Player Matchup

Raijin
Raijin
Critical_DJ_
Raijin
Level 228
God Stats
0W - 2L
1,513 SR
Queue Stats
86W - 109L
1,482 Elo+
Solo
Da Ji
Da Ji
Gentle Touchy
Da Ji
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 139L
1,477 Elo+
Solo
Atlas
Atlas
GlossyDaisy
Atlas
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
UghLeaveMeAlone7
Izanami
Level 142
God Stats
2W - 2L
1,629 SR
Queue Stats
9W - 14L
1,416 Elo+
Party 1
Surtr
Surtr
iaintjoeyy
Surtr
Level 143
God Stats
0W - 1L
1,254 SR
Queue Stats
14W - 18L
1,463 Elo+
Party 1
Team Averages
Level 147
1,479 SR
1,467 Elo+

VS

Team Averages
Level 128
1,557 SR
1,525 Elo+
Cerberus
Cerberus
MikeRoeD1nk
Cerberus
Level 177
God Stats
14W - 10L
1,560 SR
Queue Stats
79W - 74L
1,481 Elo+
Party 2
Anubis
Anubis
joj54
Anubis
Level 129
God Stats
27W - 26L
1,450 SR
Queue Stats
146W - 148L
1,457 Elo+
Solo
Loki
Loki
lccyyy
Loki
Level 88
God Stats
4W - 2L
1,654 SR
Queue Stats
21W - 9L
1,613 Elo+
Solo
Danzaburou
Danzaburou
pass the hash
Danzaburou
Level 156
God Stats
2W - 1L
1,443 SR
Queue Stats
39W - 31L
1,531 Elo+
Party 2
Chaac
Chaac
yahmomma
Chaac
Level 88
God Stats
5W - 3L
1,680 SR
Queue Stats
150W - 132L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
9
0 / 4 / 3
5,512
459
2,386
6,836
729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
6 / 3 / 0
6,793
566
7,646
9,491
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
1 / 1 / 1
5,229
436
5,405
8,027
3,562
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 1 / 1
5,818
485
4,867
5,661
946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
11
0 / 1 / 1
5,948
496
4,429
10,862
6,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MikeRoeD1nk
Cerberus
11
3 / 1 / 1
6,690
558
5,538
11,657
5,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
joj54
Anubis
14
4 / 2 / 1
7,973
664
8,724
6,353
2,825
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Loki
lccyyy
Loki
11
3 / 2 / 2
6,382
532
3,216
7,382
1,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Danzaburou
pass the hash
Danzaburou
10
0 / 1 / 1
5,480
457
3,676
5,608
1,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
yahmomma
Chaac
13
0 / 1 / 2
7,666
639
6,593
8,809
8,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
7
Kills
10
10
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
0
4
3
0.38
L
6
3
0
2
L
1
1
1
1.5
W
Cerberus
MikeRoeD1nk
Cerberus
3
1
1
3.5
L
0
1
1
0.5
L
Surtr
0
1
1
0.5
W
Anubis
joj54
Anubis
4
2
1
2.25
W
Loki
lccyyy
Loki
3
2
2
2
W
Danzaburou
pass the hash
Danzaburou
0
1
1
0.5
W
Chaac
yahmomma
Chaac
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,733
Damage
27,747
40,877
Taken
39,809
14,739
Mitigated
20,818
12,352
Healing
15,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
2,386
250
0
1,650
6,836
729
0
4,786
2,050
28,487
0
L
7,646
2,221
0
1,278
9,491
3,034
0
2,658
6,833
0
36,920
L
5,405
2,248
0
2,778
8,027
3,562
0
2,273
5,667
20,320
440
W
Cerberus
MikeRoeD1nk
Cerberus
5,538
373
0
5,047
11,657
5,900
0
3,085
8,572
27,012
1,392
L
4,867
3,037
0
1,626
5,661
946
0
3,762
1,899
0
43,238
L
Surtr
4,429
1,882
0
5,020
10,862
6,468
0
327
10,535
1,041
38,552
W
Anubis
joj54
Anubis
8,724
403
0
2,002
6,353
2,825
342
2,425
3,928
66,040
3,699
W
Loki
lccyyy
Loki
3,216
1,393
0
2,970
7,382
1,885
0
379
7,003
0
32,177
W
Danzaburou
pass the hash
Danzaburou
3,676
1,328
0
1,867
5,608
1,627
0
1,462
4,146
0
29,428
W
Chaac
yahmomma
Chaac
6,593
1,367
0
3,221
8,809
8,581
0
146
7,995
1,233
66,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,300
Gold Earned
34,191
302
Minions Killed
426
0
Camps Cleared
0
1,132,904
Distance Traveled
1,216,040
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,512
459
48
4
0
167,975
2
L
Da Ji
6,793
566
55
5
0
258,976
2
L
Atlas
5,229
436
26
2
0
225,929
2
W
Cerberus
6,690
558
62
5
0
246,933
6
L
Izanami
5,818
485
99
8
0
232,909
4
L
Surtr
5,948
496
74
6
0
247,115
2
W
Anubis
7,973
664
125
10
0
229,471
0
W
Loki
6,382
532
57
5
0
289,641
2
W
Danzaburou
5,480
457
49
4
0
237,144
3
W
Chaac
7,666
639
133
11
0
212,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role