Player Matchup

Tiamat
Tiamat
DevastLord
Tiamat
Level 159
God Stats
0W - 2L
1,245 SR
Queue Stats
67W - 78L
1,536 Elo+
Solo
Artio
Artio
JusepiCamolle
Artio
Level 145
God Stats
3W - 3L
1,599 SR
Queue Stats
237W - 251L
1,492 Elo+
Solo
He Bo
He Bo
camademadera
He Bo
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,501 Elo+
Solo
Chaac
Chaac
dunzon
Chaac
Level 161
God Stats
2W - 3L
1,698 SR
Queue Stats
386W - 353L
1,602 Elo+
Solo
Danzaburou
Danzaburou
xpermaPlatinado
Danzaburou
Level 159
God Stats
2W - 6L
1,408 SR
Queue Stats
250W - 307L
1,444 Elo+
Solo
Team Averages
Level 146
1,490 SR
1,515 Elo+

VS

Team Averages
Level 134
1,493 SR
1,498 Elo+
Olorun
Olorun
 
Olorun
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
SaoriKido14
Sun Wukong
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 60L
1,495 Elo+
Party 2
Zhong Kui
Zhong Kui
cherryssy
Zhong Kui
Level 44
God Stats
3W - 0L
1,463 SR
Queue Stats
61W - 59L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DevastLord
Tiamat
12
3 / 4 / 5
6,772
847
5,877
6,134
3,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 4 / 1
5,935
742
1,349
7,849
6,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
4 / 4 / 5
6,622
828
6,558
5,451
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
dunzon
Chaac
14
1 / 3 / 8
7,040
880
8,310
9,529
9,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
xpermaPlatinado
Danzaburou
10
0 / 5 / 6
5,825
728
6,729
5,679
1,771
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
8 / 0 / 9
9,646
1,206
8,536
6,346
3,139
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fafnir
 
Fafnir
13
3 / 3 / 15
8,670
1,084
3,842
11,174
12,678
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ares
 
Ares
13
1 / 2 / 12
7,838
980
4,571
9,161
8,506
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
SaoriKido14
Sun Wukong
13
1 / 2 / 12
7,467
933
7,427
7,944
6,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
cherryssy
Zhong Kui
13
7 / 2 / 10
8,627
1,078
7,609
6,421
6,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
78
9
Kills
20
20
Deaths
9
25
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
8
0
9
12.5
W
Fafnir
 
Fafnir
3
3
15
3.5
W
Ares
 
Ares
1
2
12
3.5
L
Tiamat
DevastLord
Tiamat
3
4
5
1.38
L
1
4
1
0.38
W
Sun Wukong
SaoriKido14
Sun Wukong
1
2
12
3.5
L
4
4
5
1.63
W
Zhong Kui
cherryssy
Zhong Kui
7
2
10
6
L
Chaac
dunzon
Chaac
1
3
8
1.67
L
Danzaburou
xpermaPlatinado
Danzaburou
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,823
Damage
31,985
34,642
Taken
41,046
23,246
Mitigated
37,311
8,850
Healing
15,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
8,536
4,677
1,795
3,638
6,346
3,139
2,165
1,832
4,310
32,069
0
W
Fafnir
 
Fafnir
3,842
1,205
1,069
2,834
11,174
12,678
268
2,731
8,037
4,949
1,556
W
Ares
 
Ares
4,571
61
199
2,432
9,161
8,506
300
2,628
6,186
6,767
0
L
Tiamat
DevastLord
Tiamat
5,877
242
0
1,198
6,134
3,511
0
4,426
1,708
11,066
0
L
1,349
114
1,479
1,566
7,849
6,771
0
5,410
2,439
2,272
0
W
Sun Wukong
SaoriKido14
Sun Wukong
7,427
473
1,118
1,039
7,944
6,796
218
3,431
4,181
0
17,398
L
6,558
249
0
626
5,451
1,933
0
2,629
2,822
8,808
0
W
Zhong Kui
cherryssy
Zhong Kui
7,609
696
257
1,042
6,421
6,192
567
1,646
4,548
13,254
535
L
Chaac
dunzon
Chaac
8,310
571
379
3,361
9,529
9,260
0
6,572
2,957
0
19,872
L
Danzaburou
xpermaPlatinado
Danzaburou
6,729
1,488
0
241
5,679
1,771
0
4,666
1,013
0
14,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,194
Gold Earned
42,248
71
Minions Killed
119
0
Camps Cleared
0
621,367
Distance Traveled
781,302
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,646
1,206
71
9
0
148,671
0
W
Fafnir
8,670
1,084
10
1
0
144,143
0
W
Ares
7,838
980
4
1
0
166,422
0
L
Tiamat
6,772
847
16
2
0
119,037
0
L
Artio
5,935
742
0
0
0
83,147
0
W
Sun Wukong
7,467
933
15
2
0
160,164
0
L
He Bo
6,622
828
7
1
0
138,156
0
W
Zhong Kui
8,627
1,078
19
2
0
161,902
0
L
Chaac
7,040
880
35
4
0
157,871
0
L
Danzaburou
5,825
728
13
2
0
123,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role