Player Matchup

Izanami
Izanami
 
Izanami
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
Bendutch17
Vamana
Level 90
God Stats
8W - 11L
1,400 SR
Queue Stats
416W - 408L
1,422 Elo+
Solo
Baron Samedi
Baron Samedi
Sandy444
Baron Samedi
Level 123
God Stats
8W - 3L
1,544 SR
Queue Stats
217W - 204L
1,540 Elo+
Party 3
Da Ji
Da Ji
osmar31700
Da Ji
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 168L
1,473 Elo+
Solo
Cthulhu
Cthulhu
silverstreak530
Cthulhu
Level 68
God Stats
92W - 81L
1,527 SR
Queue Stats
98W - 105L
1,444 Elo+
Party 3
Team Averages
Level 91
1,494 SR
1,476 Elo+

VS

Team Averages
Level 104
1,542 SR
1,461 Elo+
Skadi
Skadi
DooBYZz
Skadi
Level 86
God Stats
27W - 16L
1,705 SR
Queue Stats
205W - 207L
1,449 Elo+
Party 1
Bellona
Bellona
JabbaDaHutt1376
Bellona
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 79L
1,459 Elo+
Solo
Mulan
Mulan
MegaLaDawng
Mulan
Level 89
God Stats
44W - 47L
1,544 SR
Queue Stats
346W - 306L
1,459 Elo+
Party 2
Anubis
Anubis
SlipperyMo2
Anubis
Level 72
God Stats
11W - 16L
1,462 SR
Queue Stats
147W - 142L
1,464 Elo+
Party 2
Yemoja
Yemoja
tumadre3624
Yemoja
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 211L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
11 / 3 / 2
7,828
783
9,703
6,950
1,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Bendutch17
Vamana
9
0 / 1 / 1
5,331
533
2,233
6,142
4,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Sandy444
Baron Samedi
12
1 / 0 / 5
7,067
707
3,313
3,359
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Da Ji
11
4 / 2 / 0
6,236
624
3,766
6,424
2,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 2 / 10
7,524
752
4,426
9,031
4,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DooBYZz
Skadi
6
1 / 6 / 1
4,585
459
1,846
6,112
1,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
3 / 1 / 0
5,967
597
3,453
8,643
7,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 3 / 0
4,222
422
1,841
4,284
1,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anubis
10
1 / 4 / 0
5,252
525
1,824
5,956
2,312
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Yemoja
6
1 / 5 / 1
4,702
470
1,432
8,832
3,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
19
Kills
6
8
Deaths
19
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
11
3
2
4
W
Vamana
Bendutch17
Vamana
0
1
1
0.5
L
Skadi
DooBYZz
Skadi
1
6
1
0.25
L
3
1
0
3
L
0
3
0
0
W
Baron Samedi
Sandy444
Baron Samedi
1
0
5
3.5
L
Anubis
1
4
0
0.25
W
Da Ji
4
2
0
2
W
3
2
10
4
L
Yemoja
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,441
Damage
10,396
31,906
Taken
33,827
14,433
Mitigated
16,046
8,088
Healing
6,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,703
7,396
43
1,634
6,950
1,874
3,581
1,687
5,263
0
48,971
W
Vamana
Bendutch17
Vamana
2,233
529
0
348
6,142
4,632
0
0
6,142
0
24,226
L
Skadi
DooBYZz
Skadi
1,846
676
0
0
6,112
1,496
0
1,409
4,703
0
14,749
L
3,453
824
0
2,923
8,643
7,652
0
548
7,716
0
27,856
L
1,841
561
0
481
4,284
1,517
0
668
3,512
0
15,334
W
Baron Samedi
Sandy444
Baron Samedi
3,313
139
74
762
3,359
1,101
1,317
396
2,963
39,417
1,113
L
Anubis
1,824
0
0
917
5,956
2,312
0
2,558
3,022
26,385
0
W
Da Ji
3,766
556
0
1,259
6,424
2,031
0
168
6,256
0
30,541
W
4,426
649
1,852
2,116
9,031
4,795
162
1,005
8,026
22,466
1,723
L
Yemoja
1,432
477
852
1,679
8,832
3,069
0
2,040
6,792
8,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,986
Gold Earned
24,728
283
Minions Killed
159
0
Camps Cleared
0
954,012
Distance Traveled
693,260
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,828
783
82
8
0
171,831
0
W
Vamana
5,331
533
35
4
0
194,188
0
L
Skadi
4,585
459
16
2
0
130,955
0
L
Bellona
5,967
597
53
5
0
159,023
0
L
Mulan
4,222
422
34
3
0
106,085
0
W
Baron Samedi
7,067
707
92
9
0
191,044
5
L
Anubis
5,252
525
44
4
0
169,315
0
W
Da Ji
6,236
624
43
4
0
192,135
0
W
Cthulhu
7,524
752
31
3
0
204,814
0
L
Yemoja
4,702
470
12
1
0
127,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role