684
158
2,466
9,067
5,412
0
3,415
5,562
21,412
884
W
Cu Chulainn
Mickeyyaboi
Cu Chulainn
7,969
1,147
0
3,438
11,464
6,068
0
629
10,306
2,388
45,313
W
Vulcan
4,407
70
0
1,028
3,446
969
0
2,257
1,053
40,418
2,310
L
Atlas
2,935
1,247
0
2,955
8,670
5,635
0
3,241
5,360
16,513
0
L
Kukulkan
dutchman1781
Kukulkan
3,725
693
0
420
4,741
1,538
0
2,402
2,236
45,329
0
L
Merlin
varyodd
Merlin
2,724
282
0
3,143
6,217
1,507
0
1,190
4,972
25,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,698
Gold Earned
27,897
319
Minions Killed
333
0
Camps Cleared
0
1,136,484
Distance Traveled
1,068,203
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,604
600
82
7
0
250,747
0
W
Artemis
4,994
454
36
3
0
214,332
2
L
Amaterasu
6,199
564
93
8
0
208,072
3
L
Chiron
5,098
463
61
6
0
206,186
2
W
Terra
5,910
537
31
3
0
221,280
4
W
Cu Chulainn
6,676
607
91
8
0
226,385
1
W
Vulcan
6,514
592
79
7
0
223,740
0
L
Atlas
5,448
495
20
2
0
217,616
4
L
Kukulkan
6,413
583
119
11
0
208,045
3
L
Merlin
4,739
431
40
4
0
228,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role