Player Matchup

Ares
Ares
OKtenminute
Ares
Level 171
God Stats
6W - 7L
1,546 SR
Queue Stats
416W - 448L
1,466 Elo+
Party 1
Anubis
Anubis
PoZSquid5267
Anubis
Level 159
God Stats
9W - 5L
1,652 SR
Queue Stats
405W - 415L
1,558 Elo+
Party 1
Khepri
Khepri
machin3gunTJ
Khepri
Level 126
God Stats
2W - 2L
1,254 SR
Queue Stats
79W - 81L
1,463 Elo+
Party 1
Gilgamesh
Gilgamesh
shliker yahav
Gilgamesh
Level 68
God Stats
4W - 0L
1,636 SR
Queue Stats
65W - 43L
1,598 Elo+
Party 1
Tiamat
Tiamat
time2changelater
Tiamat
Level 159
God Stats
8W - 6L
1,624 SR
Queue Stats
675W - 754L
1,450 Elo+
Solo
Team Averages
Level 137
1,543 SR
1,507 Elo+

VS

Team Averages
Level 163
1,585 SR
1,509 Elo+
Vulcan
Vulcan
 
Vulcan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
Benjaniel
Hera
Level 156
God Stats
5W - 3L
1,686 SR
Queue Stats
181W - 182L
1,484 Elo+
Solo
Ganesha
Ganesha
GuineaBee420
Ganesha
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 181L
1,521 Elo+
Party 2
Sun Wukong
Sun Wukong
Multiii
Sun Wukong
Level 151
God Stats
5W - 1L
1,781 SR
Queue Stats
216W - 199L
1,540 Elo+
Solo
Apollo
Apollo
smile_first
Apollo
Level 166
God Stats
4W - 6L
1,458 SR
Queue Stats
623W - 645L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 19
10,020
1,002
8,855
12,525
15,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
17
11 / 2 / 16
10,644
1,064
15,131
9,051
6,559
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
15
2 / 2 / 24
9,145
915
6,529
13,919
15,787
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
shliker yahav
Gilgamesh
15
5 / 2 / 19
9,134
913
11,661
12,555
17,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
8 / 1 / 21
10,297
1,030
8,605
8,057
7,768
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
1 / 6 / 3
8,092
809
9,675
8,741
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hera
11
0 / 9 / 5
6,946
695
8,292
9,814
2,490
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
GuineaBee420
Ganesha
13
0 / 6 / 8
7,352
735
4,634
14,429
9,237
Sun Wukong
Multiii
Sun Wukong
13
4 / 6 / 3
8,044
804
10,130
12,251
11,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
13
3 / 6 / 2
7,747
775
7,171
10,625
3,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
29
33
Kills
8
9
Deaths
33
99
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
6
3
0.42
L
Hera
0
9
5
0.28
L
Ganesha
GuineaBee420
Ganesha
0
6
8
0.67
L
Sun Wukong
Multiii
Sun Wukong
4
6
3
0.92
W
7
2
19
8.25
W
Anubis
11
2
16
9.5
W
Khepri
2
2
24
7
W
Gilgamesh
shliker yahav
Gilgamesh
5
2
19
7.25
L
Apollo
3
6
2
0.67
W
8
1
21
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,781
Damage
39,902
56,107
Taken
55,860
62,609
Mitigated
29,411
14,713
Healing
6,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
9,675
332
347
337
8,741
2,855
0
5,873
2,526
19,705
0
L
Hera
8,292
2,156
412
871
9,814
2,490
0
7,135
2,491
18,918
0
L
Ganesha
GuineaBee420
Ganesha
4,634
144
712
1,886
14,429
9,237
0
10,232
3,810
10,244
0
L
Sun Wukong
Multiii
Sun Wukong
10,130
744
0
1,176
12,251
11,211
0
8,449
3,320
0
19,185
W
8,855
814
676
2,230
12,525
15,343
1,530
5,534
6,991
14,402
0
W
Anubis
15,131
1,030
139
2,884
9,051
6,559
1,903
3,924
5,127
45,615
0
W
Khepri
6,529
316
888
2,139
13,919
15,787
672
5,659
8,260
11,569
274
W
Gilgamesh
shliker yahav
Gilgamesh
11,661
2,322
1,947
1,701
12,555
17,152
771
4,048
8,507
0
19,737
L
Apollo
7,171
3,529
143
1,084
10,625
3,618
0
6,018
4,277
0
11,716
W
8,605
1,093
246
1,863
8,057
7,768
2,274
3,436
4,621
26,626
788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,240
Gold Earned
38,181
133
Minions Killed
83
0
Camps Cleared
0
995,498
Distance Traveled
814,952
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,092
809
25
3
0
165,950
0
L
Hera
6,946
695
21
2
0
160,053
0
L
Ganesha
7,352
735
7
1
0
159,754
0
L
Sun Wukong
8,044
804
17
2
0
168,969
0
W
Ares
10,020
1,002
11
1
0
217,473
0
W
Anubis
10,644
1,064
69
7
0
165,594
0
W
Khepri
9,145
915
12
1
0
205,060
0
W
Gilgamesh
9,134
913
19
2
0
220,858
0
L
Apollo
7,747
775
13
1
0
160,226
0
W
Tiamat
10,297
1,030
22
2
0
186,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role