Player Matchup

Hercules
Hercules
Conflicted__Jedi
Hercules
Level 107
God Stats
3W - 4L
1,291 SR
Queue Stats
253W - 265L
1,436 Elo+
Solo
Chang'e
Chang'e
DianasauRAWR
Chang'e
Level 123
God Stats
1W - 0L
1,178 SR
Queue Stats
16W - 25L
1,350 Elo+
Party 1
Jormungandr
Jormungandr
SEBAX299
Jormungandr
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 51L
1,488 Elo+
Solo
Cthulhu
Cthulhu
Saltymittens
Cthulhu
Level 135
God Stats
11W - 5L
1,484 SR
Queue Stats
184W - 202L
1,456 Elo+
Party 1
Maui
Maui
martin9098
Maui
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 90L
1,376 Elo+
Solo
Team Averages
Level 115
1,391 SR
1,421 Elo+

VS

Team Averages
Level 76
1,455 SR
1,437 Elo+
Apollo
Apollo
DR0PG0DSH0TZ
Apollo
Level 49
God Stats
2W - 1L
1,698 SR
Queue Stats
305W - 305L
1,472 Elo+
Party 2
Horus
Horus
FTB Snickers
Horus
Level 147
God Stats
5W - 4L
1,436 SR
Queue Stats
302W - 309L
1,463 Elo+
Party 2
Janus
Janus
Giguer456
Janus
Level 29
God Stats
0W - 7L
1,139 SR
Queue Stats
241W - 274L
1,432 Elo+
Solo
Ah Puch
Ah Puch
PhoenixRage85
Ah Puch
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 58L
1,451 Elo+
Solo
He Bo
He Bo
YouAPUChaha
He Bo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 238L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
8,541
569
4,251
6,733
6,081
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chang'e
DianasauRAWR
Chang'e
18
4 / 1 / 10
11,060
737
8,871
12,267
5,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Jormungandr
SEBAX299
Jormungandr
18
8 / 3 / 11
11,905
794
13,357
16,017
17,810
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
Saltymittens
Cthulhu
20
12 / 3 / 8
14,305
954
25,789
18,661
11,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 2 / 17
11,997
800
5,629
17,714
19,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
4 / 8 / 1
10,434
696
8,629
18,173
8,132
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
2 / 3 / 6
11,194
746
7,117
21,386
20,490
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
Giguer456
Janus
17
2 / 4 / 3
10,606
707
9,182
9,467
3,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
18
3 / 6 / 4
11,005
734
24,049
14,004
5,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 8 / 1
7,420
495
904
6,635
1,827

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
26
28
Kills
11
11
Deaths
29
48
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
L
Apollo
4
8
1
0.56
W
Chang'e
DianasauRAWR
Chang'e
4
1
10
9
L
2
3
6
1.67
L
Janus
Giguer456
Janus
2
4
3
0.88
L
Ah Puch
3
6
4
0.83
W
Jormungandr
SEBAX299
Jormungandr
8
3
11
4.5
W
Cthulhu
Saltymittens
Cthulhu
12
3
8
5.33
L
0
8
1
0.06
W
3
2
17
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,897
Damage
49,881
71,392
Taken
69,665
59,819
Mitigated
39,795
36,516
Healing
23,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,251
644
348
2,251
6,733
6,081
0
2,877
3,856
0
7,180
L
Apollo
8,629
4,698
146
2,496
18,173
8,132
640
13,487
4,686
0
23,603
W
Chang'e
DianasauRAWR
Chang'e
8,871
463
12,954
8,257
12,267
5,262
2,645
8,227
3,960
25,659
0
L
7,117
3,721
8,116
9,103
21,386
20,490
111
15,128
6,258
2,476
12,208
L
Janus
Giguer456
Janus
9,182
438
351
1,059
9,467
3,649
37
7,561
1,906
22,264
0
L
Ah Puch
24,049
821
442
1,231
14,004
5,697
246
10,902
3,102
43,936
0
W
Jormungandr
SEBAX299
Jormungandr
13,357
2,553
574
1,868
16,017
17,810
748
7,003
8,900
27,796
3,014
W
Cthulhu
Saltymittens
Cthulhu
25,789
462
3,850
3,444
18,661
11,642
2,334
9,831
8,780
55,280
0
L
904
0
0
60
6,635
1,827
0
4,224
2,411
1,510
0
W
5,629
1,072
375
2,595
17,714
19,024
955
6,249
11,355
10,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,808
Gold Earned
50,659
163
Minions Killed
129
0
Camps Cleared
0
1,327,992
Distance Traveled
1,118,487
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,541
569
3
0
0
130,897
0
L
Apollo
10,434
696
29
2
0
252,956
0
W
Chang'e
11,060
737
33
2
0
322,688
0
L
Horus
11,194
746
26
2
0
254,017
0
L
Janus
10,606
707
26
2
0
254,841
0
L
Ah Puch
11,005
734
48
3
0
243,455
0
W
Jormungandr
11,905
794
52
3
0
218,144
0
W
Cthulhu
14,305
954
63
4
0
301,608
0
L
He Bo
7,420
495
0
0
0
113,218
0
W
Maui
11,997
800
12
1
0
354,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role