Player Matchup

Cliodhna
Cliodhna
Wiloluvsyou
Cliodhna
Level 144
God Stats
5W - 2L
1,842 SR
Queue Stats
130W - 101L
1,550 Elo+
Party 1
Arachne
Arachne
gameroficial64
Arachne
Level 155
God Stats
16W - 13L
1,580 SR
Queue Stats
150W - 149L
1,491 Elo+
Solo
Neith
Neith
junsar2
Neith
Level 147
God Stats
7W - 4L
1,671 SR
Queue Stats
72W - 72L
1,449 Elo+
Solo
Geb
Geb
oHMySketchy
Geb
Level 144
God Stats
7W - 4L
1,670 SR
Queue Stats
87W - 70L
1,541 Elo+
Party 1
Nu Wa
Nu Wa
waxsii
Nu Wa
Level 108
God Stats
4W - 0L
2,063 SR
Queue Stats
93W - 80L
1,542 Elo+
Party 1
Team Averages
Level 140
1,765 SR
1,515 Elo+

VS

Team Averages
Level 159
1,528 SR
1,474 Elo+
Surtr
Surtr
 
Surtr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Glazê
Ravana
Level 193
God Stats
0W - 2L
1,610 SR
Queue Stats
88W - 141L
1,460 Elo+
Party 2
Poseidon
Poseidon
Teej420blazeit
Poseidon
Level 190
God Stats
6W - 8L
1,538 SR
Queue Stats
281W - 341L
1,497 Elo+
Party 2
Atlas
Atlas
euphotix
Atlas
Level 157
God Stats
9W - 11L
1,520 SR
Queue Stats
62W - 105L
1,436 Elo+
Party 2
Danzaburou
Danzaburou
goatberg
Danzaburou
Level 149
God Stats
0W - 1L
1,472 SR
Queue Stats
24W - 38L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Wiloluvsyou
Cliodhna
12
4 / 3 / 4
6,542
595
7,413
9,577
3,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
7 / 2 / 1
7,945
722
5,532
8,710
3,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
junsar2
Neith
10
0 / 3 / 4
5,254
478
4,368
6,434
2,221
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
3 / 1 / 2
5,564
506
6,399
8,719
5,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
waxsii
Nu Wa
11
2 / 1 / 4
6,397
582
5,181
4,246
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
1 / 7 / 2
5,732
521
5,648
10,980
7,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ravana
Glazê
Ravana
11
2 / 3 / 4
6,202
564
1,927
5,946
1,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
12
3 / 2 / 1
7,051
641
3,974
5,169
1,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Atlas
euphotix
Atlas
10
2 / 1 / 3
6,112
556
4,617
10,104
7,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
goatberg
Danzaburou
9
2 / 3 / 3
5,397
491
6,210
7,959
2,587
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
16
Kills
10
10
Deaths
16
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
7
2
0.29
L
Ravana
Glazê
Ravana
2
3
4
1.33
L
Poseidon
3
2
1
1.75
W
Cliodhna
Wiloluvsyou
Cliodhna
4
3
4
2
L
Atlas
euphotix
Atlas
2
1
3
3.5
W
7
2
1
3.75
L
Danzaburou
goatberg
Danzaburou
2
3
3
1.17
W
Neith
junsar2
Neith
0
3
4
0.67
W
3
1
2
4
W
Nu Wa
waxsii
Nu Wa
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,893
Damage
22,376
37,686
Taken
40,158
15,045
Mitigated
20,820
12,033
Healing
8,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
5,648
2,283
0
1,286
10,980
7,432
0
2,328
8,424
905
30,261
L
Ravana
Glazê
Ravana
1,927
476
0
2,021
5,946
1,737
0
1,447
4,410
0
36,978
L
Poseidon
3,974
458
0
920
5,169
1,294
317
945
4,098
52,879
1,451
W
Cliodhna
Wiloluvsyou
Cliodhna
7,413
1,262
0
4,729
9,577
3,014
0
1,752
7,615
0
46,573
L
Atlas
euphotix
Atlas
4,617
2,160
0
2,102
10,104
7,770
0
2,952
7,070
23,441
27
W
5,532
4,320
0
4,144
8,710
3,675
0
1,150
7,250
0
53,964
L
Danzaburou
goatberg
Danzaburou
6,210
1,796
0
2,272
7,959
2,587
0
2,945
4,930
0
35,035
W
Neith
junsar2
Neith
4,368
1,103
0
2,072
6,434
2,221
0
2,640
3,707
0
29,251
W
6,399
829
0
680
8,719
5,017
0
2,167
6,552
25,923
2,483
W
Nu Wa
waxsii
Nu Wa
5,181
1,069
0
408
4,246
1,118
0
592
3,455
36,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,702
Gold Earned
30,494
322
Minions Killed
328
0
Camps Cleared
0
1,145,219
Distance Traveled
1,111,964
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,732
521
50
5
0
198,237
0
L
Ravana
6,202
564
76
7
0
249,766
1
L
Poseidon
7,051
641
109
10
0
240,045
2
W
Cliodhna
6,542
595
77
7
0
271,146
1
L
Atlas
6,112
556
31
3
0
222,777
0
W
Arachne
7,945
722
100
9
0
227,589
0
L
Danzaburou
5,397
491
62
6
0
201,139
1
W
Neith
5,254
478
57
5
0
195,022
1
W
Geb
5,564
506
20
2
0
226,861
3
W
Nu Wa
6,397
582
68
6
0
224,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role