Player Matchup

Merlin
Merlin
LordNagash
Merlin
Level 69
God Stats
2W - 3L
1,434 SR
Queue Stats
34W - 33L
1,439 Elo+
Solo
Neith
Neith
REY D MAGNUS
Neith
Level 210
God Stats
8W - 7L
1,443 SR
Queue Stats
251W - 250L
1,514 Elo+
Solo
Guan Yu
Guan Yu
deno-batman
Guan Yu
Level 126
God Stats
5W - 4L
1,670 SR
Queue Stats
222W - 222L
1,474 Elo+
Party 2
Chronos
Chronos
juniorleo159
Chronos
Level 123
God Stats
10W - 5L
1,672 SR
Queue Stats
189W - 184L
1,478 Elo+
Party 2
Artemis
Artemis
mafiozo12345
Artemis
Level 158
God Stats
35W - 20L
1,647 SR
Queue Stats
147W - 126L
1,479 Elo+
Solo
Team Averages
Level 137
1,573 SR
1,477 Elo+

VS

Team Averages
Level 102
1,626 SR
1,436 Elo+
Lancelot
Lancelot
BWifi
Lancelot
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,489 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Nirvanist69
Morgan Le Fay
Level 155
God Stats
9W - 3L
1,811 SR
Queue Stats
340W - 339L
1,398 Elo+
Solo
Hachiman
Hachiman
Piano__Legend
Hachiman
Level 53
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 17L
1,361 Elo+
Party 1
Yemoja
Yemoja
Quack1254
Yemoja
Level 119
God Stats
2W - 4L
1,661 SR
Queue Stats
23W - 27L
1,454 Elo+
Party 1
Kuzenbo
Kuzenbo
R3GR3T1NGL1F3
Kuzenbo
Level 92
God Stats
1W - 1L
1,657 SR
Queue Stats
18W - 21L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LordNagash
Merlin
13
1 / 1 / 2
7,300
521
5,948
8,241
2,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
3 / 3 / 3
8,886
635
8,567
10,698
3,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Guan Yu
deno-batman
Guan Yu
11
1 / 1 / 2
7,432
531
2,707
10,439
8,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
juniorleo159
Chronos
14
4 / 2 / 1
8,869
634
5,572
10,731
5,153
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Artemis
mafiozo12345
Artemis
12
1 / 0 / 1
7,360
526
10,126
8,182
2,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BWifi
Lancelot
13
3 / 0 / 1
7,093
507
6,468
9,854
3,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Nirvanist69
Morgan Le Fay
11
2 / 5 / 1
6,755
483
8,016
10,256
3,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Piano__Legend
Hachiman
11
0 / 1 / 1
5,549
396
6,182
8,418
2,807
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
Quack1254
Yemoja
11
1 / 1 / 0
6,442
460
4,615
9,860
5,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
12
1 / 3 / 3
7,132
509
7,726
10,907
10,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
10
Kills
7
7
Deaths
10
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BWifi
Lancelot
3
0
1
3.5
W
Merlin
LordNagash
Merlin
1
1
2
2
L
Morgan Le Fay
Nirvanist69
Morgan Le Fay
2
5
1
0.5
L
Hachiman
Piano__Legend
Hachiman
0
1
1
0.5
L
Yemoja
Quack1254
Yemoja
1
1
0
1
L
Kuzenbo
1
3
3
0.83
W
3
3
3
1.5
W
Guan Yu
deno-batman
Guan Yu
1
1
2
2
W
Chronos
juniorleo159
Chronos
4
2
1
2.25
W
Artemis
mafiozo12345
Artemis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,920
Damage
33,007
48,291
Taken
49,295
23,150
Mitigated
25,990
15,904
Healing
19,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BWifi
Lancelot
6,468
961
0
4,641
9,854
3,780
0
2,803
7,051
0
45,929
W
Merlin
LordNagash
Merlin
5,948
400
0
920
8,241
2,815
0
2,843
5,079
50,336
0
L
Morgan Le Fay
Nirvanist69
Morgan Le Fay
8,016
753
0
3,704
10,256
3,436
0
1,279
8,977
38,272
1,015
L
Hachiman
Piano__Legend
Hachiman
6,182
3,922
0
1,727
8,418
2,807
0
912
7,506
0
36,453
L
Yemoja
Quack1254
Yemoja
4,615
857
4,446
3,192
9,860
5,449
0
1,003
8,857
20,231
1,223
L
Kuzenbo
7,726
2,794
257
1,733
10,907
10,518
0
5,180
5,727
32,988
5,283
W
8,567
2,023
0
3,509
10,698
3,541
549
6,084
3,979
0
70,511
W
Guan Yu
deno-batman
Guan Yu
2,707
62
1,164
4,248
10,439
8,729
0
2,405
7,976
0
18,851
W
Chronos
juniorleo159
Chronos
5,572
1,515
0
2,882
10,731
5,153
633
4,453
5,662
51,484
3,090
W
Artemis
mafiozo12345
Artemis
10,126
3,506
0
3,181
8,182
2,912
279
1,924
6,218
0
62,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,847
Gold Earned
32,971
408
Minions Killed
304
0
Camps Cleared
0
1,345,918
Distance Traveled
1,299,259
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,093
507
75
5
0
329,888
3
W
Merlin
7,300
521
77
6
0
291,678
0
L
Morgan Le Fay
6,755
483
77
6
0
219,576
0
L
Hachiman
5,549
396
55
4
0
234,564
0
L
Yemoja
6,442
460
33
2
0
267,761
2
L
Kuzenbo
7,132
509
64
5
0
247,470
0
W
Neith
8,886
635
103
7
0
262,254
0
W
Guan Yu
7,432
531
14
1
0
301,614
4
W
Chronos
8,869
634
110
8
0
244,238
0
W
Artemis
7,360
526
104
7
0
246,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role