Player Matchup

Discordia
Discordia
Silver II
 
Discordia
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver I
 
Da Ji
Silver I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold V
CatGirlPleaser
Atlas
Gold V
Level 90
God Stats
1W - 1L
1,768 SR
Queue Stats
28W - 37L
1,297 MMR
Solo
Anhur
Anhur
Silver III
CommanderCummer
Anhur
Silver III
Level 122
God Stats
6W - 7L
1,472 SR
Queue Stats
151W - 175L
964 MMR
Solo
Artio
Artio
Silver II
Diplessbachus29
Artio
Silver II
Level 84
God Stats
3W - 3L
1,753 SR
Queue Stats
11W - 13L
1,357 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,599 SR
1,324 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,514 SR
1,240 MMR
Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver V
HawWaterNLemons
Bacchus
Silver V
Level 163
God Stats
1W - 0L
1,490 SR
Queue Stats
40W - 71L
853 MMR
Solo
Yu Huang
Yu Huang
Silver IV
NightCrawler608
Yu Huang
Silver IV
Level 140
God Stats
1W - 0L
1,528 SR
Queue Stats
11W - 20L
1,227 MMR
Solo
Bastet
Bastet
Silver I
Nunkui
Bastet
Silver I
Level 82
God Stats
5W - 4L
1,552 SR
Queue Stats
173W - 192L
1,287 MMR
Solo
Tyr
Tyr
Silver IV
PUNCHdinosaur
Tyr
Silver IV
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
7
0 / 0 / 0
3,657
731
1,075
1,794
415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Da Ji
 
Da Ji
6
0 / 0 / 0
3,219
644
266
2,825
917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
935
187
0
0
0
7
0 / 0 / 0
3,342
668
621
1,819
471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
3 / 0 / 0
4,307
861
1,849
2,452
1,076
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
ArachneKing ArthurChang'eLancelot

VS

Bans
ArtemisKumbhakarnaAresCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
6
0 / 0 / 0
3,430
686
555
1,630
330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 0 / 0
3,295
659
482
1,611
1,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
7
0 / 0 / 0
3,482
696
1,110
1,123
304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bastet
Nunkui
Bastet
7
0 / 0 / 0
3,311
662
562
3,193
737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 3 / 0
2,787
557
712
3,622
1,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
0
0
0
L
Da Ji
 
Da Ji
0
0
0
0
W
Medusa
 
Medusa
0
0
0
0
L
0
0
0
0
L
0
0
0
0
L
3
0
0
3
W
0
0
0
0
W
Yu Huang
0
0
0
0
W
Bastet
Nunkui
Bastet
0
0
0
0
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,811
Damage
3,421
8,890
Taken
11,179
2,879
Mitigated
3,770
4,404
Healing
5,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
1,075
0
0
870
1,794
415
0
780
1,014
20,576
0
L
Da Ji
 
Da Ji
266
0
0
775
2,825
917
0
584
2,241
0
15,493
W
Medusa
 
Medusa
555
181
0
1,325
1,630
330
0
0
1,630
0
20,252
L
0
0
0
0
0
0
0
0
0
0
0
L
621
258
0
848
1,819
471
0
166
1,653
0
14,434
L
1,849
38
0
1,911
2,452
1,076
0
0
2,452
17,760
0
W
482
0
0
875
1,611
1,052
0
0
1,611
5,877
1,817
W
Yu Huang
1,110
125
0
269
1,123
304
0
749
374
17,248
841
W
Bastet
Nunkui
Bastet
562
23
0
2,754
3,193
737
0
326
2,867
0
15,951
W
712
82
0
596
3,622
1,347
0
1,849
1,773
0
7,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,460
Gold Earned
16,305
134
Minions Killed
138
0
Camps Cleared
0
427,166
Distance Traveled
524,443
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
3,657
731
47
9
0
104,913
0
L
Da Ji
3,219
644
36
7
0
125,427
0
W
Medusa
3,430
686
32
6
0
89,382
2
L
Atlas
935
187
0
0
0
0
0
L
Anhur
3,342
668
23
5
0
93,610
0
L
Artio
4,307
861
28
6
0
103,216
1
W
Bacchus
3,295
659
13
3
0
116,579
0
W
Yu Huang
3,482
696
47
9
0
95,757
0
W
Bastet
3,311
662
38
8
0
122,651
0
W
Tyr
2,787
557
8
2
0
100,074
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role