Player Matchup

Janus
Janus
 
Janus
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
DomKageUI
Fafnir
Level 106
God Stats
1W - 3L
1,128 SR
Queue Stats
138W - 151L
1,448 Elo+
Party 3
Thor
Thor
Sun-NikoXIV
Thor
Level 109
God Stats
10W - 8L
1,624 SR
Queue Stats
81W - 82L
1,445 Elo+
Party 3
Danzaburou
Danzaburou
onlyonevo
Danzaburou
Level 107
God Stats
50W - 38L
1,613 SR
Queue Stats
166W - 174L
1,474 Elo+
Party 3
Sun Wukong
Sun Wukong
to489my
Sun Wukong
Level 89
God Stats
121W - 85L
1,647 SR
Queue Stats
571W - 527L
1,486 Elo+
Solo
Team Averages
Level 105
1,502 SR
1,471 Elo+

VS

Team Averages
Level 70
1,549 SR
1,449 Elo+
Anubis
Anubis
Capt_Ironhorn
Anubis
Level 107
God Stats
5W - 12L
1,357 SR
Queue Stats
350W - 340L
1,466 Elo+
Party 1
Thor
Thor
GrimmMeeper
Thor
Level 42
God Stats
0W - 2L
1,241 SR
Queue Stats
16W - 17L
1,311 Elo+
Party 2
Skadi
Skadi
Ichinoot
Skadi
Level 31
God Stats
0W - 1L
1,800 SR
Queue Stats
15W - 24L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
KrisP Bacon8135
Ao Kuang
Level 144
God Stats
124W - 111L
1,499 SR
Queue Stats
318W - 310L
1,465 Elo+
Party 1
Maui
Maui
RemedyGamez1
Maui
Level 27
God Stats
0W - 1L
1,847 SR
Queue Stats
11W - 20L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 0 / 4
6,978
582
2,965
3,345
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fafnir
DomKageUI
Fafnir
12
3 / 0 / 13
7,891
658
5,445
8,057
8,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
6 / 1 / 5
7,173
598
4,745
8,387
2,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
onlyonevo
Danzaburou
12
7 / 1 / 3
7,634
636
10,464
9,109
3,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
to489my
Sun Wukong
13
4 / 1 / 1
8,140
678
6,863
8,970
3,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,927
494
3,715
6,494
2,652
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
1 / 6 / 0
5,266
439
3,159
8,948
3,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Skadi
Ichinoot
Skadi
8
1 / 7 / 0
5,310
443
4,980
8,081
2,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
12
1 / 3 / 0
6,367
531
4,590
10,088
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

7
0 / 3 / 1
5,214
435
2,379
9,280
5,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
23
Kills
3
3
Deaths
23
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
4
5
L
0
4
0
0
W
Fafnir
DomKageUI
Fafnir
3
0
13
9.5
L
1
6
0
0.17
L
Skadi
Ichinoot
Skadi
1
7
0
0.14
L
Ao Kuang
1
3
0
0.33
L
0
3
1
0.17
W
6
1
5
8.5
W
Danzaburou
onlyonevo
Danzaburou
7
1
3
8.5
W
Sun Wukong
to489my
Sun Wukong
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,482
Damage
18,823
37,868
Taken
42,891
18,929
Mitigated
16,725
16,663
Healing
8,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,965
341
0
580
3,345
938
0
138
3,150
36,821
498
L
3,715
105
0
1,768
6,494
2,652
0
1,069
5,377
43,888
1,414
W
Fafnir
DomKageUI
Fafnir
5,445
1,839
0
3,569
8,057
8,593
68
1,869
6,086
19,307
0
L
3,159
423
0
1,069
8,948
3,671
0
1,889
6,979
0
21,878
L
Skadi
Ichinoot
Skadi
4,980
1,770
0
424
8,081
2,019
0
1,566
6,475
0
21,341
L
Ao Kuang
4,590
307
0
4,416
10,088
3,021
630
398
9,650
37,620
718
L
2,379
526
0
1,210
9,280
5,362
0
3,200
6,000
8,145
1,558
W
4,745
1,226
0
5,406
8,387
2,468
0
1,185
7,132
0
44,328
W
Danzaburou
onlyonevo
Danzaburou
10,464
5,419
0
4,176
9,109
3,429
780
1,380
7,656
0
48,688
W
Sun Wukong
to489my
Sun Wukong
6,863
861
0
2,932
8,970
3,501
295
6,068
2,902
0
47,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,816
Gold Earned
28,084
325
Minions Killed
232
0
Camps Cleared
0
1,257,467
Distance Traveled
1,167,578
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,978
582
81
7
0
258,642
8
L
Anubis
5,927
494
64
5
0
209,536
1
W
Fafnir
7,891
658
21
2
0
263,952
2
L
Thor
5,266
439
53
4
0
259,771
0
L
Skadi
5,310
443
35
3
0
220,892
4
L
Ao Kuang
6,367
531
64
5
0
230,043
0
L
Maui
5,214
435
16
1
0
247,336
4
W
Thor
7,173
598
72
6
0
282,705
2
W
Danzaburou
7,634
636
63
5
0
241,138
2
W
Sun Wukong
8,140
678
88
7
0
211,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role