Player Matchup

Nu Wa
Nu Wa
Platinum II
 
Nu Wa
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum II
 
Geb
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum V
HighCTheG
Chaac
Platinum V
Level 144
God Stats
7W - 10L
1,576 SR
Queue Stats
289W - 290L
1,796 MMR
Solo
Camazotz
Camazotz
Platinum III
MilksteakToast
Camazotz
Platinum III
Level 80
God Stats
8W - 9L
1,711 SR
Queue Stats
139W - 122L
1,813 MMR
Solo
Hou Yi
Hou Yi
Platinum V
Wrathsingaming
Hou Yi
Platinum V
Level 145
God Stats
2W - 1L
1,872 SR
Queue Stats
254W - 255L
1,806 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,632 SR
1,683 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 157
1,583 SR
1,714 MMR
Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Platinum IV
 
Hun Batz
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum II
Dullknee
Agni
Platinum II
Level 128
God Stats
48W - 45L
1,611 SR
Queue Stats
690W - 673L
1,960 MMR
Party 1
Jing Wei
Jing Wei
Gold I
Vıvıd
Jing Wei
Gold I
Level 149
God Stats
10W - 5L
1,770 SR
Queue Stats
28W - 16L
1,912 MMR
Party 2
Khepri
Khepri
Gold I
iWiffKrakens
Khepri
Gold I
Level 224
God Stats
49W - 44L
1,534 SR
Queue Stats
445W - 438L
1,700 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 5 / 2
6,839
526
3,011
7,411
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
 
Geb
11
1 / 3 / 4
6,802
523
3,444
10,586
5,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
HighCTheG
Chaac
12
1 / 6 / 1
6,958
535
6,141
15,362
8,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
14
4 / 4 / 3
7,782
599
7,134
13,860
4,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 4 / 5
7,904
608
6,115
10,491
3,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ThorSusanoThanatosCthulhu

VS

Bans
CabrakanKuzenboKumbhakarnaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
7 / 1 / 3
8,552
658
11,730
13,306
8,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hun Batz
 
Hun Batz
15
9 / 2 / 3
8,109
624
6,859
7,764
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Agni
14
1 / 1 / 7
7,593
584
7,776
6,231
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Vıvıd
Jing Wei
13
2 / 4 / 6
7,525
579
10,542
10,710
5,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
12
3 / 1 / 8
7,555
581
3,595
8,743
9,819
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
9
Kills
22
22
Deaths
9
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
5
2
0.2
L
Geb
 
Geb
1
3
4
1
W
Achilles
 
Achilles
7
1
3
8.5
W
Hun Batz
 
Hun Batz
9
2
3
5.25
W
Agni
1
1
7
4.5
L
Chaac
HighCTheG
Chaac
1
6
1
0.25
L
Camazotz
4
4
3
1.38
W
Jing Wei
Vıvıd
Jing Wei
2
4
6
1.25
L
3
4
5
1.38
W
Khepri
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,845
Damage
40,502
57,710
Taken
46,754
22,224
Mitigated
28,731
18,018
Healing
13,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,011
665
0
60
7,411
1,790
0
4,660
2,751
46,144
0
L
Geb
 
Geb
3,444
254
2,098
2,243
10,586
5,165
0
2,701
7,885
14,907
1,266
W
Achilles
 
Achilles
11,730
2,396
0
3,591
13,306
8,642
194
719
12,535
61
55,600
W
Hun Batz
 
Hun Batz
6,859
1,549
0
3,228
7,764
2,836
0
932
6,734
0
52,489
W
Agni
7,776
339
100
1,449
6,231
2,167
0
2,104
3,902
64,879
1,734
L
Chaac
HighCTheG
Chaac
6,141
829
0
4,555
15,362
8,106
0
1,764
13,598
0
42,467
L
Camazotz
7,134
1,641
0
6,373
13,860
4,125
0
1,940
11,920
0
57,519
W
Jing Wei
Vıvıd
Jing Wei
10,542
9,458
0
3,714
10,710
5,267
1,906
1,089
9,569
0
59,401
L
6,115
3,244
0
2,689
10,491
3,038
0
650
9,841
0
47,691
W
Khepri
3,595
276
0
1,341
8,743
9,819
395
994
7,661
17,836
545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,285
Gold Earned
39,334
367
Minions Killed
442
0
Camps Cleared
0
1,348,985
Distance Traveled
1,454,187
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,839
526
91
7
0
260,853
0
L
Geb
6,802
523
26
2
0
282,539
5
W
Achilles
8,552
658
94
7
0
306,368
1
W
Hun Batz
8,109
624
87
7
0
307,623
0
W
Agni
7,593
584
139
11
0
280,447
2
L
Chaac
6,958
535
79
6
0
262,718
0
L
Camazotz
7,782
599
101
8
0
301,380
1
W
Jing Wei
7,525
579
103
8
0
262,963
0
L
Hou Yi
7,904
608
70
5
0
241,495
0
W
Khepri
7,555
581
19
1
0
296,786
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role