Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AQ22-Qill
Zeus
Level 86
God Stats
33W - 49L
1,444 SR
Queue Stats
421W - 431L
1,448 Elo+
Solo
Gilgamesh
Gilgamesh
Pare172739
Gilgamesh
Level 60
God Stats
1W - 2L
1,207 SR
Queue Stats
16W - 35L
1,293 Elo+
Solo
Ganesha
Ganesha
l21U
Ganesha
Level 68
God Stats
4W - 6L
1,447 SR
Queue Stats
63W - 75L
1,447 Elo+
Party 1
Hercules
Hercules
mgcd
Hercules
Level 127
God Stats
9W - 9L
1,525 SR
Queue Stats
155W - 146L
1,511 Elo+
Party 1
Team Averages
Level 86
1,425 SR
1,440 Elo+

VS

Team Averages
Level 102
1,631 SR
1,460 Elo+
Maui
Maui
ALonelyBubble
Maui
Level 107
God Stats
3W - 12L
1,535 SR
Queue Stats
78W - 83L
1,495 Elo+
Solo
Janus
Janus
AXtKill
Janus
Level 81
God Stats
12W - 23L
1,487 SR
Queue Stats
234W - 238L
1,438 Elo+
Solo
Osiris
Osiris
Elraiomackuin
Osiris
Level 124
God Stats
4W - 1L
1,863 SR
Queue Stats
42W - 43L
1,473 Elo+
Solo
Izanami
Izanami
Merstach_7
Izanami
Level 60
God Stats
7W - 6L
1,533 SR
Queue Stats
198W - 224L
1,441 Elo+
Party 2
Nemesis
Nemesis
WanMaster00
Nemesis
Level 139
God Stats
1W - 1L
1,734 SR
Queue Stats
203W - 216L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
3 / 2 / 0
6,562
547
5,899
5,956
2,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
12
1 / 1 / 0
6,353
529
4,563
4,390
1,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystical Earring

Mystical Earring

+15
Mp 5

Gilgamesh
Pare172739
Gilgamesh
10
0 / 2 / 1
5,213
434
2,659
5,979
1,877
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
l21U
Ganesha
11
0 / 1 / 6
6,587
549
4,089
6,048
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
mgcd
Hercules
11
8 / 2 / 0
6,907
576
6,404
7,684
2,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 2
6,366
531
2,275
7,198
4,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
AXtKill
Janus
11
0 / 4 / 3
6,288
524
4,251
6,197
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
1 / 3 / 2
4,817
401
1,684
7,788
3,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Merstach_7
Izanami
12
0 / 1 / 1
6,491
541
1,806
6,050
1,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
WanMaster00
Nemesis
11
3 / 3 / 1
6,061
505
3,291
8,420
2,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
12
Kills
7
8
Deaths
12
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
2
0
1.5
L
3
1
2
4
W
Zeus
1
1
0
1
L
Janus
AXtKill
Janus
0
4
3
0.38
L
1
3
2
0.67
L
Izanami
Merstach_7
Izanami
0
1
1
0.5
W
Gilgamesh
Pare172739
Gilgamesh
0
2
1
0.25
L
Nemesis
WanMaster00
Nemesis
3
3
1
1.17
W
Ganesha
l21U
Ganesha
0
1
6
3
W
Hercules
mgcd
Hercules
8
2
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,614
Damage
13,307
30,057
Taken
35,653
10,498
Mitigated
13,671
9,891
Healing
7,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,899
527
117
2,778
5,956
2,689
308
751
5,205
40,494
942
L
2,275
339
0
2,337
7,198
4,254
0
2,973
3,883
13,295
0
W
Zeus
4,563
553
0
1,742
4,390
1,014
0
369
3,985
43,039
2,213
L
Janus
AXtKill
Janus
4,251
237
0
480
6,197
1,604
0
1,643
4,480
42,996
470
L
1,684
1,093
0
2,606
7,788
3,315
0
3,996
3,420
0
16,132
L
Izanami
Merstach_7
Izanami
1,806
717
0
2,037
6,050
1,930
0
2,416
3,626
0
51,896
W
Gilgamesh
Pare172739
Gilgamesh
2,659
913
76
1,190
5,979
1,877
40
560
5,419
0
25,961
L
Nemesis
WanMaster00
Nemesis
3,291
634
0
517
8,420
2,568
0
2,390
5,807
0
41,979
W
Ganesha
l21U
Ganesha
4,089
114
0
1,538
6,048
2,071
0
2,431
3,359
36,399
0
W
Hercules
mgcd
Hercules
6,404
2,778
0
2,450
7,684
2,847
0
1,895
5,623
0
32,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,622
Gold Earned
30,023
326
Minions Killed
306
0
Camps Cleared
0
1,156,608
Distance Traveled
1,123,723
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,562
547
69
6
0
183,186
1
L
Maui
6,366
531
23
2
0
234,510
0
W
Zeus
6,353
529
95
8
0
215,913
0
L
Janus
6,288
524
91
8
0
234,993
0
L
Osiris
4,817
401
20
2
0
164,152
2
L
Izanami
6,491
541
102
9
0
213,005
0
W
Gilgamesh
5,213
434
45
4
0
250,627
5
L
Nemesis
6,061
505
70
6
0
277,063
0
W
Ganesha
6,587
549
55
5
0
277,176
0
W
Hercules
6,907
576
62
5
0
229,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role