Player Matchup

Thanatos
Thanatos
Art is wherever
Thanatos
Level 147
God Stats
2W - 0L
1,547 SR
Queue Stats
58W - 53L
1,488 Elo+
Solo
Nut
Nut
Chosenofolympus
Nut
Level 116
God Stats
7W - 0L
1,778 SR
Queue Stats
292W - 269L
1,518 Elo+
Party 1
Sylvanus
Sylvanus
HHeathen
Sylvanus
Level 87
God Stats
5W - 0L
1,867 SR
Queue Stats
296W - 280L
1,518 Elo+
Party 1
Charon
Charon
IPusheenI
Charon
Level 143
God Stats
2W - 2L
1,640 SR
Queue Stats
148W - 150L
1,470 Elo+
Solo
Danzaburou
Danzaburou
SinThurisaz
Danzaburou
Level 47
God Stats
9W - 5L
1,646 SR
Queue Stats
179W - 170L
1,512 Elo+
Party 1
Team Averages
Level 108
1,695 SR
1,501 Elo+

VS

Team Averages
Level 123
1,438 SR
1,484 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
HEYSONxxITSDAD
Thor
Level 29
God Stats
0W - 3L
1,159 SR
Queue Stats
107W - 135L
1,506 Elo+
Solo
Skadi
Skadi
MasterIris
Skadi
Level 146
God Stats
16W - 12L
1,687 SR
Queue Stats
596W - 633L
1,455 Elo+
Solo
Horus
Horus
guerts69
Horus
Level 179
God Stats
2W - 5L
1,465 SR
Queue Stats
193W - 195L
1,520 Elo+
Solo
Cernunnos
Cernunnos
jatin p
Cernunnos
Level 128
God Stats
6W - 8L
1,381 SR
Queue Stats
319W - 346L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
5 / 3 / 6
9,652
804
8,964
10,091
3,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 3 / 14
9,410
784
10,376
12,061
4,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
HHeathen
Sylvanus
16
0 / 2 / 13
8,849
737
7,380
13,908
11,319
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon
IPusheenI
Charon
18
5 / 0 / 12
10,902
909
12,747
16,432
16,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
SinThurisaz
Danzaburou
15
6 / 3 / 8
10,000
833
12,878
10,361
3,834
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
2 / 2 / 3
8,517
710
9,217
12,488
12,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
3 / 5 / 4
8,086
674
10,701
13,324
5,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Skadi
13
3 / 5 / 2
8,160
680
13,531
9,497
4,045
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Horus
guerts69
Horus
12
2 / 2 / 1
7,564
630
3,477
10,132
8,861
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cernunnos
jatin p
Cernunnos
15
0 / 4 / 3
8,203
684
11,008
10,332
4,551
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
23
18
Kills
10
11
Deaths
18
53
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
2
3
1.75
W
Thanatos
5
3
6
2.67
W
2
3
14
3
L
3
5
4
1
W
Sylvanus
HHeathen
Sylvanus
0
2
13
3.25
W
Charon
IPusheenI
Charon
5
0
12
11
L
Skadi
3
5
2
0.8
W
Danzaburou
SinThurisaz
Danzaburou
6
3
8
3.33
L
Horus
guerts69
Horus
2
2
1
1.25
L
Cernunnos
jatin p
Cernunnos
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,345
Damage
47,934
62,853
Taken
55,773
39,409
Mitigated
35,883
37,530
Healing
18,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
9,217
4,092
3,867
3,416
12,488
12,889
0
4,455
8,033
14,720
473
W
Thanatos
8,964
1,580
2,890
6,075
10,091
3,540
558
1,024
9,067
0
16,345
W
10,376
5,237
509
1,567
12,061
4,449
1,831
2,146
9,915
0
29,286
L
10,701
436
291
2,671
13,324
5,537
0
3,748
9,576
0
16,250
W
Sylvanus
HHeathen
Sylvanus
7,380
1,683
12,181
5,271
13,908
11,319
324
1,699
12,209
14,475
0
W
Charon
IPusheenI
Charon
12,747
452
1,673
3,515
16,432
16,267
1,063
2,740
13,692
31,210
0
L
Skadi
13,531
3,101
0
631
9,497
4,045
0
3,691
5,806
0
30,272
W
Danzaburou
SinThurisaz
Danzaburou
12,878
5,851
1,392
2,457
10,361
3,834
3,120
1,686
8,675
0
25,786
L
Horus
guerts69
Horus
3,477
1,552
1,723
3,507
10,132
8,861
0
3,700
6,432
1,742
5,633
L
Cernunnos
jatin p
Cernunnos
11,008
2,323
695
1,363
10,332
4,551
0
4,533
5,799
0
26,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,813
Gold Earned
40,530
128
Minions Killed
112
0
Camps Cleared
0
1,083,654
Distance Traveled
962,159
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,517
710
8
1
0
207,761
0
W
Thanatos
9,652
804
22
2
0
241,941
0
W
Nut
9,410
784
39
3
0
226,238
0
L
Thor
8,086
674
11
1
0
218,571
0
W
Sylvanus
8,849
737
17
1
0
199,967
0
W
Charon
10,902
909
22
2
0
223,737
0
L
Skadi
8,160
680
31
3
0
158,350
3
W
Danzaburou
10,000
833
28
2
0
191,771
0
L
Horus
7,564
630
5
0
0
192,267
0
L
Cernunnos
8,203
684
57
5
0
185,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role