Player Matchup

King Arthur
King Arthur
AMQ03
King Arthur
Level 45
God Stats
31W - 31L
1,554 SR
Queue Stats
216W - 210L
1,459 Elo+
Solo
Sobek
Sobek
CraftKing1
Sobek
Level 148
God Stats
3W - 1L
1,611 SR
Queue Stats
65W - 75L
1,488 Elo+
Party 1
Chang'e
Chang'e
Mija667
Chang'e
Level 138
God Stats
4W - 1L
1,653 SR
Queue Stats
32W - 36L
1,468 Elo+
Party 3
Pele
Pele
Rv2600ぶ
Pele
Level 158
God Stats
3W - 3L
1,741 SR
Queue Stats
211W - 208L
1,512 Elo+
Party 1
Cupid
Cupid
mija666
Cupid
Level 63
God Stats
6W - 2L
1,402 SR
Queue Stats
28W - 27L
1,475 Elo+
Party 3
Team Averages
Level 110
1,592 SR
1,481 Elo+

VS

Team Averages
Level 141
1,579 SR
1,546 Elo+
Artemis
Artemis
 
Artemis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
ArturHeart
Baron Samedi
Level 157
God Stats
1W - 1L
1,646 SR
Queue Stats
14W - 13L
1,544 Elo+
Solo
Arachne
Arachne
Katericataa
Arachne
Level 142
God Stats
2W - 3L
1,500 SR
Queue Stats
234W - 223L
1,474 Elo+
Solo
Fenrir
Fenrir
Snowy3
Fenrir
Level 157
God Stats
8W - 7L
1,720 SR
Queue Stats
172W - 150L
1,570 Elo+
Solo
Scylla
Scylla
XxXLazarXxX
Scylla
Level 129
God Stats
1W - 2L
1,528 SR
Queue Stats
201W - 161L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AMQ03
King Arthur
13
4 / 0 / 1
7,882
717
4,389
6,205
4,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
10
3 / 0 / 7
6,289
572
3,551
9,869
6,896
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
Mija667
Chang'e
11
2 / 0 / 1
6,213
565
3,637
5,809
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
13
9 / 0 / 4
7,331
666
7,700
8,056
2,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
mija666
Cupid
9
4 / 3 / 2
5,871
534
5,836
7,059
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
2 / 6 / 1
5,299
482
5,249
7,905
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
ArturHeart
Baron Samedi
8
0 / 5 / 3
5,460
496
3,864
10,068
5,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Katericataa
Arachne
8
0 / 6 / 0
5,099
464
2,749
8,305
2,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
Snowy3
Fenrir
11
1 / 2 / 0
5,538
503
3,080
8,136
2,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Scylla
10
0 / 3 / 0
5,193
472
3,206
5,685
1,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
22
Kills
3
3
Deaths
22
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
6
1
0.42
W
King Arthur
AMQ03
King Arthur
4
0
1
4.5
L
Baron Samedi
ArturHeart
Baron Samedi
0
5
3
0.3
W
Sobek
3
0
7
6.5
L
Arachne
Katericataa
Arachne
0
6
0
0
W
Chang'e
Mija667
Chang'e
2
0
1
2.5
W
Pele
9
0
4
11
L
Fenrir
Snowy3
Fenrir
1
2
0
0.5
L
Scylla
0
3
0
0
W
Cupid
mija666
Cupid
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,113
Damage
18,148
36,998
Taken
40,099
17,566
Mitigated
13,848
15,152
Healing
10,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,249
2,348
0
598
7,905
1,990
0
1,352
6,553
0
28,416
W
King Arthur
AMQ03
King Arthur
4,389
785
0
1,897
6,205
4,442
30
825
5,380
0
61,162
L
Baron Samedi
ArturHeart
Baron Samedi
3,864
546
207
2,218
10,068
5,766
0
2,125
7,943
16,792
0
W
Sobek
3,551
289
0
3,280
9,869
6,896
0
2,363
7,506
10,137
0
L
Arachne
Katericataa
Arachne
2,749
1,641
0
2,258
8,305
2,312
0
0
8,305
0
27,556
W
Chang'e
Mija667
Chang'e
3,637
407
74
3,234
5,809
1,550
62
1,047
4,762
35,765
1,599
W
Pele
7,700
2,014
0
4,008
8,056
2,591
0
1,440
6,616
0
55,325
L
Fenrir
Snowy3
Fenrir
3,080
814
0
4,050
8,136
2,530
0
2,394
5,742
0
42,184
L
Scylla
3,206
877
0
1,384
5,685
1,250
0
1,114
4,571
34,892
0
W
Cupid
mija666
Cupid
5,836
3,485
607
2,052
7,059
2,087
104
1,915
5,144
0
30,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,586
Gold Earned
26,589
330
Minions Killed
260
0
Camps Cleared
0
1,102,323
Distance Traveled
1,077,463
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,299
482
46
4
0
199,694
0
W
King Arthur
7,882
717
127
12
0
223,925
0
L
Baron Samedi
5,460
496
15
1
0
189,646
0
W
Sobek
6,289
572
3
0
0
233,070
0
L
Arachne
5,099
464
55
5
0
222,021
0
W
Chang'e
6,213
565
66
6
0
206,454
0
W
Pele
7,331
666
86
8
0
247,755
1
L
Fenrir
5,538
503
87
8
0
254,423
0
L
Scylla
5,193
472
57
5
0
211,679
0
W
Cupid
5,871
534
48
4
0
191,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role