Player Matchup

Loki
Loki
 
Loki
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Condemonio
Anubis
Level 124
God Stats
14W - 9L
1,560 SR
Queue Stats
151W - 141L
1,466 Elo+
Solo
Gilgamesh
Gilgamesh
Dmsgmn95
Gilgamesh
Level 107
God Stats
53W - 39L
1,575 SR
Queue Stats
699W - 700L
1,437 Elo+
Solo
Skadi
Skadi
Zack1427
Skadi
Level 126
God Stats
52W - 34L
1,667 SR
Queue Stats
368W - 336L
1,472 Elo+
Solo
Izanami
Izanami
twitch_nahuelmlg
Izanami
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 19L
1,037 Elo+
Solo
Team Averages
Level 112
1,560 SR
1,382 Elo+

VS

Team Averages
Level 80
1,653 SR
1,405 Elo+
Zhong Kui
Zhong Kui
Aruca_H
Zhong Kui
Level 125
God Stats
3W - 7L
1,788 SR
Queue Stats
220W - 219L
1,345 Elo+
Solo
Anubis
Anubis
TheUnicornMoon
Anubis
Level 65
God Stats
25W - 19L
1,656 SR
Queue Stats
169W - 164L
1,465 Elo+
Solo
Achilles
Achilles
VersaceCaviar
Achilles
Level 60
God Stats
2W - 2L
1,812 SR
Queue Stats
18W - 34L
1,299 Elo+
Solo
Anhur
Anhur
seventypath411
Anhur
Level 64
God Stats
11W - 9L
1,476 SR
Queue Stats
51W - 43L
1,485 Elo+
Solo
Cthulhu
Cthulhu
spankybl1605
Cthulhu
Level 86
God Stats
15W - 17L
1,531 SR
Queue Stats
73W - 91L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
3 / 2 / 1
4,942
618
2,211
5,542
1,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anubis
Condemonio
Anubis
9
2 / 2 / 3
5,860
733
4,685
5,081
1,736
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
Dmsgmn95
Gilgamesh
8
0 / 0 / 0
4,824
603
783
4,733
1,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
Zack1427
Skadi
8
0 / 0 / 1
4,670
584
3,692
2,861
755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
3 / 1 / 1
6,217
777
2,756
4,827
1,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Aruca_H
Zhong Kui
10
3 / 2 / 1
5,138
642
3,921
6,765
3,617
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 5 / 1
4,910
614
4,317
5,598
1,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
VersaceCaviar
Achilles
1
0 / 0 / 0
3,036
380
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 0 / 0
4,276
535
2,033
4,283
981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
spankybl1605
Cthulhu
7
0 / 1 / 0
3,727
466
2,183
5,166
3,641
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
5
5
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
2
1
1.75
L
Zhong Kui
Aruca_H
Zhong Kui
3
2
1
1.75
W
Anubis
Condemonio
Anubis
2
2
3
1.75
W
Gilgamesh
Dmsgmn95
Gilgamesh
0
0
0
0
L
2
5
1
0.5
L
Achilles
VersaceCaviar
Achilles
0
0
0
0
W
Skadi
Zack1427
Skadi
0
0
1
0.5
L
0
0
0
0
L
Cthulhu
spankybl1605
Cthulhu
0
1
0
0
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,127
Damage
12,454
23,044
Taken
21,812
6,763
Mitigated
10,093
8,727
Healing
6,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,211
654
0
2,818
5,542
1,271
0
1,868
3,674
0
22,186
L
Zhong Kui
Aruca_H
Zhong Kui
3,921
228
0
3,134
6,765
3,617
0
2,338
4,427
25,525
0
W
Anubis
Condemonio
Anubis
4,685
315
0
1,927
5,081
1,736
0
3,558
1,523
29,777
861
W
Gilgamesh
Dmsgmn95
Gilgamesh
783
83
143
1,816
4,733
1,957
0
1,423
3,310
0
12,531
L
4,317
139
0
512
5,598
1,854
0
2,322
3,276
23,150
0
L
Achilles
VersaceCaviar
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Skadi
Zack1427
Skadi
3,692
1,359
0
627
2,861
755
0
760
2,101
0
38,050
L
2,033
1,180
0
2,253
4,283
981
0
0
4,283
0
26,644
L
Cthulhu
spankybl1605
Cthulhu
2,183
94
108
436
5,166
3,641
0
0
5,166
17,694
0
W
2,756
1,959
0
1,396
4,827
1,044
170
2,812
2,015
0
37,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,513
Gold Earned
21,087
268
Minions Killed
160
0
Camps Cleared
0
761,432
Distance Traveled
626,989
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
4,942
618
45
6
0
193,255
3
L
Zhong Kui
5,138
642
42
5
0
155,706
2
W
Anubis
5,860
733
56
7
0
121,868
0
W
Gilgamesh
4,824
603
29
4
0
165,483
0
L
Anubis
4,910
614
39
5
0
166,568
0
L
Achilles
3,036
380
0
0
0
149
0
W
Skadi
4,670
584
66
8
0
156,071
0
L
Anhur
4,276
535
60
8
0
138,816
0
L
Cthulhu
3,727
466
19
2
0
165,750
4
W
Izanami
6,217
777
72
9
0
124,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role