Player Matchup

Tsukuyomi
Tsukuyomi
LordLepard
Tsukuyomi
Level 125
God Stats
6W - 5L
1,494 SR
Queue Stats
144W - 151L
1,518 Elo+
Party 3
Surtr
Surtr
TheWeeknd00
Surtr
Level 126
God Stats
2W - 0L
1,747 SR
Queue Stats
135W - 127L
1,539 Elo+
Party 1
Artio
Artio
Therealfrijole3
Artio
Level 65
God Stats
1W - 2L
1,171 SR
Queue Stats
88W - 71L
1,566 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
iStickyy
Morgan Le Fay
Level 57
God Stats
7W - 4L
1,658 SR
Queue Stats
84W - 86L
1,537 Elo+
Party 3
Odin
Odin
mangofango29
Odin
Level 109
God Stats
2W - 0L
1,733 SR
Queue Stats
22W - 36L
1,430 Elo+
Solo
Team Averages
Level 96
1,561 SR
1,518 Elo+

VS

Team Averages
Level 93
1,519 SR
1,454 Elo+
Olorun
Olorun
DarthAlpha1604
Olorun
Level 106
God Stats
3W - 1L
1,884 SR
Queue Stats
158W - 157L
1,479 Elo+
Solo
Rama
Rama
RockDaBaby
Rama
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,307 Elo+
Solo
Cthulhu
Cthulhu
nlester
Cthulhu
Level 103
God Stats
1W - 1L
1,354 SR
Queue Stats
130W - 127L
1,522 Elo+
Solo
Freya
Freya
vikhang
Freya
Level 152
God Stats
0W - 1L
1,660 SR
Queue Stats
42W - 43L
1,481 Elo+
Party 2
Raijin
Raijin
xdMAD_AIM-_-
Raijin
Level 86
God Stats
0W - 3L
1,195 SR
Queue Stats
42W - 43L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LordLepard
Tsukuyomi
17
10 / 3 / 8
11,127
1,012
16,419
10,871
4,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

16
3 / 2 / 10
9,221
838
9,981
22,779
18,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
1 / 1 / 14
9,797
891
3,624
11,988
11,462
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Morgan Le Fay
iStickyy
Morgan Le Fay
16
6 / 2 / 6
9,878
898
8,983
5,061
2,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 5 / 8
8,239
749
4,505
10,568
9,769
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 3
8,672
788
7,931
10,867
4,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
1 / 7 / 4
7,237
658
5,518
9,128
2,788
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
nlester
Cthulhu
11
0 / 2 / 4
6,654
605
2,675
5,563
5,268
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
vikhang
Freya
16
5 / 2 / 4
8,652
787
10,787
8,923
3,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Raijin
14
2 / 6 / 3
8,154
741
7,502
10,808
3,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
22
Kills
12
13
Deaths
22
46
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
5
3
1.1
W
Tsukuyomi
LordLepard
Tsukuyomi
10
3
8
4.67
L
1
7
4
0.43
W
3
2
10
4
W
1
1
14
8
W
Morgan Le Fay
iStickyy
Morgan Le Fay
6
2
6
4.5
W
2
5
8
1.2
L
Cthulhu
nlester
Cthulhu
0
2
4
1
L
Freya
vikhang
Freya
5
2
4
3.5
L
Raijin
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,512
Damage
34,413
61,267
Taken
45,289
46,658
Mitigated
19,733
27,731
Healing
13,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,931
4,255
2,564
3,026
10,867
4,579
0
3,606
7,152
26,358
0
W
Tsukuyomi
LordLepard
Tsukuyomi
16,419
4,128
583
3,185
10,871
4,429
0
4,253
6,164
0
36,425
L
5,518
3,516
0
0
9,128
2,788
0
2,659
6,314
0
11,111
W
9,981
1,873
715
10,202
22,779
18,936
621
9,574
12,542
1,143
18,445
W
3,624
196
5,745
5,326
11,988
11,462
348
6,411
5,175
9,467
632
W
Morgan Le Fay
iStickyy
Morgan Le Fay
8,983
189
496
740
5,061
2,062
1,123
2,456
2,523
22,666
169
W
4,505
240
0
739
10,568
9,769
652
3,599
6,532
0
11,106
L
Cthulhu
nlester
Cthulhu
2,675
40
724
667
5,563
5,268
0
1,777
3,625
5,197
528
L
Freya
vikhang
Freya
10,787
3,016
282
2,974
8,923
3,500
0
2,252
6,545
18,532
372
L
Raijin
7,502
347
737
2,188
10,808
3,598
0
3,210
7,432
17,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,262
Gold Earned
39,369
128
Minions Killed
112
0
Camps Cleared
0
1,085,194
Distance Traveled
793,457
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,672
788
50
5
0
184,613
0
W
Tsukuyomi
11,127
1,012
42
4
0
213,776
0
L
Rama
7,237
658
16
1
0
180,381
0
W
Surtr
9,221
838
28
3
0
230,071
0
W
Artio
9,797
891
5
0
0
236,956
0
W
Morgan Le Fay
9,878
898
41
4
0
211,350
0
W
Odin
8,239
749
12
1
0
193,041
0
L
Cthulhu
6,654
605
8
1
0
71,462
0
L
Freya
8,652
787
22
2
0
193,038
0
L
Raijin
8,154
741
16
1
0
163,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role