Player Matchup

Medusa
Medusa
Diamond IV
 
Medusa
Diamond IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum I
 
Geb
Platinum I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond III
Philly KNG
Scylla
Diamond III
Level 153
God Stats
0W - 6L
1,500 SR
Queue Stats
16W - 28L
2,143 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,500 SR
1,714 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 216
1,620 SR
1,894 MMR
Horus
Horus
Diamond I
 
Horus
Diamond I
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Masters
CIinkz
Achilles
Masters
Level 328
God Stats
3W - 1L
1,591 SR
Queue Stats
167W - 80L
2,379 MMR
Party 1
Nu Wa
Nu Wa
Gold I
duhhmfplug
Nu Wa
Gold I
Level 141
God Stats
16W - 10L
1,770 SR
Queue Stats
87W - 89L
1,803 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 6 / 3
7,047
881
2,560
7,941
2,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Geb
 
Geb
8
2 / 0 / 1
6,736
842
1,039
1,251
967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Scylla
Philly KNG
Scylla
6
0 / 0 / 3
5,682
710
0
3,817
804
Bans
FafnirCerberusSerqetKuzenboCthulhu

VS

Bans
KumbhakarnaThothArtioDiscordiaGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 1 / 3
7,688
961
2,910
5,721
3,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Achilles
CIinkz
Achilles
13
3 / 0 / 3
8,047
1,006
5,055
6,885
5,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Nu Wa
12
0 / 2 / 6
7,323
915
4,291
4,569
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
2
Kills
6
6
Deaths
3
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
6
3
0.25
L
Geb
 
Geb
2
0
1
2.5
W
Horus
 
Horus
3
1
3
4.5
W
Achilles
CIinkz
Achilles
3
0
3
4.5
L
Scylla
Philly KNG
Scylla
0
0
3
1.5
W
Nu Wa
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,599
Damage
12,256
13,009
Taken
17,175
4,053
Mitigated
10,126
32
Healing
5,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,560
283
0
0
7,941
2,282
0
2,005
5,400
0
24,084
L
Geb
 
Geb
1,039
0
0
32
1,251
967
0
700
455
1,297
0
W
Horus
 
Horus
2,910
640
802
2,284
5,721
3,327
1,000
170
4,397
0
12,799
W
Achilles
CIinkz
Achilles
5,055
1,449
0
1,593
6,885
5,296
0
547
5,681
0
21,321
L
Scylla
Philly KNG
Scylla
0
0
0
0
3,817
804
0
1,610
2,057
0
0
W
Nu Wa
4,291
992
0
740
4,569
1,503
1,787
234
4,335
32,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,465
Gold Earned
23,058
47
Minions Killed
128
0
Camps Cleared
0
133,019
Distance Traveled
470,564
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,047
881
47
6
0
122,546
0
L
Geb
6,736
842
0
0
0
9,843
0
W
Horus
7,688
961
17
2
0
179,828
0
W
Achilles
8,047
1,006
47
6
0
157,375
0
L
Scylla
5,682
710
0
0
0
630
0
W
Nu Wa
7,323
915
64
8
0
133,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role