Player Matchup

Bacchus
Bacchus
Abiiced
Bacchus
Level 26
God Stats
1W - 3L
1,558 SR
Queue Stats
8W - 19L
1,349 Elo+
Party 2
Fenrir
Fenrir
GENERALMUJO
Fenrir
Level 182
God Stats
4W - 5L
1,467 SR
Queue Stats
89W - 72L
1,534 Elo+
Party 1
Osiris
Osiris
SrSalafrabio2
Osiris
Level 115
God Stats
2W - 1L
1,417 SR
Queue Stats
222W - 215L
1,510 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XI0N0P
Morgan Le Fay
Level 58
God Stats
1W - 0L
1,703 SR
Queue Stats
10W - 4L
1,722 Elo+
Party 2
Skadi
Skadi
sadrake666
Skadi
Level 125
God Stats
10W - 8L
1,564 SR
Queue Stats
127W - 125L
1,541 Elo+
Party 1
Team Averages
Level 101
1,542 SR
1,531 Elo+

VS

Team Averages
Level 150
1,566 SR
1,488 Elo+
Chronos
Chronos
 
Chronos
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
LuizDuBF
Mercury
Level 144
God Stats
9W - 5L
1,650 SR
Queue Stats
171W - 186L
1,510 Elo+
Solo
Ravana
Ravana
Pablitgobritas
Ravana
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 42L
1,441 Elo+
Solo
Nu Wa
Nu Wa
abdeear
Nu Wa
Level 189
God Stats
81W - 51L
1,679 SR
Queue Stats
491W - 461L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Abiiced
Bacchus
12
1 / 1 / 4
6,338
528
3,230
7,902
4,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
12
7 / 5 / 4
7,863
655
7,048
12,381
6,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 2 / 1
8,081
673
5,684
13,022
6,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
XI0N0P
Morgan Le Fay
13
1 / 1 / 5
7,392
616
4,485
5,683
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Skadi
14
3 / 0 / 4
8,005
667
8,298
5,827
1,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
3 / 5 / 0
7,733
644
5,669
9,507
3,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
 
Neith
11
1 / 1 / 2
6,794
566
6,071
8,653
2,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
LuizDuBF
Mercury
12
3 / 2 / 2
6,909
576
3,529
9,250
3,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

7
0 / 3 / 0
4,944
412
2,023
5,579
2,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nu Wa
abdeear
Nu Wa
12
2 / 4 / 3
6,642
554
9,137
7,525
5,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
15
Kills
9
9
Deaths
15
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
3
5
0
0.6
L
Neith
 
Neith
1
1
2
2
W
Bacchus
Abiiced
Bacchus
1
1
4
3
W
Fenrir
7
5
4
1.8
L
Mercury
LuizDuBF
Mercury
3
2
2
2
L
0
3
0
0
W
3
2
1
1.75
W
Morgan Le Fay
XI0N0P
Morgan Le Fay
1
1
5
3.5
L
Nu Wa
abdeear
Nu Wa
2
4
3
0.88
W
Skadi
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,745
Damage
26,429
44,815
Taken
40,514
21,886
Mitigated
18,019
15,504
Healing
6,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,669
1,319
0
1,170
9,507
3,547
659
4,560
4,551
51,535
683
L
Neith
 
Neith
6,071
2,123
0
1,710
8,653
2,785
396
440
8,213
0
46,736
W
Bacchus
Abiiced
Bacchus
3,230
344
0
4,547
7,902
4,430
0
1,698
5,902
33,763
0
W
Fenrir
7,048
1,588
0
3,320
12,381
6,845
0
2,900
9,013
0
30,043
L
Mercury
LuizDuBF
Mercury
3,529
1,534
0
1,006
9,250
3,532
0
2,121
7,015
0
42,715
L
2,023
438
0
1,493
5,579
2,796
0
0
5,579
0
15,532
W
5,684
2,403
0
5,169
13,022
6,722
268
3,473
8,829
0
67,654
W
Morgan Le Fay
XI0N0P
Morgan Le Fay
4,485
491
0
1,061
5,683
1,942
0
3,100
2,123
44,230
0
L
Nu Wa
abdeear
Nu Wa
9,137
2,486
0
1,460
7,525
5,359
0
84
7,441
34,160
0
W
Skadi
8,298
2,482
0
1,407
5,827
1,947
912
1,416
4,128
0
63,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,679
Gold Earned
33,022
434
Minions Killed
351
0
Camps Cleared
0
1,281,038
Distance Traveled
1,099,379
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,733
644
111
9
0
242,004
2
L
Neith
6,794
566
82
7
0
246,949
0
W
Bacchus
6,338
528
66
6
0
252,105
4
W
Fenrir
7,863
655
37
3
0
282,532
1
L
Mercury
6,909
576
73
6
0
296,620
0
L
Ravana
4,944
412
33
3
0
95,853
0
W
Osiris
8,081
673
120
10
0
228,730
0
W
Morgan Le Fay
7,392
616
102
9
0
268,432
2
L
Nu Wa
6,642
554
52
4
0
217,953
5
W
Skadi
8,005
667
109
9
0
249,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role