Player Matchup

Xbalanque
Xbalanque
Flow_Hungaro_10
Xbalanque
Level 118
God Stats
5W - 8L
1,625 SR
Queue Stats
249W - 239L
1,516 Elo+
Solo
Mulan
Mulan
ForecastVoice57
Mulan
Level 49
God Stats
44W - 33L
1,616 SR
Queue Stats
100W - 87L
1,508 Elo+
Party 1
Nemesis
Nemesis
Master Kill122
Nemesis
Level 94
God Stats
5W - 5L
1,558 SR
Queue Stats
130W - 118L
1,502 Elo+
Party 1
Set
Set
WhiTheRock
Set
Level 69
God Stats
1W - 3L
1,698 SR
Queue Stats
191W - 136L
1,575 Elo+
Solo
Maui
Maui
donutbagleman
Maui
Level 83
God Stats
82W - 70L
1,500 SR
Queue Stats
143W - 120L
1,499 Elo+
Party 1
Team Averages
Level 83
1,600 SR
1,520 Elo+

VS

Team Averages
Level 117
1,540 SR
1,466 Elo+
Fenrir
Fenrir
AverageBell4969
Fenrir
Level 107
God Stats
91W - 80L
1,533 SR
Queue Stats
319W - 308L
1,420 Elo+
Party 2
Anubis
Anubis
Bigsmokepapa667
Anubis
Level 78
God Stats
159W - 99L
1,672 SR
Queue Stats
404W - 382L
1,474 Elo+
Solo
Sylvanus
Sylvanus
JMRBallack
Sylvanus
Level 124
God Stats
47W - 33L
1,567 SR
Queue Stats
375W - 347L
1,416 Elo+
Party 2
Apollo
Apollo
KingHorik
Apollo
Level 145
God Stats
11W - 9L
1,518 SR
Queue Stats
70W - 75L
1,482 Elo+
Solo
Ix Chel
Ix Chel
WellDiegoH
Ix Chel
Level 129
God Stats
2W - 2L
1,410 SR
Queue Stats
405W - 405L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Flow_Hungaro_10
Xbalanque
12
7 / 5 / 3
7,693
550
9,543
10,887
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 4 / 3
7,519
537
8,220
13,849
7,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 6 / 0
6,877
491
4,390
11,999
4,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 3 / 2
6,425
459
3,670
10,293
3,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
3 / 1 / 8
7,508
536
6,453
9,526
6,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
7,178
513
6,462
10,977
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
11 / 0 / 1
9,956
711
15,716
8,367
3,927
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
JMRBallack
Sylvanus
11
2 / 5 / 4
7,174
512
4,865
13,329
8,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
KingHorik
Apollo
13
1 / 5 / 1
7,614
544
4,189
9,865
3,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
WellDiegoH
Ix Chel
14
2 / 3 / 2
8,115
580
5,374
6,078
2,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
29
16
Kills
19
19
Deaths
16
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
3
2
1.33
W
11
0
1
11.5
L
Xbalanque
Flow_Hungaro_10
Xbalanque
7
5
3
1.7
L
3
4
3
1.13
W
Sylvanus
JMRBallack
Sylvanus
2
5
4
0.8
W
Apollo
KingHorik
Apollo
1
5
1
0.3
L
3
6
0
0.5
W
Ix Chel
WellDiegoH
Ix Chel
2
3
2
1
L
0
3
2
0.33
L
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,276
Damage
36,606
56,554
Taken
48,616
25,745
Mitigated
23,031
10,367
Healing
18,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,462
1,359
0
3,266
10,977
4,247
0
552
10,278
0
44,192
W
15,716
313
0
6,969
8,367
3,927
689
226
7,798
73,487
1,250
L
Xbalanque
Flow_Hungaro_10
Xbalanque
9,543
5,569
0
2,993
10,887
3,102
0
5,302
5,585
0
46,842
L
8,220
1,426
0
3,039
13,849
7,656
0
7,335
5,990
0
48,957
W
Sylvanus
JMRBallack
Sylvanus
4,865
1,192
2,613
2,520
13,329
8,887
0
2,551
10,650
19,237
0
W
Apollo
KingHorik
Apollo
4,189
2,704
0
1,937
9,865
3,259
550
2,347
7,518
0
52,106
L
4,390
1,761
0
1,010
11,999
4,230
0
2,866
9,083
0
49,424
W
Ix Chel
WellDiegoH
Ix Chel
5,374
211
170
1,309
6,078
2,711
319
0
5,807
49,188
0
L
3,670
1,441
0
1,220
10,293
3,821
0
6,022
4,225
0
39,727
L
6,453
1,132
0
2,105
9,526
6,936
0
3,776
5,750
21,636
2,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,022
Gold Earned
40,037
329
Minions Killed
386
0
Camps Cleared
0
1,279,925
Distance Traveled
1,371,433
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,178
513
65
5
0
308,605
0
W
Anubis
9,956
711
117
8
0
261,255
0
L
Xbalanque
7,693
550
78
6
0
214,441
0
L
Mulan
7,519
537
77
6
0
265,220
0
W
Sylvanus
7,174
512
11
1
0
278,629
9
W
Apollo
7,614
544
93
7
0
256,976
0
L
Nemesis
6,877
491
73
5
0
273,154
0
W
Ix Chel
8,115
580
100
7
0
265,968
3
L
Set
6,425
459
76
5
0
275,534
0
L
Maui
7,508
536
25
2
0
251,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role