Player Matchup

Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver III
ForgottenRituaL
Izanami
Silver III
Level 157
God Stats
30W - 21L
1,518 SR
Queue Stats
287W - 319L
859 MMR
Solo
Awilix
Awilix
Silver III
ItzzMarkyMark
Awilix
Silver III
Level 145
God Stats
5W - 8L
1,347 SR
Queue Stats
78W - 95L
844 MMR
Solo
King Arthur
King Arthur
Silver V
LORD_AGNI_
King Arthur
Silver V
Level 108
God Stats
5W - 7L
1,463 SR
Queue Stats
150W - 179L
682 MMR
Solo
Neith
Neith
Silver IV
Джедай
Neith
Silver IV
Level 149
God Stats
32W - 46L
1,417 SR
Queue Stats
54W - 75L
831 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 139
1,449 SR
943 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 99
1,501 SR
807 MMR
Hou Yi
Hou Yi
Silver III
Madness3441
Hou Yi
Silver III
Level 82
God Stats
12W - 10L
1,650 SR
Queue Stats
236W - 268L
872 MMR
Solo
Nox
Nox
Silver III
ThunderRider742
Nox
Silver III
Level 120
God Stats
69W - 66L
1,533 SR
Queue Stats
287W - 308L
917 MMR
Solo
Loki
Loki
Bronze I
ToMuchFaYaH
Loki
Bronze I
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 114L
689 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
UrbaneParrot698
Sun Wukong
Bronze I
Level 46
God Stats
1W - 3L
1,599 SR
Queue Stats
14W - 40L
691 MMR
Solo
Bacchus
Bacchus
Silver V
lui88x
Bacchus
Silver V
Level 127
God Stats
0W - 6L
1,225 SR
Queue Stats
56W - 86L
867 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 0 / 3
4,510
644
1,329
3,581
1,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 1 / 0
4,915
702
2,888
3,283
856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
3 / 0 / 1
4,659
666
1,808
4,280
1,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
LORD_AGNI_
King Arthur
9
1 / 0 / 2
5,186
741
1,680
4,764
2,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
2 / 0 / 0
4,668
667
1,691
2,711
777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
ArachneAthenaCthulhuJormungandr

VS

Bans
DanzaburouBakasuraVamanaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
8
1 / 2 / 0
4,202
600
1,606
4,649
1,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 0
4,213
602
1,075
3,272
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 1 / 0
4,031
576
442
4,921
1,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
UrbaneParrot698
Sun Wukong
7
0 / 2 / 0
3,958
565
1,763
3,578
1,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
lui88x
Bacchus
4
0 / 2 / 0
3,423
489
1,071
3,723
2,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
8
Kills
1
1
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
0
3
1.5
W
2
1
0
2
W
3
0
1
3.5
W
King Arthur
LORD_AGNI_
King Arthur
1
0
2
2
L
Hou Yi
1
2
0
0.5
L
0
1
0
0
L
0
1
0
0
L
Sun Wukong
UrbaneParrot698
Sun Wukong
0
2
0
0
L
Bacchus
lui88x
Bacchus
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,396
Damage
5,957
18,619
Taken
20,143
6,719
Mitigated
7,390
7,501
Healing
9,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,329
479
994
1,146
3,581
1,431
0
251
3,330
13,062
209
W
2,888
1,951
0
516
3,283
856
0
820
2,463
0
35,194
W
1,808
481
0
1,250
4,280
1,330
0
0
4,251
0
27,508
W
King Arthur
LORD_AGNI_
King Arthur
1,680
337
0
2,178
4,764
2,325
0
0
4,564
0
28,243
L
Hou Yi
1,606
839
0
1,863
4,649
1,147
0
318
4,331
0
21,405
L
1,075
104
0
1,750
3,272
984
0
0
3,272
20,772
0
L
442
125
0
2,790
4,921
1,177
0
0
4,921
0
18,390
L
Sun Wukong
UrbaneParrot698
Sun Wukong
1,763
550
0
1,154
3,578
1,667
0
0
3,578
0
17,402
L
Bacchus
lui88x
Bacchus
1,071
307
0
1,464
3,723
2,415
0
1,011
2,712
4,178
0
W
1,691
552
0
1,417
2,711
777
0
957
1,636
0
25,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,938
Gold Earned
19,827
227
Minions Killed
176
0
Camps Cleared
0
716,015
Distance Traveled
635,773
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,510
644
13
2
0
133,545
0
W
Izanami
4,915
702
70
10
0
136,742
0
W
Awilix
4,659
666
46
7
0
179,664
0
W
King Arthur
5,186
741
49
7
0
137,538
0
L
Hou Yi
4,202
600
40
6
0
127,758
0
L
Nox
4,213
602
44
6
0
127,235
0
L
Loki
4,031
576
48
7
0
178,120
2
L
Sun Wukong
3,958
565
36
5
0
129,058
0
L
Bacchus
3,423
489
8
1
0
73,602
0
W
Neith
4,668
667
49
7
0
128,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role