Player Matchup

Mercury
Mercury
 
Mercury
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BEE MI SINPI
Kuzenbo
Level 45
God Stats
4W - 8L
1,450 SR
Queue Stats
40W - 34L
1,507 Elo+
Solo
Ah Puch
Ah Puch
Fatal97230
Ah Puch
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 208L
1,485 Elo+
Solo
Aphrodite
Aphrodite
ObsoleteBow003
Aphrodite
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 35L
1,445 Elo+
Solo
Danzaburou
Danzaburou
eduardo26000
Danzaburou
Level 128
God Stats
9W - 9L
1,545 SR
Queue Stats
153W - 140L
1,512 Elo+
Solo
Team Averages
Level 97
1,499 SR
1,490 Elo+

VS

Team Averages
Level 110
1,510 SR
1,503 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Abrmkbr
Gilgamesh
Level 69
God Stats
10W - 11L
1,481 SR
Queue Stats
145W - 153L
1,490 Elo+
Solo
Bastet
Bastet
HawWaterNLemons
Bastet
Level 163
God Stats
19W - 19L
1,552 SR
Queue Stats
208W - 234L
1,457 Elo+
Party 1
Rama
Rama
KaylowRL
Rama
Level 116
God Stats
16W - 8L
1,678 SR
Queue Stats
186W - 200L
1,566 Elo+
Party 1
Atlas
Atlas
playerhone
Atlas
Level 105
God Stats
3W - 5L
1,341 SR
Queue Stats
178W - 228L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 0 / 0
4,399
550
281
5,396
1,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
BEE MI SINPI
Kuzenbo
9
2 / 3 / 1
5,273
659
3,958
6,671
6,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Puch
Fatal97230
Ah Puch
10
0 / 0 / 0
4,956
620
2,949
3,630
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
ObsoleteBow003
Aphrodite
8
0 / 0 / 1
4,764
596
787
3,949
2,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
eduardo26000
Danzaburou
7
1 / 3 / 0
3,943
493
2,411
4,759
1,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
9
1 / 1 / 1
5,066
633
2,283
4,004
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Abrmkbr
Gilgamesh
9
1 / 2 / 2
5,322
665
4,279
8,996
4,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

8
2 / 0 / 2
4,761
595
2,514
5,196
1,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Rama
9
1 / 0 / 2
5,233
654
3,637
4,679
1,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
8
1 / 1 / 3
4,778
597
1,621
5,828
2,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
6
6
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
0
0
W
Baba Yaga
 
Baba Yaga
1
1
1
1.5
W
Gilgamesh
Abrmkbr
Gilgamesh
1
2
2
1
L
Kuzenbo
BEE MI SINPI
Kuzenbo
2
3
1
0.83
L
Ah Puch
Fatal97230
Ah Puch
0
0
0
0
W
2
0
2
3
W
Rama
1
0
2
2
L
Aphrodite
ObsoleteBow003
Aphrodite
0
0
1
0.5
L
Danzaburou
eduardo26000
Danzaburou
1
3
0
0.33
W
Atlas
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,386
Damage
14,334
24,405
Taken
28,703
13,419
Mitigated
10,856
9,087
Healing
10,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
281
0
0
415
5,396
1,981
0
143
5,253
0
29,196
W
Baba Yaga
 
Baba Yaga
2,283
50
0
1,309
4,004
1,320
0
1,957
2,047
28,345
445
W
Gilgamesh
Abrmkbr
Gilgamesh
4,279
1,347
0
1,796
8,996
4,338
0
4,570
4,426
0
30,265
L
Kuzenbo
BEE MI SINPI
Kuzenbo
3,958
1,016
0
2,570
6,671
6,685
0
318
6,353
25,530
0
L
Ah Puch
Fatal97230
Ah Puch
2,949
479
0
1,853
3,630
1,087
0
2,012
1,618
33,809
0
W
2,514
515
0
3,104
5,196
1,237
0
453
4,743
0
22,072
W
Rama
3,637
2,647
0
2,551
4,679
1,362
16
417
4,262
0
31,831
L
Aphrodite
ObsoleteBow003
Aphrodite
787
194
1,116
2,508
3,949
2,139
0
534
3,415
17,498
0
L
Danzaburou
eduardo26000
Danzaburou
2,411
192
0
625
4,759
1,527
0
897
3,862
0
20,641
W
Atlas
1,621
531
0
1,800
5,828
2,599
0
417
5,411
11,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,335
Gold Earned
25,160
240
Minions Killed
254
0
Camps Cleared
0
818,696
Distance Traveled
884,092
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,399
550
63
8
0
211,477
0
W
Baba Yaga
5,066
633
70
9
0
177,932
0
W
Gilgamesh
5,322
665
59
7
0
173,195
0
L
Kuzenbo
5,273
659
45
6
0
150,853
0
L
Ah Puch
4,956
620
70
9
0
169,867
1
W
Bastet
4,761
595
43
5
0
191,294
0
W
Rama
5,233
654
67
8
0
161,595
1
L
Aphrodite
4,764
596
28
4
0
163,862
6
L
Danzaburou
3,943
493
34
4
0
122,637
0
W
Atlas
4,778
597
15
2
0
180,076
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role