Player Matchup

Hercules
Hercules
Antonenri
Hercules
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,547 Elo+
Solo
Ne Zha
Ne Zha
Fjorkvar
Ne Zha
Level 159
God Stats
1W - 2L
1,560 SR
Queue Stats
78W - 63L
1,703 Elo+
Party 2
Ra
Ra
Quackifer
Ra
Level 57
God Stats
6W - 6L
1,682 SR
Queue Stats
102W - 87L
1,632 Elo+
Party 2
Team Averages
Level 131
1,581 SR
1,627 Elo+

VS

Team Averages
Level 161
1,538 SR
1,570 Elo+
Geb
Geb
Dillberoni
Geb
Level 119
God Stats
7W - 3L
1,512 SR
Queue Stats
27W - 22L
1,596 Elo+
Party 1
Medusa
Medusa
Zyék
Medusa
Level 210
God Stats
5W - 6L
1,514 SR
Queue Stats
31W - 40L
1,517 Elo+
Solo
Zeus
Zeus
iFrosty US
Zeus
Level 155
God Stats
2W - 1L
1,587 SR
Queue Stats
29W - 22L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Antonenri
Hercules
14
0 / 3 / 1
8,389
699
3,637
10,145
8,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Ne Zha
Fjorkvar
Ne Zha
15
3 / 2 / 0
8,901
742
6,660
10,626
5,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
0 / 4 / 1
9,142
762
6,203
8,797
3,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 6
9,743
812
6,371
8,685
8,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
Zyék
Medusa
18
4 / 2 / 3
11,143
929
8,295
8,721
3,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 1 / 5
10,452
871
11,583
4,642
3,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
9
9
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
Antonenri
Hercules
0
3
1
0.17
W
2
0
6
5
L
Ne Zha
Fjorkvar
Ne Zha
3
2
0
1.5
L
0
4
1
0.13
W
Medusa
Zyék
Medusa
4
2
3
2.75
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,500
Damage
26,249
29,568
Taken
22,048
17,591
Mitigated
14,835
6,617
Healing
6,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Antonenri
Hercules
3,637
590
0
1,715
10,145
8,592
0
6,452
3,627
0
14,481
W
6,371
576
0
2,652
8,685
8,579
336
3,009
5,520
23,911
756
L
Ne Zha
Fjorkvar
Ne Zha
6,660
616
0
877
10,626
5,703
0
6,780
3,809
0
26,244
L
6,203
567
950
3,075
8,797
3,296
0
4,376
4,398
42,290
234
W
Medusa
Zyék
Medusa
8,295
4,140
0
2,669
8,721
3,067
812
2,448
6,113
0
52,715
W
11,583
1,151
0
747
4,642
3,189
523
428
4,089
40,983
845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,432
Gold Earned
31,338
158
Minions Killed
193
0
Camps Cleared
0
672,134
Distance Traveled
715,381
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,389
699
24
2
0
192,112
0
W
Geb
9,743
812
18
2
0
259,799
2
L
Ne Zha
8,901
742
26
2
0
260,893
3
L
Ra
9,142
762
108
9
0
219,129
0
W
Medusa
11,143
929
106
9
0
225,056
0
W
Zeus
10,452
871
69
6
0
230,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role