Player Matchup

Discordia
Discordia
 
Discordia
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
KFCchickenPizza
Vulcan
Level 65
God Stats
3W - 2L
1,350 SR
Queue Stats
84W - 92L
1,437 Elo+
Solo
Sol
Sol
Kromha
Sol
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
88W - 79L
1,448 Elo+
Party 2
Odin
Odin
LEpinephrine
Odin
Level 48
God Stats
2W - 1L
1,292 SR
Queue Stats
108W - 126L
1,484 Elo+
Solo
Terra
Terra
Salvea
Terra
Level 96
God Stats
4W - 2L
1,529 SR
Queue Stats
127W - 130L
1,459 Elo+
Solo
Team Averages
Level 83
1,434 SR
1,466 Elo+

VS

Team Averages
Level 89
1,542 SR
1,453 Elo+
Hun Batz
Hun Batz
Framps0
Hun Batz
Level 121
God Stats
6W - 6L
1,636 SR
Queue Stats
358W - 349L
1,449 Elo+
Party 1
Ix Chel
Ix Chel
iPro SnakeBite
Ix Chel
Level 125
God Stats
0W - 1L
1,401 SR
Queue Stats
265W - 245L
1,461 Elo+
Party 1
Ganesha
Ganesha
panoramixinef
Ganesha
Level 140
God Stats
6W - 5L
1,470 SR
Queue Stats
120W - 135L
1,474 Elo+
Solo
Fafnir
Fafnir
potopionyy
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,456 Elo+
Solo
Anhur
Anhur
sgvmike
Anhur
Level 31
God Stats
1W - 5L
1,701 SR
Queue Stats
268W - 287L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
6 / 0 / 14
9,767
888
9,419
7,452
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 2 / 12
10,214
929
16,707
8,911
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sol
Kromha
Sol
15
5 / 2 / 12
9,456
860
17,712
10,868
3,726
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 3 / 18
9,540
867
13,033
16,117
20,424
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Terra
Salvea
Terra
14
1 / 1 / 14
9,136
831
2,923
17,084
15,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Framps0
Hun Batz
15
1 / 4 / 4
7,343
668
15,195
11,229
5,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 6 / 4
7,787
708
9,800
10,863
4,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
13
0 / 6 / 7
7,612
692
6,433
18,886
20,147
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Fafnir
potopionyy
Fafnir
13
0 / 3 / 7
7,444
677
5,095
13,734
17,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
sgvmike
Anhur
14
4 / 6 / 2
8,072
734
6,704
10,749
5,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
31
25
Kills
7
8
Deaths
25
70
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
6
0
14
13
L
Hun Batz
Framps0
Hun Batz
1
4
4
0.75
W
8
2
12
7
W
Sol
Kromha
Sol
5
2
12
5.5
W
5
3
18
4.67
W
Terra
Salvea
Terra
1
1
14
8
L
2
6
4
0.67
L
Ganesha
0
6
7
0.58
L
Fafnir
potopionyy
Fafnir
0
3
7
1.17
L
Anhur
sgvmike
Anhur
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,794
Damage
43,227
60,432
Taken
65,461
46,545
Mitigated
52,945
35,190
Healing
21,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
9,419
502
232
1,157
7,452
3,032
1,175
2,806
4,646
24,301
0
L
Hun Batz
Framps0
Hun Batz
15,195
498
427
1,789
11,229
5,345
0
9,003
2,226
0
33,749
W
16,707
790
1,018
652
8,911
3,647
1,260
3,137
5,774
31,242
0
W
Sol
Kromha
Sol
17,712
6,311
331
3,437
10,868
3,726
4,927
5,260
5,608
34,759
0
W
13,033
3,104
1,180
2,446
16,117
20,424
0
4,859
11,258
7,119
12,076
W
Terra
Salvea
Terra
2,923
258
15,277
9,460
17,084
15,716
711
4,725
12,359
4,048
0
L
9,800
820
3,229
2,792
10,863
4,930
0
8,195
2,668
18,301
0
L
Ganesha
6,433
247
993
4,720
18,886
20,147
0
14,546
4,340
10,062
0
L
Fafnir
potopionyy
Fafnir
5,095
1,151
1,743
3,487
13,734
17,509
0
10,617
3,117
10,629
2,064
L
Anhur
sgvmike
Anhur
6,704
3,470
1,209
917
10,749
5,014
0
9,190
1,559
0
13,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,113
Gold Earned
38,258
125
Minions Killed
85
0
Camps Cleared
0
1,061,050
Distance Traveled
937,062
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,767
888
36
3
0
225,198
0
L
Hun Batz
7,343
668
34
3
0
211,177
0
W
Vulcan
10,214
929
40
4
0
195,936
0
W
Sol
9,456
860
39
4
0
176,823
0
W
Odin
9,540
867
7
1
0
233,866
0
W
Terra
9,136
831
3
0
0
229,227
0
L
Ix Chel
7,787
708
14
1
0
189,147
0
L
Ganesha
7,612
692
2
0
0
173,135
0
L
Fafnir
7,444
677
19
2
0
191,128
0
L
Anhur
8,072
734
16
1
0
172,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role