Player Matchup

Bacchus
Bacchus
Gold III
Colerz12373
Bacchus
Gold III
Level 107
God Stats
9W - 7L
1,639 SR
Queue Stats
39W - 31L
1,325 MMR
Party 1
Cupid
Cupid
Bronze III
MistaMiIkMan
Cupid
Bronze III
Level 85
God Stats
1W - 1L
1,503 SR
Queue Stats
1W - 3L
1,295 MMR
Party 1
Vulcan
Vulcan
Bronze III
super cooper54
Vulcan
Bronze III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,366 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 94
1,547 SR
1,329 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 64
1,546 SR
1,227 MMR
Anhur
Anhur
Silver V
MOVI_te_kcha
Anhur
Silver V
Level 75
God Stats
0W - 1L
1,446 SR
Queue Stats
8W - 13L
1,206 MMR
Party 2
Kuzenbo
Kuzenbo
Bronze III
memeprox
Kuzenbo
Bronze III
Level 49
God Stats
0W - 1L
1,754 SR
Queue Stats
8W - 12L
1,210 MMR
Party 2
Ra
Ra
Silver II
raulmatinn
Ra
Silver II
Level 69
God Stats
3W - 3L
1,439 SR
Queue Stats
10W - 13L
1,265 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Colerz12373
Bacchus
16
5 / 3 / 7
10,802
900
6,453
11,663
12,984
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 1 / 6
10,726
894
9,797
8,141
3,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
3 / 1 / 8
10,766
897
14,696
5,846
2,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
RaijinShivaAgniZeusCthulhu

VS

Bans
DanzaburouMedusaOdinHeimdallrOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 1
9,352
779
3,697
11,722
3,288
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
memeprox
Kuzenbo
15
1 / 2 / 3
8,982
749
7,117
13,745
14,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 4 / 3
9,943
829
4,070
8,456
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
12
Kills
5
5
Deaths
12
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Colerz12373
Bacchus
5
3
7
2.83
L
2
6
1
0.42
W
4
1
6
7
L
Kuzenbo
memeprox
Kuzenbo
1
2
3
1.25
L
2
4
3
0.88
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,946
Damage
14,884
25,650
Taken
33,923
18,122
Mitigated
20,544
8,899
Healing
7,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Colerz12373
Bacchus
6,453
573
0
1,557
11,663
12,984
599
3,098
7,831
19,489
806
L
3,697
1,735
0
1,578
11,722
3,288
0
6,140
5,284
0
31,147
W
9,797
5,922
2,443
4,149
8,141
3,029
2,759
3,176
4,386
0
46,851
L
Kuzenbo
memeprox
Kuzenbo
7,117
1,848
0
2,827
13,745
14,697
0
7,656
5,682
17,836
1,100
L
4,070
183
617
2,466
8,456
2,559
0
6,285
1,915
38,331
0
W
14,696
520
0
750
5,846
2,109
256
2,730
2,466
51,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,294
Gold Earned
28,277
194
Minions Killed
161
0
Camps Cleared
0
707,610
Distance Traveled
619,536
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,802
900
29
2
0
225,817
0
L
Anhur
9,352
779
60
5
0
183,921
0
W
Cupid
10,726
894
76
6
0
225,239
0
L
Kuzenbo
8,982
749
23
2
0
226,674
0
L
Ra
9,943
829
78
7
0
208,941
0
W
Vulcan
10,766
897
89
7
0
256,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role