Player Matchup

Bacchus
Bacchus
InfinityScout
Bacchus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 106L
1,476 Elo+
Party 1
Horus
Horus
Pokejohn18
Horus
Level 148
God Stats
3W - 1L
1,621 SR
Queue Stats
142W - 149L
1,455 Elo+
Solo
Janus
Janus
TheLaziestBacon
Janus
Level 117
God Stats
6W - 2L
1,654 SR
Queue Stats
381W - 415L
1,478 Elo+
Party 1
Xbalanque
Xbalanque
kilos1491
Xbalanque
Level 131
God Stats
1W - 2L
1,228 SR
Queue Stats
112W - 111L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
q-riminal
Cu Chulainn
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 82L
1,419 Elo+
Solo
Team Averages
Level 104
1,501 SR
1,458 Elo+

VS

Team Averages
Level 86
1,449 SR
1,461 Elo+
Chang'e
Chang'e
Cyberstromos
Chang'e
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,347 Elo+
Party 2
Tiamat
Tiamat
Digi_This
Tiamat
Level 111
God Stats
0W - 1L
1,246 SR
Queue Stats
38W - 29L
1,531 Elo+
Solo
Da Ji
Da Ji
Javier_M_D
Da Ji
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 69L
1,519 Elo+
Solo
King Arthur
King Arthur
Vorraxis
King Arthur
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 44L
1,405 Elo+
Party 2
Tyr
Tyr
Vyntis
Tyr
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 23L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
6 / 1 / 18
9,236
924
9,662
15,459
15,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Horus
16
10 / 1 / 14
9,916
992
9,810
13,280
8,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 1 / 17
8,707
871
13,574
4,776
1,849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
kilos1491
Xbalanque
15
5 / 3 / 11
8,974
897
10,143
8,301
3,055
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
q-riminal
Cu Chulainn
14
2 / 3 / 15
8,494
849
7,317
13,633
8,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cyberstromos
Chang'e
13
1 / 4 / 5
7,148
715
6,334
9,787
3,272
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Tiamat
Digi_This
Tiamat
14
2 / 3 / 4
7,777
778
11,769
6,913
4,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
14
4 / 6 / 1
7,516
752
10,052
12,942
9,525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
Vorraxis
King Arthur
13
2 / 6 / 5
7,400
740
8,517
13,877
13,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tyr
Vyntis
Tyr
11
0 / 7 / 3
6,323
632
2,511
12,929
9,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
27
26
Kills
9
9
Deaths
26
75
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Cyberstromos
Chang'e
1
4
5
0.88
L
Tiamat
Digi_This
Tiamat
2
3
4
1.33
W
Bacchus
6
1
18
15
L
Da Ji
4
6
1
0.75
W
Horus
10
1
14
17
W
3
1
17
11.5
L
King Arthur
Vorraxis
King Arthur
2
6
5
0.75
L
Tyr
Vyntis
Tyr
0
7
3
0.21
W
Xbalanque
kilos1491
Xbalanque
5
3
11
3.5
W
Cu Chulainn
q-riminal
Cu Chulainn
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,506
Damage
39,183
55,449
Taken
56,448
37,413
Mitigated
39,624
24,576
Healing
13,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Cyberstromos
Chang'e
6,334
276
2,177
3,036
9,787
3,272
0
3,387
6,322
18,556
296
L
Tiamat
Digi_This
Tiamat
11,769
317
712
1,443
6,913
4,394
0
3,457
3,404
20,419
942
W
Bacchus
9,662
668
1,828
6,588
15,459
15,664
526
4,002
11,457
13,245
1,324
L
Da Ji
10,052
671
570
3,376
12,942
9,525
0
5,544
7,212
956
16,564
W
Horus
9,810
3,760
3,477
5,620
13,280
8,580
210
5,220
8,060
1,144
15,579
W
13,574
1,178
1,651
912
4,776
1,849
185
1,399
3,377
24,035
527
L
King Arthur
Vorraxis
King Arthur
8,517
691
251
962
13,877
13,115
0
5,253
8,330
0
12,625
L
Tyr
Vyntis
Tyr
2,511
501
248
1,224
12,929
9,318
0
5,125
7,505
0
7,233
W
Xbalanque
kilos1491
Xbalanque
10,143
3,699
1,436
1,398
8,301
3,055
2,120
3,448
4,853
0
24,828
W
Cu Chulainn
q-riminal
Cu Chulainn
7,317
1,366
739
927
13,633
8,265
104
4,394
9,239
0
19,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,327
Gold Earned
36,164
123
Minions Killed
72
0
Camps Cleared
0
946,404
Distance Traveled
810,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,148
715
22
2
0
174,884
0
L
Tiamat
7,777
778
28
3
0
176,429
0
W
Bacchus
9,236
924
6
1
0
200,518
0
L
Da Ji
7,516
752
10
1
0
171,238
0
W
Horus
9,916
992
24
2
0
209,249
0
W
Janus
8,707
871
26
3
0
198,959
0
L
King Arthur
7,400
740
6
1
0
162,445
0
L
Tyr
6,323
632
6
1
0
125,927
0
W
Xbalanque
8,974
897
41
4
0
163,321
0
W
Cu Chulainn
8,494
849
26
3
0
174,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role