Player Matchup

Ra
Ra
 
Ra
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
ForshaKenn
Cabrakan
Level 151
God Stats
1W - 4L
1,391 SR
Queue Stats
732W - 751L
1,504 Elo+
Solo
Sun Wukong
Sun Wukong
Petroski
Sun Wukong
Level 143
God Stats
44W - 51L
1,504 SR
Queue Stats
356W - 355L
1,445 Elo+
Party 1
Neith
Neith
TheBartowski
Neith
Level 151
God Stats
18W - 25L
1,588 SR
Queue Stats
187W - 202L
1,428 Elo+
Party 1
Team Averages
Level 148
1,497 SR
1,475 Elo+

VS

Team Averages
Level 120
1,525 SR
1,501 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BanSupremo
Sobek
Level 67
God Stats
8W - 5L
1,557 SR
Queue Stats
139W - 162L
1,476 Elo+
Solo
Janus
Janus
KILLFREE33
Janus
Level 124
God Stats
56W - 48L
1,587 SR
Queue Stats
190W - 186L
1,565 Elo+
Solo
Neith
Neith
VeJgGAME
Neith
Level 133
God Stats
27W - 30L
1,483 SR
Queue Stats
307W - 308L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 0 / 1
5,808
581
3,336
3,886
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
 
He Bo
8
0 / 4 / 2
4,786
479
3,475
7,293
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
ForshaKenn
Cabrakan
8
0 / 3 / 1
4,513
451
2,300
6,722
3,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sun Wukong
Petroski
Sun Wukong
8
0 / 3 / 0
4,538
454
1,604
7,729
4,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 4 / 0
4,869
487
3,391
6,865
1,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
5 / 0 / 2
7,471
747
5,560
5,468
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
 
Serqet
10
5 / 0 / 3
5,968
597
3,438
5,065
1,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
9
3 / 2 / 4
6,196
620
1,874
8,531
6,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
12
0 / 0 / 5
6,340
634
4,650
3,894
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
VeJgGAME
Neith
10
1 / 0 / 5
6,084
608
5,924
4,935
1,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
14
14
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
0
1
1.5
L
He Bo
 
He Bo
0
4
2
0.25
W
Danzaburou
 
Danzaburou
5
0
2
6
W
Serqet
 
Serqet
5
0
3
6.5
W
Sobek
3
2
4
2.5
L
Cabrakan
ForshaKenn
Cabrakan
0
3
1
0.17
W
Janus
0
0
5
2.5
L
Sun Wukong
Petroski
Sun Wukong
0
3
0
0
L
1
4
0
0.25
W
Neith
VeJgGAME
Neith
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,106
Damage
21,446
32,495
Taken
27,893
12,664
Mitigated
11,643
8,022
Healing
11,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,336
421
122
1,417
3,886
1,144
0
1,837
1,831
36,355
573
L
He Bo
 
He Bo
3,475
183
0
3,264
7,293
1,661
0
1,659
5,404
32,792
708
W
Danzaburou
 
Danzaburou
5,560
2,319
0
3,572
5,468
1,700
1,045
208
5,230
0
51,749
W
Serqet
 
Serqet
3,438
720
0
2,427
5,065
1,375
385
1,561
3,364
0
25,754
W
Sobek
1,874
296
92
3,471
8,531
6,143
132
3,171
5,270
11,879
0
L
Cabrakan
ForshaKenn
Cabrakan
2,300
327
0
619
6,722
3,550
0
1,569
5,045
18,677
0
W
Janus
4,650
325
0
729
3,894
1,062
0
2,062
1,466
42,517
0
L
Sun Wukong
Petroski
Sun Wukong
1,604
201
0
1,131
7,729
4,635
0
529
7,022
0
21,148
L
3,391
889
0
1,469
6,865
1,674
0
460
6,331
0
21,886
W
Neith
VeJgGAME
Neith
5,924
1,102
0
1,099
4,935
1,363
0
1,281
3,558
0
35,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,514
Gold Earned
32,059
262
Minions Killed
299
0
Camps Cleared
0
977,930
Distance Traveled
1,079,928
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,808
581
74
7
0
221,818
4
L
He Bo
4,786
479
71
7
0
217,576
0
W
Danzaburou
7,471
747
85
9
0
187,675
4
W
Serqet
5,968
597
45
5
0
254,176
0
W
Sobek
6,196
620
9
1
0
204,182
0
L
Cabrakan
4,513
451
41
4
0
189,654
0
W
Janus
6,340
634
96
10
0
231,397
2
L
Sun Wukong
4,538
454
40
4
0
156,394
2
L
Neith
4,869
487
36
4
0
192,488
3
W
Neith
6,084
608
64
6
0
202,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role