Player Matchup

Danzaburou
Danzaburou
HyCforever305
Danzaburou
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,515 Elo+
Party 1
Cthulhu
Cthulhu
Og_Hulk1005
Cthulhu
Level 44
God Stats
38W - 38L
1,564 SR
Queue Stats
113W - 130L
1,439 Elo+
Solo
Thor
Thor
kmmd
Thor
Level 69
God Stats
6W - 10L
1,354 SR
Queue Stats
94W - 87L
1,450 Elo+
Party 1
Team Averages
Level 46
1,473 SR
1,468 Elo+

VS

Team Averages
Level 60
1,445 SR
1,366 Elo+
Ao Kuang
Ao Kuang
JocaOdracir
Ao Kuang
Level 40
God Stats
1W - 1L
1,553 SR
Queue Stats
5W - 4L
1,326 Elo+
Party 2
Loki
Loki
Rafainfinito
Loki
Level 76
God Stats
1W - 0L
1,084 SR
Queue Stats
5W - 1L
1,653 Elo+
Party 2
Ishtar
Ishtar
ricardinhogp
Ishtar
Level 63
God Stats
2W - 0L
1,698 SR
Queue Stats
6W - 6L
1,119 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HyCforever305
Danzaburou
13
1 / 6 / 1
8,684
724
8,059
12,163
4,940
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
Og_Hulk1005
Cthulhu
14
1 / 8 / 1
9,192
766
9,661
17,220
16,879
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thor
kmmd
Thor
14
1 / 5 / 0
8,717
726
4,275
10,240
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
JocaOdracir
Ao Kuang
19
11 / 2 / 7
11,942
995
15,816
13,902
10,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
5 / 1 / 10
11,143
929
8,019
8,174
3,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ishtar
17
3 / 1 / 14
10,916
910
10,451
7,563
3,018
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
50
3
Kills
19
19
Deaths
4
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
HyCforever305
Danzaburou
1
6
1
0.25
W
Ao Kuang
JocaOdracir
Ao Kuang
11
2
7
7.25
L
Cthulhu
Og_Hulk1005
Cthulhu
1
8
1
0.19
W
5
1
10
10
L
Thor
kmmd
Thor
1
5
0
0.2
W
Ishtar
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,995
Damage
34,286
39,623
Taken
29,639
26,090
Mitigated
16,786
971
Healing
8,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
HyCforever305
Danzaburou
8,059
4,487
0
390
12,163
4,940
0
5,128
7,005
0
21,540
W
Ao Kuang
JocaOdracir
Ao Kuang
15,816
4,856
0
6,180
13,902
10,677
917
2,162
11,740
47,234
625
L
Cthulhu
Og_Hulk1005
Cthulhu
9,661
935
0
0
17,220
16,879
0
5,949
11,271
23,429
428
W
8,019
2,462
0
816
8,174
3,091
1,630
4,185
3,989
0
35,754
L
Thor
kmmd
Thor
4,275
550
0
581
10,240
4,271
0
4,553
5,599
0
20,375
W
Ishtar
10,451
6,775
0
1,820
7,563
3,018
1,009
3,013
4,550
0
39,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,593
Gold Earned
34,001
85
Minions Killed
174
0
Camps Cleared
0
618,393
Distance Traveled
650,361
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,684
724
23
2
0
202,393
0
W
Ao Kuang
11,942
995
59
5
0
217,892
0
L
Cthulhu
9,192
766
24
2
0
191,065
0
W
Loki
11,143
929
49
4
0
236,873
0
L
Thor
8,717
726
38
3
0
224,935
2
W
Ishtar
10,916
910
66
6
0
195,596
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role