Player Matchup

Fenrir
Fenrir
ASUMAKY
Fenrir
Level 148
God Stats
2W - 2L
1,395 SR
Queue Stats
64W - 78L
1,470 Elo+
Solo
Raijin
Raijin
FatFurnace
Raijin
Level 107
God Stats
14W - 11L
1,537 SR
Queue Stats
108W - 112L
1,510 Elo+
Party 1
Hachiman
Hachiman
SgtBlaster
Hachiman
Level 127
God Stats
4W - 1L
1,603 SR
Queue Stats
224W - 200L
1,551 Elo+
Party 1
Surtr
Surtr
SkeleTON80835
Surtr
Level 98
God Stats
22W - 17L
1,643 SR
Queue Stats
271W - 240L
1,563 Elo+
Party 1
Maui
Maui
WiltingWillow
Maui
Level 108
God Stats
61W - 40L
1,615 SR
Queue Stats
172W - 134L
1,567 Elo+
Party 1
Team Averages
Level 118
1,559 SR
1,533 Elo+

VS

Team Averages
Level 92
1,478 SR
1,447 Elo+
Vulcan
Vulcan
CHAOS CARLO
Vulcan
Level 172
God Stats
3W - 2L
1,751 SR
Queue Stats
157W - 171L
1,546 Elo+
Party 2
Ishtar
Ishtar
bluefiveone
Ishtar
Level 156
God Stats
185W - 169L
1,575 SR
Queue Stats
534W - 550L
1,506 Elo+
Party 2
Hercules
Hercules
groovymob
Hercules
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,376 Elo+
Party 3
Nemesis
Nemesis
imanolaldair
Nemesis
Level 48
God Stats
0W - 1L
1,293 SR
Queue Stats
27W - 34L
1,457 Elo+
Solo
Mulan
Mulan
reni0402
Mulan
Level 15
God Stats
0W - 2L
1,273 SR
Queue Stats
4W - 10L
1,349 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ASUMAKY
Fenrir
12
4 / 2 / 2
6,793
618
7,821
8,411
6,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Raijin
FatFurnace
Raijin
12
4 / 0 / 3
7,260
660
3,579
3,517
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
SgtBlaster
Hachiman
10
1 / 0 / 2
5,614
510
4,215
3,266
1,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
7 / 0 / 4
7,207
655
8,329
7,896
2,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 0 / 3
5,955
541
1,640
4,095
3,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
0 / 4 / 0
5,610
510
3,136
5,201
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
10
0 / 1 / 0
5,343
486
2,577
5,392
1,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
groovymob
Hercules
10
0 / 2 / 0
5,463
497
1,639
8,910
5,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
imanolaldair
Nemesis
10
1 / 4 / 0
5,341
486
2,507
7,233
2,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
reni0402
Mulan
9
1 / 5 / 1
5,674
516
4,676
11,531
6,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
16
Kills
2
2
Deaths
16
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ASUMAKY
Fenrir
4
2
2
2.5
L
Vulcan
0
4
0
0
W
Raijin
FatFurnace
Raijin
4
0
3
5.5
W
Hachiman
SgtBlaster
Hachiman
1
0
2
2
W
7
0
4
9
W
0
0
3
1.5
L
Ishtar
0
1
0
0
L
Hercules
groovymob
Hercules
0
2
0
0
L
Nemesis
imanolaldair
Nemesis
1
4
0
0.25
L
Mulan
reni0402
Mulan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,584
Damage
14,535
27,185
Taken
38,267
14,996
Mitigated
17,427
12,199
Healing
8,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ASUMAKY
Fenrir
7,821
1,553
0
4,128
8,411
6,856
0
155
8,256
0
43,202
L
Vulcan
3,136
99
0
775
5,201
1,504
0
1,760
3,085
41,123
0
W
Raijin
FatFurnace
Raijin
3,579
203
0
740
3,517
1,029
0
999
2,518
45,102
2,308
W
Hachiman
SgtBlaster
Hachiman
4,215
2,264
0
796
3,266
1,010
566
0
3,266
0
37,395
W
8,329
4,222
0
4,849
7,896
2,919
0
1,982
5,914
2,092
46,881
W
1,640
651
200
1,486
4,095
3,182
0
0
4,095
23,043
0
L
Ishtar
2,577
1,747
0
2,925
5,392
1,494
0
548
4,844
0
46,859
L
Hercules
groovymob
Hercules
1,639
488
0
2,479
8,910
5,518
0
1,792
7,074
0
12,704
L
Nemesis
imanolaldair
Nemesis
2,507
721
0
765
7,233
2,254
0
737
6,362
0
29,120
L
Mulan
reni0402
Mulan
4,676
318
0
1,091
11,531
6,657
0
347
10,711
0
32,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,829
Gold Earned
27,431
360
Minions Killed
316
0
Camps Cleared
0
1,122,495
Distance Traveled
1,061,486
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,793
618
58
5
0
210,137
0
L
Vulcan
5,610
510
80
7
0
221,264
4
W
Raijin
7,260
660
102
9
0
207,347
0
W
Hachiman
5,614
510
81
7
0
202,375
2
W
Surtr
7,207
655
82
7
0
262,902
0
W
Maui
5,955
541
37
3
0
239,734
4
L
Ishtar
5,343
486
108
10
0
191,816
2
L
Hercules
5,463
497
11
1
0
231,680
0
L
Nemesis
5,341
486
53
5
0
233,319
0
L
Mulan
5,674
516
64
6
0
183,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role