Player Matchup

Persephone
Persephone
Platinum III
EmoEgirl
Persephone
Platinum III
Level 38
God Stats
17W - 7L
1,500 SR
Queue Stats
74W - 27L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold V
VnilaGorrila
Ne Zha
Gold V
Level 133
God Stats
58W - 57L
1,538 SR
Queue Stats
529W - 691L
1,443 MMR
Solo
Mulan
Mulan
Gold III
ish1TnUrPoosi
Mulan
Gold III
Level 48
God Stats
6W - 8L
1,404 SR
Queue Stats
82W - 102L
1,681 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 73
1,481 SR
1,541 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,445 SR
1,747 MMR
Ymir
Ymir
Silver II
FreshCadaver
Ymir
Silver II
Level 157
God Stats
0W - 3L
1,223 SR
Queue Stats
232W - 259L
1,276 MMR
Solo
Neith
Neith
Silver III
Z0NX9556
Neith
Silver III
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 43L
1,484 MMR
Solo
Yu Huang
Yu Huang
Diamond I
noBliss
Yu Huang
Diamond I
Level 128
God Stats
3W - 5L
1,612 SR
Queue Stats
166W - 108L
2,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
EmoEgirl
Persephone
16
2 / 2 / 4
10,454
950
15,105
7,737
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
14
2 / 2 / 2
8,821
802
4,497
10,748
8,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 1 / 3
10,248
932
7,256
8,904
6,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
BacchusKuzenboKumbhakarnaCthulhuCerberus

VS

Bans
SerqetGebAresXing TianAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
8,098
736
2,924
9,002
8,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Z0NX9556
Neith
13
1 / 3 / 4
8,203
746
4,748
9,054
3,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Yu Huang
noBliss
Yu Huang
15
4 / 2 / 0
9,427
857
9,691
11,181
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
8
Kills
5
5
Deaths
8
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Persephone
EmoEgirl
Persephone
2
2
4
2
L
0
3
3
0.5
W
Ne Zha
2
2
2
1.5
L
Neith
Z0NX9556
Neith
1
3
4
1
W
4
1
3
5.5
L
Yu Huang
noBliss
Yu Huang
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,858
Damage
17,363
27,389
Taken
29,237
17,428
Mitigated
14,917
6,908
Healing
5,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
EmoEgirl
Persephone
15,105
270
0
2,116
7,737
2,010
584
3,719
3,761
53,477
98
L
2,924
47
0
311
9,002
8,030
0
4,809
3,842
13,720
0
W
Ne Zha
4,497
427
0
2,936
10,748
8,962
717
4,655
5,460
0
18,647
L
Neith
Z0NX9556
Neith
4,748
954
0
1,863
9,054
3,068
0
4,150
4,775
0
15,055
W
7,256
283
0
1,856
8,904
6,456
374
3,634
4,963
0
32,371
L
Yu Huang
noBliss
Yu Huang
9,691
1,296
0
3,322
11,181
3,819
39
5,825
5,013
38,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,523
Gold Earned
25,728
150
Minions Killed
126
0
Camps Cleared
0
634,661
Distance Traveled
578,564
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
10,454
950
84
8
0
210,638
0
L
Ymir
8,098
736
18
2
0
188,620
4
W
Ne Zha
8,821
802
19
2
0
209,935
2
L
Neith
8,203
746
27
2
0
191,030
0
W
Mulan
10,248
932
47
4
0
214,088
0
L
Yu Huang
9,427
857
81
7
0
198,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role